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Endur's Return to TOEE part 3
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<blockquote data-quote="Endur" data-source="post: 2958030" data-attributes="member: 3346"><p>Varachan, <span style="color: yellow">"I am sorry, but I won't be able to stay with you. My time amongst mortals is ending.</span></p><p><span style="color: yellow">"Before I go, I will tell you what I can. But before we talk, I should tell you what I brought you, in case we are interrupted by demons or other foul creatures.</span></p><p><span style="color: yellow">"The bag that Lylamwyn is inspecting holds items that I obtained from the Inner and Out fanes, far more than it appears from the outside.</span></p><p><span style="color: yellow">"Raner, I brought your armor, axe, and other equipment.</span></p><p><span style="color: yellow">"Lylamwyn, I give you the spell book and headband of Dirass the Drow.</span></p><p><span style="color: yellow">"Belaver, I give you a <em>Talisman of Pure Good</em> created by the Gods of Good to banish evil priests to the depths of the earth. </span></p><p><span style="color: yellow">"When Kerwyn wakes up, tell him that I left him a deck of cards created by the Lords of Chaos. <em>Many Things </em> can be found within the <em>Deck</em>, both fortune and peril.</span></p><p><span style="color: yellow">"Toriah, I give you this bag once it is empty and three arrows of slaying human beings.</span></p><p><span style="color: yellow">"Lenya, to you I give my <em>Crystal Ball</em>, which can be used to see far places as well as read the thoughts of those you observe. I also give you the <em>Orb of Silvery Death</em>, a lesser copy of the Orb of Oblivion that can be used offensively or defensively as you see fit. The bearer of the Orb is immune to spells cast by the servants of the Destroyer. Beware, the <em>Orb of Silvery Death</em> will endanger your soul if you attempt to use its powers offensively.</span></p><p><span style="color: yellow">"Torn, I give you my condolences and regrets for everything you have suffered at the hands of evil creatures. I also have a number of divine scrolls and wands in the bag for you, and one more gift I will mention later.</span></p><p><span style="color: yellow">"Raner, you asked what doom I spoke of. The doom is too terrible to speak of. But, I will try, to give you the message you seek.</span></p><p><span style="color: yellow">"Lareth passed the test and became the Champion of Elemental Evil while you were imprisoned. Lareth, Hedrack, and half of the Doomdreamers, including the Second of the ruling Triad of the Doomdreamers, have used magic to travel to the ruined Temple of Elemental Evil outside of Nulb. There, they plan to summon the Evil Elemental Princes. Once the princes are gathered, they intend to summon the Destroyer. </span></p><p><span style="color: yellow">"1000 years ago, the Destroyer stepped upon the Oerth for a brief moment. The two greatest empires the world had ever seen were destroyed instantly. The other Gods bound the Destroyer in an eternal prison, but the cult believes they have found the key to release him.</span></p><p><span style="color: yellow">"Should the cult succeed, a doom too terrible to describe will come upon this world.</span></p><p><span style="color: yellow">"You stand at a crossroads and must decide where you will go next, whether you will return to Hommlet or Verbobonc, or continue what you have started in the Outer and Inner Fanes, or travel to the Ruined Temple of Elemental Evil. You have some time left, as the cult has only found the Elemental Gem of Fire, and needs the other gems to summon the other Elemental Princes.</span></p><p><span style="color: yellow">"I can tell you little of what you would face in your Return to the Temple of Elemental Evil, but I can speak more of the Outer and Inner Fanes.</span></p><p><span style="color: yellow">"The Outer fane has minimal guards left. The Inner Fane is a different story. Significant forces reside within the Black Tower that is in the Inner Fane. You must be particularly wary of the First and the Third, the rulers of the cult. They are mad, but extremely powerful. They reside near the top of the tower. The very top of the tower is yet another black temple to the Destroyer. Craven, the ambassador, and the surviving members of Torn's adventuring party are in the dungeon in the basement of the Tower.