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Energy Missile
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<blockquote data-quote="akbearfoot" data-source="post: 3938111" data-attributes="member: 33560"><p>IMO it's counterintuitive to say energy missile is fine as originally printed....it scales twice as good as any other power printed in the book. And also....even if you didn't pay for the book with the stealth errata, the rules are still pretty clear that it's been changed. Anyone who read this thread should be well aware of the change by now.</p><p></p><p>Why is resist elements listed as a defense against this? It's not (fire missile) it's 'You just cast resist fire, so Imma cast Cold missile' Or 'You're a red colored dragon, so I'm gonna hit you with a cold missile that even you cant save against' So this seems closer to being considered untyped damage, unless there is noone in your party with appropriate knowledge checks to say 'Hey its a demon, they are vulnerable to XXX' as a free action right before you blast him.</p><p></p><p></p><p>Also, isn't comparing things to the Orb spells to test if they are broken a little funny? I mean there are hundreds of pages of online content with people saying the orb spells are broken, and if those spells were 2 levels higher than they are now people would STILL take them. How many spells are that good? Not even the other best spell in the game, magic missile! Shouldn't you compare it to something like Ice Storm? (pauses for laughter) Ok, maybe not. How about a 5th level spell instead? Lets go with Cone of Cold? (laughs some more). How about an 8th level spell like Polar Ray? (laughs even harder)</p><p></p><p></p><p>That said...if you're playing a high level psionic character and you only have a +3 primary stat then something seems strange does it not? I am not personally familiar with the binder class.</p><p></p><p>How exactly does magic missile stack with itself? 5d4 + 5 no save...mmmk</p><p></p><p>Scorching ray doesen't do 12d6 damage...It's 3 attack rolls, with 3 very possible chances to miss or rarely crit, that do 4d6 of the most commonly resisted energy type. Humongous difference. Archmage abilities set asside.</p><p></p><p>All that without taking into account things like empower power, or overchannel, or whatever other combos you can think of.</p></blockquote><p></p>
[QUOTE="akbearfoot, post: 3938111, member: 33560"] IMO it's counterintuitive to say energy missile is fine as originally printed....it scales twice as good as any other power printed in the book. And also....even if you didn't pay for the book with the stealth errata, the rules are still pretty clear that it's been changed. Anyone who read this thread should be well aware of the change by now. Why is resist elements listed as a defense against this? It's not (fire missile) it's 'You just cast resist fire, so Imma cast Cold missile' Or 'You're a red colored dragon, so I'm gonna hit you with a cold missile that even you cant save against' So this seems closer to being considered untyped damage, unless there is noone in your party with appropriate knowledge checks to say 'Hey its a demon, they are vulnerable to XXX' as a free action right before you blast him. Also, isn't comparing things to the Orb spells to test if they are broken a little funny? I mean there are hundreds of pages of online content with people saying the orb spells are broken, and if those spells were 2 levels higher than they are now people would STILL take them. How many spells are that good? Not even the other best spell in the game, magic missile! Shouldn't you compare it to something like Ice Storm? (pauses for laughter) Ok, maybe not. How about a 5th level spell instead? Lets go with Cone of Cold? (laughs some more). How about an 8th level spell like Polar Ray? (laughs even harder) That said...if you're playing a high level psionic character and you only have a +3 primary stat then something seems strange does it not? I am not personally familiar with the binder class. How exactly does magic missile stack with itself? 5d4 + 5 no save...mmmk Scorching ray doesen't do 12d6 damage...It's 3 attack rolls, with 3 very possible chances to miss or rarely crit, that do 4d6 of the most commonly resisted energy type. Humongous difference. Archmage abilities set asside. All that without taking into account things like empower power, or overchannel, or whatever other combos you can think of. [/QUOTE]
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