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Energy Weapons Houserules
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<blockquote data-quote="kronos182" data-source="post: 6940079" data-attributes="member: 6668634"><p>After a quick glance, some of the mods in the New Vegas and Fallout 4 mods already exist in RAW... extended barrels, magazines, weight reduction, etc (but you can give it the names from the fallout games to make it sound more unique). I'm not sure what the Improved Condition is... is that something like improving its durability? It's quality (like masterwork?) ??</p><p>Things like decreased spread don't apply much to d20 modern.. although I think Weapon's Locker had something about that for shotguns.. maybe a small bonus to damage or reduce the range penalty for how shoguns lose damage over distance. I gotta find my copy to double check. For weapons like machineguns, miniguns, etc.. decreasing spread could increase the Reflex save DC maybe.</p><p>Increase speed.. well there isn't anything you can use that for.. except like.. if the projectile/discharge speed is increased (there's a few mentions of this type of speed increase specifically) could give a slight bonus to attack rolls (faster projectile is harder to dodge), it could increase range increment.. or reduce range penalties slightly as the bullet is travelling faster and thus a little more accurate longer.</p><p></p><p>Now.. the Fallout 4 energy weapon mods.. there's a few things there are are new and can be stated out. While some of the modifiers exist already (improved damage, range, ammo, critical) a few are a bit interesting and can expand what RAW has. </p><p></p><p>Overall.. most of it is just new names to give the weapon gadgets in the books that are a little more specific to a type of weapon, but a few new/neat ideas none the less. Will have to read more into them.</p></blockquote><p></p>
[QUOTE="kronos182, post: 6940079, member: 6668634"] After a quick glance, some of the mods in the New Vegas and Fallout 4 mods already exist in RAW... extended barrels, magazines, weight reduction, etc (but you can give it the names from the fallout games to make it sound more unique). I'm not sure what the Improved Condition is... is that something like improving its durability? It's quality (like masterwork?) ?? Things like decreased spread don't apply much to d20 modern.. although I think Weapon's Locker had something about that for shotguns.. maybe a small bonus to damage or reduce the range penalty for how shoguns lose damage over distance. I gotta find my copy to double check. For weapons like machineguns, miniguns, etc.. decreasing spread could increase the Reflex save DC maybe. Increase speed.. well there isn't anything you can use that for.. except like.. if the projectile/discharge speed is increased (there's a few mentions of this type of speed increase specifically) could give a slight bonus to attack rolls (faster projectile is harder to dodge), it could increase range increment.. or reduce range penalties slightly as the bullet is travelling faster and thus a little more accurate longer. Now.. the Fallout 4 energy weapon mods.. there's a few things there are are new and can be stated out. While some of the modifiers exist already (improved damage, range, ammo, critical) a few are a bit interesting and can expand what RAW has. Overall.. most of it is just new names to give the weapon gadgets in the books that are a little more specific to a type of weapon, but a few new/neat ideas none the less. Will have to read more into them. [/QUOTE]
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