RandomUsernamehmimo71
Explorer
We've been playing with the revised EOm rules in our game since before they were officially released (Preview document), but we've run into some theoretical problems, with higher-level mages.
While I love the idea of a mage, and I used to love a Spellpoint system in general, I think it tends to break down, when you can have a high level caster pumping out 400 magic missiles in a single day.. I understand that this isn't a problem for Everyone, but particularly for our group, who is trying to keep the magic level in the world relatively minor, this tends to get to be more than we want to have flying around.. If 20th level casters can pump out that much spellage.. The world starts to become Very magically oriented..
So I've taken to thinking about it, and trying to balance things out a bit, and limit the overall spells, while not eliminating the ability for a mage to progress and grow, and stillb e more powerful over every level..
The best option I've come up with is to require a 0th level spell slot to be used, for each spell cast..
What this does is it limits the total number of /spells/ that can be cast each day, without limiting the power of them, beyond the already excellent limits in EOM (Mp, etc)..
It lets Mages cast more spells as they progress higher in level.. Both more powerful (More MP), and more frequently (as their 0th slots increases)..
I'd love any comments on this idea.
-Colin
While I love the idea of a mage, and I used to love a Spellpoint system in general, I think it tends to break down, when you can have a high level caster pumping out 400 magic missiles in a single day.. I understand that this isn't a problem for Everyone, but particularly for our group, who is trying to keep the magic level in the world relatively minor, this tends to get to be more than we want to have flying around.. If 20th level casters can pump out that much spellage.. The world starts to become Very magically oriented..
So I've taken to thinking about it, and trying to balance things out a bit, and limit the overall spells, while not eliminating the ability for a mage to progress and grow, and stillb e more powerful over every level..
The best option I've come up with is to require a 0th level spell slot to be used, for each spell cast..
What this does is it limits the total number of /spells/ that can be cast each day, without limiting the power of them, beyond the already excellent limits in EOM (Mp, etc)..
It lets Mages cast more spells as they progress higher in level.. Both more powerful (More MP), and more frequently (as their 0th slots increases)..
I'd love any comments on this idea.
-Colin