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ENworld Damage Guide Vs Treantmonk's?
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<blockquote data-quote="UngeheuerLich" data-source="post: 9529147" data-attributes="member: 59057"><p>On reddit there is a quite well made ranger great weapon build. I have calculated a similar one.</p><p></p><p>Great weapon fighting is actually a good feat there, if you ignore the Sage advice 2014 hotfix that is not RAW: only affecting the weapon's inherent damage.</p><p>They probably changed the feat to replacing ones and twos with a 3 so they can finally get rid of that ruling.</p><p></p><p>Ranger with HM and a greatvsword gets +1.5 damage on average per hit. And a big increase in reliability. Also possible is a polearm build with polearm master and either shilelagh or a heavy one and GWM.</p><p></p><p>-> short calculation:</p><p></p><p>At level 5 we are speaking of either</p><p></p><p>2 times 3d6+7 damage +1.5 damage due to great weapon fighting. If you are a hunter, add another 1d8 damage +0.375 due to GWF.</p><p>You also do 4 damage on a miss.</p><p></p><p>This leaves your bonus action free.</p><p></p><p></p><p>Using a quarter staff and shilelagh at that level is a bit worse, but allows you to focus on 1 stat. You can also take GWF as a fighting style feat. Seems worse at first, but using the staff two handed allows to use it on the d4, which gets a damage bump of 0.75.</p><p>Sadly you need to use the stat bump for dexterity, so you are still at +3 wis bonus till level 8.</p><p></p><p>So you get two times 1d8+1d6+3 +0.875 damage and one time 1d4+1d6+3 +1.25 damage. And a d8 +0.375</p><p>This is not my favourite.</p><p></p><p>I think I'd rather do the great sword build and eventually transition to a glaive at level 8.</p><p></p><p>Assuming you don't immediately raise your str to 20 with the great sword and instead take mage slayer or so, both builds will sit at 19 Str. </p><p></p><p>So we compare (1d10+1d6+7)*2 + 1d4+1d6 +1d8 and a bit of reach and sometimes a reaction attack, costing you a bonus action against (3d6+7)*2 + 1d8 and an eventual extra 3d6+4 as a bonus action once in a while. </p><p></p><p>I guess the great sword will keep to be the better damage option, and allows for an easier recast of HM, but the polearm can give you better mobility and safety as you don't have to actually go into OA range when attacking. With longstrider and medium armor and probably even the jump spell, that might allow you to not get hit at all (given other frontliners).</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 9529147, member: 59057"] On reddit there is a quite well made ranger great weapon build. I have calculated a similar one. Great weapon fighting is actually a good feat there, if you ignore the Sage advice 2014 hotfix that is not RAW: only affecting the weapon's inherent damage. They probably changed the feat to replacing ones and twos with a 3 so they can finally get rid of that ruling. Ranger with HM and a greatvsword gets +1.5 damage on average per hit. And a big increase in reliability. Also possible is a polearm build with polearm master and either shilelagh or a heavy one and GWM. -> short calculation: At level 5 we are speaking of either 2 times 3d6+7 damage +1.5 damage due to great weapon fighting. If you are a hunter, add another 1d8 damage +0.375 due to GWF. You also do 4 damage on a miss. This leaves your bonus action free. Using a quarter staff and shilelagh at that level is a bit worse, but allows you to focus on 1 stat. You can also take GWF as a fighting style feat. Seems worse at first, but using the staff two handed allows to use it on the d4, which gets a damage bump of 0.75. Sadly you need to use the stat bump for dexterity, so you are still at +3 wis bonus till level 8. So you get two times 1d8+1d6+3 +0.875 damage and one time 1d4+1d6+3 +1.25 damage. And a d8 +0.375 This is not my favourite. I think I'd rather do the great sword build and eventually transition to a glaive at level 8. Assuming you don't immediately raise your str to 20 with the great sword and instead take mage slayer or so, both builds will sit at 19 Str. So we compare (1d10+1d6+7)*2 + 1d4+1d6 +1d8 and a bit of reach and sometimes a reaction attack, costing you a bonus action against (3d6+7)*2 + 1d8 and an eventual extra 3d6+4 as a bonus action once in a while. I guess the great sword will keep to be the better damage option, and allows for an easier recast of HM, but the polearm can give you better mobility and safety as you don't have to actually go into OA range when attacking. With longstrider and medium armor and probably even the jump spell, that might allow you to not get hit at all (given other frontliners). [/QUOTE]
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ENworld Damage Guide Vs Treantmonk's?
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