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Endur's Return to TOEE part 3
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<blockquote data-quote="Endur" data-source="post: 2985748" data-attributes="member: 3346"><p>When Lenya walks off to the proverbial safe place to activate the wands, far away from any of the other party members, she suddenly realizes that she hasn't had the sense of being watched lately. Before Varachan gave her the crystal ball, she frequently had the feeling that someone was watching the party. Now, she doesn't feel like she is being monitored.</p><p></p><p>That makes her feel more safe about being separated from the party while activating the wands. After all, she wouldn't want to be kidnapped and be replaced in the party when nobody can see what happens to her.</p><p></p><p>Lenya experiments with the wands. The first wand doesn't seem to do anything. Until she touches the pointy end to a rock and it shatters the rock (<em>Inflict Moderate Wounds</em>). The second wand does nothing to a rock or anything else she touches or points at, until she touches a door and it locks the door (<em>Arcane Lock</em>). The third wand does not affect a rock or a door, but causes a Fiery Mephit to appear (<em>Summon Monster IV</em>).</p><p></p><p>The party also found additional magic items on the cultists: +2 bracers of armor, amulet of natural armor +1, two magical rings.</p></blockquote><p></p>
[QUOTE="Endur, post: 2985748, member: 3346"] When Lenya walks off to the proverbial safe place to activate the wands, far away from any of the other party members, she suddenly realizes that she hasn't had the sense of being watched lately. Before Varachan gave her the crystal ball, she frequently had the feeling that someone was watching the party. Now, she doesn't feel like she is being monitored. That makes her feel more safe about being separated from the party while activating the wands. After all, she wouldn't want to be kidnapped and be replaced in the party when nobody can see what happens to her. Lenya experiments with the wands. The first wand doesn't seem to do anything. Until she touches the pointy end to a rock and it shatters the rock ([I]Inflict Moderate Wounds[/I]). The second wand does nothing to a rock or anything else she touches or points at, until she touches a door and it locks the door ([I]Arcane Lock[/I]). The third wand does not affect a rock or a door, but causes a Fiery Mephit to appear ([I]Summon Monster IV[/I]). The party also found additional magic items on the cultists: +2 bracers of armor, amulet of natural armor +1, two magical rings. [/QUOTE]
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