Jack Daniel
Legend
Turanil said:Some comments of mine:
1) I like the idea of Clerics being practioners of "white magic". However, names for practioners of "black magic" would sound better as Sorcerer (or Wizard) and Witch than Mage and Psychic.
2) BAB: if OD&Dish, I am in favor of only one attack per round at any level. Only Fighters should get additional attacks, one every two rounds at 7th level, and two per round at 13th level, no more, but otherwise weapon specialization (only available to them) brings an additional attack once every two rounds. Note that doing this will let you use monsters from AD&D 1e and C&C, which otherwise would be largely underpowered.
3) Spellcasting: this is unclear. Do I must understand that spellcasters cast the same way a d20 sorcerer casts? (even if they could know more spells).
Overall, this looks interesting, but there is too much text for me to read at length. As such, I can't discern if the classes are balanced or not.
1) ::grin:: To each his own. In a strictly high-fantasy setting, sorcerer/wizard and witch probably would be more appropriate -- but I am, after all, placing these rules within the context of a setting, one that is more Victorian or pulp than anything else. Gotta have a psychic/swami type, even if I don't want to use separate rules for psionics.
2) I guess, in this regard, I'm just too used to the 3e/d20 convention of all characters having lots of attacks. In any case, it'll be a lot easier for me to use d20 monsters (with a little conversion work), since they're in the SRD. But I do plan on using some of C&C's innovations (like using monster HD as the modifier for all attacks, skills, and saves) to simplify things.
3) Yeah, it's a read all right... the best I can describe it is, all the spell-caster characters in this game cast like a combination of 3e wizards, and spirit shamans from "complete divine" -- they all have spell-books that have to be filled with spells (nobody gets whole levels of spells for free like D&D divine casters), and the spells they cast have to be memorized/prepared from the list of known spells in their spell-books. Once spells are prepared, though, it works just like sorcerer casting. All I've done is re-name "spontaneous spell-casting spell slot" to "mana point". It's a little more succinct that way.
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