</span></p><p><span style="color: yellow">"Whatever you decide, you have my best wishes for your success.</span></p><p><span style="color: yellow">"For my last gift, I leave you the Sword Fragarach, Sword of Heroes, given by the Gods to Prince Thrommel to fight the Temple of Elemental Evil when the Temple first arose. If you lift this weapon, all doubts and misgivings will be erased, the path will be clear. Only a hero true can wield this sword in battle."</span></p><p></p><p>Varachan drops the sword in front of Torn. Varachan vanishes when the sword leaves his hand.</p><p></p><p>Lenya--Orb of Silvery Death and Crystal Ball with ESP</p><p>Torn—Fragarach the Sword of Heroes, Divine scrolls below</p><p>Kerwyn--Deck of Many Things</p><p>Belaver--Talisman of Pure Good (2 charges left)</p><p>Lylamwyn—Headband of intellect +4, Spellbook </p><p>Raner—His armor, axe, and other stuff</p><p>Toriah—3 greater arrows of slaying (humans), bag of holding</p><p>+1 plate armor, +1 mithril chain shirt, +1 large steel shield of arrow deflection, 2 cloaks of resistance +1, amulet of natural armor +2, </p><p>Divine Wand of cure light wounds (15 charges)</p><p>Divine Wand of Silence (42 charges)</p><p>Divine Scrolls cure serious wounds (x3), neutralize poison, remove curse, remove disease, greater dispelling, heal (x2), restoration, flame strike, true seeing, summon monster 3, greater command, slay living, flame strike, endurance, hold person, inflict critical wounds (2)</p><p>Potions of haste (2), heroism, neutralize poison, bull’s strength, cure serious wounds, fly, </p><p>Arcane Scroll of Wall of Fire, Dimension Door, Dispel Magic, Empowered Magic Missile</p><p></p><p></p><p>Spellbook of Dirass the Drow: 0-resistance, acid splash, detect poison, detect magic read magic, daze, dancing lights, flare, light, ray of frost, ghost sound, disrupt undead, touch of fatigue, mage hand, mending, message, open/close, arcane mark, prestidigitation; 1st-alarm, color spray, mage armor, magic missile, shield, sleep, disguise self, feather fall, identify, unseen servant; 2nd-blur, cat's grace, levitate, melf's acid arrow, web, bear’s endurance, bull’s strength, protection from arrows; 3rd-lightning bolt, deep slumber, major image, nondetection, dispel magic, fireball, phantom steed, haste; 4th-dimension door, greater invisibility, ice storm, stoneskin, scrying, evard’s black tentacles, wall of fire, fire shield; 5th-cone of cold, dream, summon monster v, shadow evocation, magic jar, dismissal, telekinesis.</p></blockquote><p></p>
[QUOTE="Endur, post: 2958030, member: 3346"] Varachan, [color=yellow]"I am sorry, but I won't be able to stay with you. My time amongst mortals is ending. "Before I go, I will tell you what I can. But before we talk, I should tell you what I brought you, in case we are interrupted by demons or other foul creatures. "The bag that Lylamwyn is inspecting holds items that I obtained from the Inner and Out fanes, far more than it appears from the outside. "Raner, I brought your armor, axe, and other equipment. "Lylamwyn, I give you the spell book and headband of Dirass the Drow. "Belaver, I give you a [I]Talisman of Pure Good[/I] created by the Gods of Good to banish evil priests to the depths of the earth. "When Kerwyn wakes up, tell him that I left him a deck of cards created by the Lords of Chaos. [I]Many Things [/I] can be found within the [I]Deck[/I], both fortune and peril. "Toriah, I give you this bag once it is empty and three arrows of slaying human beings. "Lenya, to you I give my [I]Crystal Ball[/I], which can be used to see far places as well as read the thoughts of those you observe. I also give you the [I]Orb of Silvery Death[/I], a lesser copy of the Orb of Oblivion that can be used offensively or defensively as you see fit. The bearer of the Orb is immune to spells cast by the servants of the Destroyer. Beware, the [I]Orb of Silvery Death[/I] will endanger your soul if you attempt to use its powers offensively. "Torn, I give you my condolences and regrets for everything you have suffered at the hands of evil creatures. I also have a number of divine scrolls and wands in the bag for you, and one more gift