mroberon1972
First Post
I was noticing that energy attack might have some problems with some combo's:
If you choose Long Range and Cone attack, you can effectively gain an attack that hits a cone about 600 feet long and wide, and doing 1d6 damage over that area, for 8 hero points, at fifth level!
Anyone else starting to twitch yet? I just saw kobolds needing asbestos armor! Forests defoliated, cities burned to the ground! CATS AND DOGS, LIVING TOGETHER! MASS HYSTERIA!
<ahem...>
How about making them purchase the Line and Cone modifiers for each range level? That would cost for a cone (1d6 damage):
Close (6 points, 3rd level minimum)
Medium (10 points, 7th level minimum)
Long (14 points, 11th level minimum)
This would at least slow down the "power word, NUKE!" aspect of it to at least 11th level user.
Or perhaps Cone should just be limited to close, Line to Medium, and Ray to long as maximums?
Also, I noticed this power was missing a burst effect. Did you have a reason from playtest to not have it, or was it just not one that came up? I added for my players a 3 point cost Burst area. Has a base radius of 5', and costs 1 point per 5' radius increase.
If you choose Long Range and Cone attack, you can effectively gain an attack that hits a cone about 600 feet long and wide, and doing 1d6 damage over that area, for 8 hero points, at fifth level!
Anyone else starting to twitch yet? I just saw kobolds needing asbestos armor! Forests defoliated, cities burned to the ground! CATS AND DOGS, LIVING TOGETHER! MASS HYSTERIA!
<ahem...>
How about making them purchase the Line and Cone modifiers for each range level? That would cost for a cone (1d6 damage):
Close (6 points, 3rd level minimum)
Medium (10 points, 7th level minimum)
Long (14 points, 11th level minimum)
This would at least slow down the "power word, NUKE!" aspect of it to at least 11th level user.
Or perhaps Cone should just be limited to close, Line to Medium, and Ray to long as maximums?
Also, I noticed this power was missing a burst effect. Did you have a reason from playtest to not have it, or was it just not one that came up? I added for my players a 3 point cost Burst area. Has a base radius of 5', and costs 1 point per 5' radius increase.
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