jgsugden
Legend
You always fail on a 1.juliaromero said:It actually seems a bit unbalanced to me ... the saves the next day seem like most of the time they will be trivial (with exceptions of course) since like you said you can either boost them or have access to restoration given time.

Also, assuming that you will have enough resources to give everyone bonuses to their saving throws (or restorations) is a bit questionable. I threw three spectres a large 10th level party (6 PCs). They ended up with 12 energy drains split amongst three characters. A few of those saving throws had to be made without any help.
Casting short duration spells to give a saving throw bonus, though allowed by the rules, seems a bit odd in the case of energy drain. I think a DM would be well in his rights to allow you to only apply the bonuses that are in effect for most of the time between when the energy drain is applied and when the effect becomes permanent. It isn't like there is a new effect coming into play after 24 hours. It is an effect that has been building over a 24 hour period.