ENWorld Adventure Path: A Modest Proposal

Steel_Wind

Legend
ENWorld Adventure Path: A Modest Proposal

It may be that something like this has been proposed here before. I don’t pretend to be a veteran ENWorlder as I just found this website last summer, so if I am going over well-tilled soil, I apologize.

I am, however, a veteran gamer like most people here (I started with OD&D in the late 70’s) and more importantly, I have a lot of experience in running mod teams for computer game conversions. In particular, I am the project lead at DLA, which is NWN’s largest mod team. At about 30 members of hobbyists, semi-pros and professionals in the computer games industry, DLA has enjoyed a lot of success and I was ultimately contracted by BioWare to have DLA develop content for NWN on a paying basis for their Premium Module series. Many of our members at DLA have moved on and been hired as game developers over the years, at Blizzard, Codemasters, EA and BioWare, amongst others.

For a number of reasons, PnP gamers tend not to organize themselves to take on bigger projects like computer game and CRPG enthusiasts do. We can endlessly discuss why this is so and find the exceptions to this by discussing the various Net Books which have appeared over the years I suppose…

But I’d rather not. Instead, having read what we are all capable of over the past year or so and having looked at the various recent threads like Mouseferatu’s great design thread and Morrus’ similar thread, I have developed a deep and abiding respect for the creativity of my fellow ENWorlders.

But still, when news like Paizo’s recent announcement over the Adventure Path #1 being published as a book in July 2005 or Adventure Path #2 coming out installments are so warmly received by most people here, it gets me to thinking…

Why not do this ourselves?

The creativity of hundreds if not thousands here at ENWorld is more than equal to the task. Not surprising, given that so many published authors, interested hobbyists and first time contributors to Dragon, Dungeon and various D20 small presses come from the ranks of ENWorld.

So now we get to it and here is my proposal: I am well experienced with organizing a mod team flung over the planet. I know how to manage and co-ordinate such a project. I have access to fellow members of DLA who are both PnP RPG enthusiasts, extremely gifted 3d and 2d artists and graphic designers. While I don’t claim to have a team of Monte Cooks, I *DO* have a team of artists who would be willing to help the cause whose
art is every bit -and in some cases, put bluntly even *better* than - anything you will see in the pages of Paizo’s publications.

Why not get a bunch of ENWorlders together and hammer out a plotline for our own Adventure Path? Assign portions of that path to members of the team. Get the module submissions written in and passed around the team. Edit them, copy-proof, tweak massage and revise ‘em. Add in the art resources and maps my guys at DLA can do – and then release a monster 300-400 page .pdf here at Enworld as a free download? Every participant would have a hand crafted, slickly formatted adventure that he/she contributed to for use in their own campaigns – and it would be of great benefit to other gamers generally.

This can be an adventure path along the lines of anything the participants desire. We might want to go for a generic Greyhawk Style/FR path. We might want to do something that would fill a real need like a Star Wars D20 monster Campaign Module set in any era (official or otherwise) that we decide. Or something for a smaller D20 setting like Midnight or Freeport or the Black Company *whatever*. It’s really not important to hammer those details out now – simply to get the juices flowing and people’s interest up.

Believe me, I know what a team of 30 people can do – and the resources of a whole lot of skilled hands can sometimes be bloody scary. We would not need that large a team for something like this. Half that number would do nicely.

In an era where its hard to sell adventures and harder still to get retailers to stock them and publishers to make them – why not fill that need ourselves?

Any interest in this? And what sort of setting for an ENWorld Adventure Path theme might appeal to you?
 
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Um, well. Sure, I'd be interested, for one -- it seems like it'd be a lot of fun. But from what I've heard of goings-on on other sites about projects of this nature, organization may be a difficult thing to pull off.

...which reminds me that I probably ought to try working on a Neverwinter Nights module at some point or other, but.
 

I think this is a great idea, and I would love to help as much as needed. Even if a pot of gold at the end of the rainbow never materializes, I would be thankful for a chance to try my hand at it. I feel like I could contribute in several different areas: art, flavor writing, initial brainstorming, some mechanics-style material. Please let me know.

Edit: oh yeah... what would appeal to me? I am most familiar with WotC d20... Greyhawk, FR, etc. Would love to collaborate with some of the Planescpe folks and produce something high-quality for that setting in 3.5 d20. Am a Star Wars dork at heart, so would be game for that... or anything, really.
 
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Steel_Wind great idea! I would like to be part of this lofty plan. I have been DMing since 1979 and can help out making maps, coming up with ideas, stating out adversaries etc. Let me know what you plan to do.

P.S. I really like the fact that you envision making this a free download available to anyone.
 



Amy Kou'ai said:
But from what I've heard of goings-on on other sites about projects of this nature, organization may be a difficult thing to pull off.

Internet organization is really not so bad once you know how to do it. And if I can keep a team of 30 people going for coming close to three years this May, I'm confident that doing something like this for a much easier project is a relative cake-walk in comparison.

The thing with these sorts of projects, is that there tend to be a lot of joiners and not a lot of doers. That's to be expected.

But it's to the point now where those of us at DLA have got a feel for the difference between the two pretty much right away. It's hard to explain and every group develops its own culture to be sure, but - trust me, it's nowhere near as tough as you think it is.

You would be surprised at how much damn fun it can be - and you would also be surprised at how high quality a product you can manage when you set exacting standards and produce the very best you can to show off to the people you are working along with. You will be amazed as how well group dynamics aid the entire effort.
 

I don't want to get fixated on any one project or style right off, but I guess I would like to mention that I have never run SWd20. I have never played PnP SW d20. I run an "alternate history" DraonLance 3.5 War of the Lance campaign right now

In the past I have run some Traveller, Space Opera and SpaceMaster campaigns. For one reason or another, I find SF/Space Opera very difficult to run.

Perhaps its the sheer freedom and unexpected nature of a SciFi setting that makes "winging" such adventures difficult - or at least - difficult for *me*.

I did play in a Traveller campaign pre-gen that worked very well. The name of it escapes me, but it was a 3rd party traveller adventure spanning across a few booklets. It was sort of a Indiana Jones meets Traveller campaign, where artifacts like a crystal mask and ancient ruins played a role. It was really well done and I enjoyed it/

That particular campaign had a strong storyline and focus and as a player I really enjoyed it.

When looking at Star Wars - again - it seemed to me that here was a decent system, cool books, excellent new miniatures now (the usefulness of miniatures is not, imo, to be underesimated) ... but a positve dearth of really cool adventure material to support it.

While I have designed tons of Fantasy Setting Material - something like SW I have never really attempted. So for that reason alone, it appeals. Certainly there appears to be a need for it, in the sense that there are few alternatives or published adventure material. The possibilities for world and aventure setting - cool buildings, snazzy maps and freedom in race and plot construction appeals too.

How many people are actually playing Star Wars though? Is there a market demand among gamers for it?

If there was a REALLY COOL epic Star Wars campaign available, would you play it or run it?

BioWare's "Knights of the Old Republic" leaves a lot of opening for a follow up campaign to overthrow Revan.
 
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Interesting but... not quite what I am proposing.

I am proposing something much more involved. Heavy plot and character detail, integrated plot. Think of it as a Dungeon magazine submission that fits into a collaborative story arc.

More like a "take home module" and develop together during nights over a website and IRC than a "finish your room" approach. :cool:
 
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