V_Shane
First Post
johnsemlak said:Pssst! Pogre, there are lots of free adventures available for download on teh internet. Very good souce of cheap adventures.
EXACTLY! another good reason why we don't create adventures

Good hunting!
johnsemlak said:Pssst! Pogre, there are lots of free adventures available for download on teh internet. Very good souce of cheap adventures.
Got 'em all and have used a bunch. I still like to buy adventure modules.johnsemlak said:Pssst! Pogre, there are lots of free adventures available for download on teh internet. Very good souce of cheap adventures.
pogre said:Got 'em all and have used a bunch. I still like to buy adventure modules.
It's discouraging to me that they do not perform well in the marketplace. Probably because they are my favorite thing to write and I hate the thought of what a complete publishing dead end they are.
There's a lot of the d20 publishing I just do not get. I do not understand the endless class books, PRCs, feats, monsters, and weapons options. To me, two things should sell well - Campaign settings (which do seem to fare well) and adventures. Obviously, I am in the minority on this second point.
I say obviously, because just too many things in the last three years have absolutely proven to me that adventures do not sell well. Dungeon incorporated Poly to save it. Dire Kobold failed under its original model and is in the process of restructuring. Finally, company after company has announced they are not publishing any more adventures.
The reasons have been explained to me why adventures do not do well. I was just hoping with the lower overhead in PDF publishing, fresh and inexpensive Adventures could be purchased in this way. That really was what got this whole thread started...
Unseelie said:The big reason, in my opinion, that they don't sell is that there are roughly five times as many players as game masters. Products 'have' to incorporate player bits to sell to the largest portion of the audience.