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Enhancing Strixhaven: A Curriculum of Chaos (+)
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<blockquote data-quote="Paul Farquhar" data-source="post: 8937440" data-attributes="member: 6906155"><p>I reckon <em>Shemshime’s Bedtime Rhyme</em> is one of the more interesting adventures, a character based horror piece, and one that would be easy to relocate to Stryxhaven without modification. I mean, they are all pretty railroady, they don't have enough pages to allow for branches! I made the "accept the sidequest?" hook the main decision point. <em>A Deep and Creeping Darkness</em> and <em>Sarah of Yellowcrest Manor</em> are pretty dull.</p><p></p><p>I've run <em>The Price of Beauty</em>. This turned into a mass brawl in the lobby, then a chase around the grounds. The trouble is the bosses are weaksauce because [ISPOILER]hag covens can't use their special powers unless all three are together, something my players are well aware of, and exploit by taking out one in the first round of combat[/ISPOILER].</p><p></p><p><em>The Lure of Lurue</em> is really really railroady, just being a series of preset encounters. Although, it really gives the sense of "playing through a novel"! It's also tied to FR lore, so probably not a good fit.</p><p></p><p><em>Kandlekeep Dekonstruktion</em> I haven't run, but should be a good fit for Stryxhaven.</p><p></p><p><em>The Curious Tale of Wisteria Vale</em> I ran, nearly resulted in a TPK!</p><p></p><p><em>The Canopic Being</em> I've run, it's probably not a good fit in terms of narrative. Weak boss.</p><p></p><p><em>The Scrivener’s Tale: </em>My players avoided the plot hook for this, so it didn't happen. They are pretty paranoid about touching anything. Should fit narratively into Stryxhaven though.</p><p></p><p><em>Alkazaar’s Appendix. </em>Ran this, it's average. Past the level range of Strxhaven though.</p><p></p><p><em>Xanthoria: </em>This one really needs to be expanded to epic proportions in order to work - could form the basis of a sequel.</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 8937440, member: 6906155"] I reckon [I]Shemshime’s Bedtime Rhyme[/I] is one of the more interesting adventures, a character based horror piece, and one that would be easy to relocate to Stryxhaven without modification. I mean, they are all pretty railroady, they don't have enough pages to allow for branches! I made the "accept the sidequest?" hook the main decision point. [I]A Deep and Creeping Darkness[/I] and [I]Sarah of Yellowcrest Manor[/I] are pretty dull. I've run [I]The Price of Beauty[/I]. This turned into a mass brawl in the lobby, then a chase around the grounds. The trouble is the bosses are weaksauce because [ISPOILER]hag covens can't use their special powers unless all three are together, something my players are well aware of, and exploit by taking out one in the first round of combat[/ISPOILER]. [I]The Lure of Lurue[/I] is really really railroady, just being a series of preset encounters. Although, it really gives the sense of "playing through a novel"! It's also tied to FR lore, so probably not a good fit. [I]Kandlekeep Dekonstruktion[/I] I haven't run, but should be a good fit for Stryxhaven. [I]The Curious Tale of Wisteria Vale[/I] I ran, nearly resulted in a TPK! [I]The Canopic Being[/I] I've run, it's probably not a good fit in terms of narrative. Weak boss. [I]The Scrivener’s Tale: [/I]My players avoided the plot hook for this, so it didn't happen. They are pretty paranoid about touching anything. Should fit narratively into Stryxhaven though. [I]Alkazaar’s Appendix. [/I]Ran this, it's average. Past the level range of Strxhaven though. [I]Xanthoria: [/I]This one really needs to be expanded to epic proportions in order to work - could form the basis of a sequel. [/QUOTE]
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