Cheiromancer
Adventurer
No, you do negative energy damage (that would be blocked by a death ward) but it is hit point damage, not negative levels.
The enervation text skips over "loss of 5 hit points" . The funny thing was that 5 HP lost to an energy drain first appeared buried deep in the 3.0 MM. The PHB and DMG of that time did not note 5 HP were lost to energy drains. That loss of 5 HP was eventually errated into the other books, but it looks like the 3.5 Enervation text copied from the 3.0 PHB spell text.Felix said:What's the difference? Besides Enervation never causing permanent level-loss, that is.
lukelightning said:I don't suppose if I sneak attack with enervation I can do extra dice of negative levels, right? That would be waaay too good. Or evil.
Certainly.Li Shenron said:No but I think that as a Ray it might score a critical and do double negative levels![]()
Indeed they don't, but they are penalties. Negative levels are considered damage.pallandrome said:Actually, I got no rules to quote, but I'm pretty sure multiple rays of enfeeblement don't stack. For example.
The same rules allow holy swords to create wights too. I'm pretty sure they aren't [Evil]!mikebr99 said:If it did create Wights from dead things... shouldn't the spell have the [Evil] descriptor... as Create Undead does?