Enlarge/Reduce spell modifications

Ferox4

First Post
Why is this spell so complicated? And why o why does it not conform to the standard creature sizes?

I am curious about people's house rules on these spells. I want to make it simple and clear and want to get some feedback as I consider how to house rule it IMC.

Cheers, F4
 

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Easy house rule. Enlarge increases you one size. Reduce lowers you one size.

You get the STR and CON boost, DEX penalty, AC and attack penalty, Hide penalty, increased carrying capacity, grapple bonus... i.e., most of the basic things in the Monster Manual rules for advancing a size.

For balance purposes though, you shouldn't give Enlarged players any extra reach, faster movement, or Natural Armor. That'd be WAY too strong for a spell of that level.
 

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