Dextra
Social Justice Wizard
After seeing WotC dominate the ENnies, we were certain we wouldn't win an award, but were pleasantly surprised by winning for Portable Hole. There was such excellent product out there, we were certain we didn't stand a chance. We were so shocked, I'm sure we babbled on stage and I know we didn't thank the people who should've been mentionned, so I hope you don't mind if I do so here.
Most importantly, thank you to everyone who voted. It feels really amazing knowing that even though PHole had only been out for a few months at the time the voting started, enough of you felt strongly enough about it to vote for it. Thank you. We apologize to any of you who messed up your keyboards or monitors, or suffered permanent sinus damage from beer and Dew spraying out your nostrils.
Thank you very much to Richard Aronson who granted us permission to use the Eric and the Dread Gazebo story and to use it as our domain name.
Thank you very much to Monte Cook for not sueing our asses for the Return to the Orc and the Pastry module and for the excellent inspiration. Also, for legitimizing the PDF market.
Thank you Doug Herring and all the awesome Mystic Eye Games krewe for just being so gosh darned wonderful and supportive.
Many people talk about gaming widows, or even gaming orphans. That's not the case for Ambient, and especially for Portable Hole- it was a family affair. Not only did my partner Hound and I work on it together, but our two girls got involved, and Squidhead (our awesome artist) has been a friend so long he's practically family. And we had some fantastic contributors: Cameron "Fitz" Burns, Mike “Ralts” Downs, Neal Levin, Shawn “Zanatose” Muder, and “Zjelani”. Thanks, guys, for making this product so much fun.
Sometimes it feels as though electronic publishers aren't taken seriously, and I relish the idea that our joke product was the one that caught everyone's attention. Smaller publishers aren't in this to make money, and obviously with a free product like this, we certainly weren't going to do so. It was really a labour of love- particularly since Jake had broken his wrist at his day job and spent the last two weeks before April 1st trying to type in a cast. But we persevered, and overloaded our server's bandwidth restrictions in the first twelve hours of having the thing available. We had fun, and are glad that a few other people enjoyed it too.
Thank you everyone. This was our first year of publishing, our first GenCon... You helped make it very special for us!
Most importantly, thank you to everyone who voted. It feels really amazing knowing that even though PHole had only been out for a few months at the time the voting started, enough of you felt strongly enough about it to vote for it. Thank you. We apologize to any of you who messed up your keyboards or monitors, or suffered permanent sinus damage from beer and Dew spraying out your nostrils.
Thank you very much to Richard Aronson who granted us permission to use the Eric and the Dread Gazebo story and to use it as our domain name.
Thank you very much to Monte Cook for not sueing our asses for the Return to the Orc and the Pastry module and for the excellent inspiration. Also, for legitimizing the PDF market.
Thank you Doug Herring and all the awesome Mystic Eye Games krewe for just being so gosh darned wonderful and supportive.
Many people talk about gaming widows, or even gaming orphans. That's not the case for Ambient, and especially for Portable Hole- it was a family affair. Not only did my partner Hound and I work on it together, but our two girls got involved, and Squidhead (our awesome artist) has been a friend so long he's practically family. And we had some fantastic contributors: Cameron "Fitz" Burns, Mike “Ralts” Downs, Neal Levin, Shawn “Zanatose” Muder, and “Zjelani”. Thanks, guys, for making this product so much fun.
Sometimes it feels as though electronic publishers aren't taken seriously, and I relish the idea that our joke product was the one that caught everyone's attention. Smaller publishers aren't in this to make money, and obviously with a free product like this, we certainly weren't going to do so. It was really a labour of love- particularly since Jake had broken his wrist at his day job and spent the last two weeks before April 1st trying to type in a cast. But we persevered, and overloaded our server's bandwidth restrictions in the first twelve hours of having the thing available. We had fun, and are glad that a few other people enjoyed it too.
Thank you everyone. This was our first year of publishing, our first GenCon... You helped make it very special for us!