I will mention later. "Raner, you asked what doom I spoke of. The doom is too terrible to speak of. But, I will try, to give you the message you seek. "Lareth passed the test and became the Champion of Elemental Evil while you were imprisoned. Lareth, Hedrack, and half of the Doomdreamers, including the Second of the ruling Triad of the Doomdreamers, have used magic to travel to the ruined Temple of Elemental Evil outside of Nulb. There, they plan to summon the Evil Elemental Princes. Once the princes are gathered, they intend to summon the Destroyer. "1000 years ago, the Destroyer stepped upon the Oerth for a brief moment. The two greatest empires the world had ever seen were destroyed instantly. The other Gods bound the Destroyer in an eternal prison, but the cult believes they have found the key to release him. "Should the cult succeed, a doom too terrible to describe will come upon this world. "You stand at a crossroads and must decide where you will go next, whether you will return to Hommlet or Verbobonc, or continue what you have started in the Outer and Inner Fanes, or travel to the Ruined Temple of Elemental Evil. You have some time left, as the cult has only found the Elemental Gem of Fire, and needs the other gems to summon the other Elemental Princes. "I can tell you little of what you would face in your Return to the Temple of Elemental Evil, but I can speak more of the Outer and Inner Fanes. "The Outer fane has minimal guards left. The Inner Fane is a different story. Significant forces reside within the Black Tower that is in the Inner Fane. You must be particularly wary of the First and the Third, the rulers of the cult. They are mad, but extremely powerful. They reside near the top of the tower. The very top of the tower is yet another black temple to the Destroyer. Craven, the ambassador, and the surviving members of Torn's adventuring party are in the dungeon in the basement of the Tower. "Whatever you decide, you have my best wishes for your success. "For my last gift, I leave you the Sword Fragarach, Sword of Heroes, given by the Gods to Prince Thrommel to fight the Temple of Elemental Evil when the Temple first arose. If you lift this weapon, all doubts and misgivings will be erased, the path will be clear. Only a hero true can wield this sword in battle."[/color] Varachan drops the sword in front of Torn. Varachan vanishes when the sword leaves his hand. Lenya--Orb of Silvery Death and Crystal Ball with ESP Torn—Fragarach the Sword of Heroes, Divine scrolls below Kerwyn--Deck of Many Things Belaver--Talisman of Pure Good (2 charges left) Lylamwyn—Headband of intellect +4, Spellbook Raner—His armor, axe, and other stuff Toriah—3 greater arrows of slaying (humans), bag of holding +1 plate armor, +1 mithril chain shirt, +1 large steel shield of arrow deflection, 2 cloaks of resistance +1, amulet of natural armor +2, Divine Wand of cure light wounds (15 charges) Divine Wand of Silence (42 charges) Divine Scrolls cure serious wounds (x3), neutralize poison, remove curse, remove disease, greater dispelling, heal (x2), restoration, flame strike, true seeing, summon monster 3, greater command, slay living, flame strike, endurance, hold person, inflict critical wounds (2) Potions of haste (2), heroism, neutralize poison, bull’s strength, cure serious wounds, fly, Arcane Scroll of Wall of Fire, Dimension Door, Dispel Magic, Empowered Magic Missile Spellbook of Dirass the Drow: 0-resistance, acid splash, detect poison, detect magic read magic, daze, dancing lights, flare, light, ray of frost, ghost sound, disrupt undead, touch of fatigue, mage hand, mending, message, open/close, arcane mark, prestidigitation; 1st-alarm, color spray, mage armor, magic missile, shield, sleep, disguise self, feather fall, identify, unseen servant; 2nd-blur, cat's grace, levitate, melf's acid arrow, web, bear’s endurance, bull’s strength, protection from arrows; 3rd-lightning bolt, deep slumber, major image, nondetection, dispel magic, fireball, phantom steed, haste; 4th-dimension door, greater invisibility, ice storm, stoneskin, scrying, evard’s black tentacles, wall of fire, fire shield; 5th-cone of cold, dream, summon monster v, shadow evocation, magic jar, dismissal, telekinesis. [/QUOTE]
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