Enervation.


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I think that

(1) hit point damage
(2) ability damage
(3) negative levels

pretty much always stack, even from multiple copies of the same spell.
But I cannot find the relevant part under Energy Drain in the SRD...
 


It says "negative levels stack" right in the spell description of Enervation. Makes this spell extremely nasty, especially with metamagic.
Multiple Rays of Enfeeblement don't stack because the spell doesn't do ability damage (it imposes a penalty, similar to Bestow Curse).
Multiple Poison spells would do stacking Con damage.
 

thats what I thought. I know negative levels usually stack, but enervation seems to me like ray of enfeeblement etc in that only the best effect works.

I was going to ask on the wizards forum, but they are a bunch of cheese eating power munchkins and would start screaming that their metamagiced up the wahooie twined doubled purple glowly with poker dotted enervations for 700 negative levels for a 1st level spell would no longer work.....
 


kirstar said:
Does it stack ?

I would assume no and that the best enervation takes precedence
Oh, they stack.

Some feel that the negative levels enervation deals only inflict the penalties detailed in the PHB spell write up.

Others feel the spell inflicts all penalties listed under negative levels for the duration of the spell. raises hand

Some also feel those drained to 0 levels will rise the next night as a wight. raises hand

Others claim wight spawning only happens when a creature does the energy drain.

A character with negative levels at least equal to her current level, or drained below 1st level, is instantly slain. Depending on the creature that killed her, she may rise the next night as a monster of that kind. If not, she rises as a wight.
 


Frankthedm: I think it's clear that since the spell can kill things from negative levels then the creature does come back as a wight. Meaning a wizard can make a mob of wights in no time! (get a bunch of 1hd prisoners in a pit. Ennervate one. Next day you have a wight that proceeds to drain the others...)
 

lukelightning said:
Frankthedm: I think it's clear that since the spell can kill things from negative levels then the creature does come back as a wight. Meaning a wizard can make a mob of wights in no time! (get a bunch of 1hd prisoners in a pit. Ennervate one. Next day you have a wight that proceeds to drain the others...)
If it did create Wights from dead things... shouldn't the spell have the [Evil] descriptor... as Create Undead does?

Mike
 

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