[ENWorld Gamer] Help rulescheck these critters?

For an article in a future issue of the ENWorld Gamer, I want to make sure the stats of a monster match the rules. Would someone be willing to volunteer to lend an extra set of eyes? I don't do monsters very often, and I'd feel more comfortable if someone else could double-check numerical things like feats, skill points, saves, etc.

I sadly don't have the authority to give you a comp copy of the magazine, but I'd be willing to discuss some sort of other swag as compensation.
 

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Interesting creatures. Here's my 2 cents.

Add darkvision 60 ft. to the SQ line, as aberrations and undead get it. Flight is listed on the SQ line, but not in the monster's description. I assume you are going with the beholder-style supernatural flight, so it would look like this:

Flight (Ex): An overseer's body is naturally buoyant. This buoyancy allows it to fly at a speed of 20 feet. This buoyancy also grants it a permanent feather fall effect (as the spell) with personal range.

Skills: I think the standard for the skills line would be "Speak Language (one language)", "Speak Language (two languages)", etc. Orbs with 5 ranks in Sense Motive get a +2 synergy bonus on Diplomacy checks, so for each I'd list Diplomacy +2 plus Cha modifier. The progenitor orb gets a +2 synergy bonus on Diplomacy, Intimidate, and Disguise checks when acting, so it should look like: Diplomacy +10, Disguise +8 (+10 acting), Intimidate +30.

Feats: Progenitor orb needs one more feat (5 feats at 13 HD).

Environment: Change to "Any aquatic, any mountains, or underground."

Advancement: Chage "As character class" to "By character class".

Lunars: I'd recommend changing the save DC to 10 + 1/2 the orb's HD + orb's Cha modifier. They will scale better this way.

Leather Lunar: Replace "subdual damage" with its 3.5 name, "nonlethal damage".

Platinum Lunar: Is the dispel magic a targeted dispel, area dispel, or the orb's choice?

All-Around Vision generally grants a bonus to spot and search checks as well as not being able to be flanked. Here's the general writeup:

All-Around Vision (Ex): Overseer orbs can ‘see’ in all directions, giving them a +4 racial bonus on Spot and Search checks, and they can't be flanked.

I would recommend changing "vulnerability to acid" to "acid vulnerability". Generally, "vulnerability to..." means that the creature takes an additional +50% damage from the energy type.
 


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