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Endur's Return to TOEE part 3
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<blockquote data-quote="Endur" data-source="post: 2981332" data-attributes="member: 3346"><p>Round 3</p><p></p><p>The party finishes off the remaining cultists without any further resistance.</p><p></p><p>All of the cultists (except for a dwarf and goblin cultist which vanished) have been slain without the party being injured.</p><p></p><p>The party frees the half dozen gray elves from their fate worse than death. </p><p></p><p>The elves tell the party that they have defeated everyone who is in the Crater Ridge Mines and the Outer Fane that swears loyalty to the cult, except for the door guardians. The elves say that a summoned demon guards the Fire Door, a Chimera guards the Air door, a magically enhanced Gray Render guards the Earth door, and a extra planar water creature known as an Elder Tojanida guards the Water Door. The elves tell the party that the fleeing dwarf was Oamarthis, a duergar cultist, and the fleeing goblin was Riu Lotaas, a creature from the abyss that can take the shape of a goblin. </p><p></p><p>The elves offer to accompany the party. They are too afraid of the cult to attempt to cross one of the Bridges by themselves, even if they could get a door to open; the elves fear the Spider Eater Riders in the Towers that flank the Outer Fane and the sea creatures that infest Lake Stalagos. The elves tell Lylamwyn that Kadiss the Albino Gray elf was sacrificed before the party arrived. The party finds Kadiss's spellbook on a slain cultist. </p><p></p><p>The party finds tons of regular equipment and the following magical items: divine wand, magical lens, divine scroll of neutralize poison, +1 longbow, arcane scroll of Summon swarm and Detect Thoughts, arcane wand, +1 short sword, divine scroll of summon monster II, divine favor, and bless, Bracers of armor +2, +1 dagger, ring of protection +1, arcane wand, arcane scroll of greater invisibility. 4 potions of water breathing. a potion of lesser restoration. </p><p></p><p>The Spellbook of Kadiss the Albino Gray Elf: 0-all cantrips; 1st- mage armor, magic missile, shield, sleep, summon monster I; 2nd- alter self, blur, darkness, bear's endurance, mirror image, see invisibility, shatter, summon monster II; 3rd- fireball, fly, lightning bolt, summon monster III, tongues.</p><p></p><p>A book that details the demon summoning used in the Fire Door area and describes the summoned creature as a Bebilith.</p><p></p><p>Non-magical treasure: A coral wreath worth 200 gp, bracelet worth 120 gp, necklace of gold and rubies (worth 1000 gp), approximately 3000 gp in coins.</p></blockquote><p></p>
[QUOTE="Endur, post: 2981332, member: 3346"] Round 3 The party finishes off the remaining cultists without any further resistance. All of the cultists (except for a dwarf and goblin cultist which vanished) have been slain without the party being injured. The party frees the half dozen gray elves from their fate worse than death. The elves tell the party that they have defeated everyone who is in the Crater Ridge Mines and the Outer Fane that swears loyalty to the cult, except for the door guardians. The elves say that a summoned demon guards the Fire Door, a Chimera guards the Air door, a magically enhanced Gray Render guards the Earth door, and a extra planar water creature known as an Elder Tojanida guards the Water Door. The elves tell the party that the fleeing dwarf was Oamarthis, a duergar cultist, and the fleeing goblin was Riu Lotaas, a creature from the abyss that can take the shape of a goblin. The elves offer to accompany the party. They are too afraid of the cult to attempt to cross one of the Bridges by themselves, even if they could get a door to open; the elves fear the Spider Eater Riders in the Towers that flank the Outer Fane and the sea creatures that infest Lake Stalagos. The elves tell Lylamwyn that Kadiss the Albino Gray elf was sacrificed before the party arrived. The party finds Kadiss's spellbook on a slain cultist. The party finds tons of regular equipment and the following magical items: divine wand, magical lens, divine scroll of neutralize poison, +1 longbow, arcane scroll of Summon swarm and Detect Thoughts, arcane wand, +1 short sword, divine scroll of summon monster II, divine favor, and bless, Bracers of armor +2, +1 dagger, ring of protection +1, arcane wand, arcane scroll of greater invisibility. 4 potions of water breathing. a potion of lesser restoration. The Spellbook of Kadiss the Albino Gray Elf: 0-all cantrips; 1st- mage armor, magic missile, shield, sleep, summon monster I; 2nd- alter self, blur, darkness, bear's endurance, mirror image, see invisibility, shatter, summon monster II; 3rd- fireball, fly, lightning bolt, summon monster III, tongues. A book that details the demon summoning used in the Fire Door area and describes the summoned creature as a Bebilith. Non-magical treasure: A coral wreath worth 200 gp, bracelet worth 120 gp, necklace of gold and rubies (worth 1000 gp), approximately 3000 gp in coins. [/QUOTE]
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