EoM-R House Rules

Archus said:
...I think that just verb spell lists that require spellcraft as the skill would be a fine replacement. If you really need verb + element, make a new element that is only used with those meta skills (like "magic" the root element only usable with 'Dispell + Magic', 'Scry + Magic', etc.).
Unfortunately I can't get into detail right now... in our games we replaced the magic skills with Divine (Space, Time, Creature, Element and Alignment),,, it has worked exceptionally well. I'll try to get the full details up in the next day or two.

Good gaming,
William Holder
 

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Divine [Alignment], [Element]

sirwmholder said:
Unfortunately I can't get into detail right now... in our games we replaced the magic skills with Divine (Space, Time, Creature, Element and Alignment),,, it has worked exceptionally well. I'll try to get the full details up in the next day or two.

Good gaming,
William Holder

I have been working on doing the same thing, so I'm curious as to what you came up with.

Right now I think it would be something like this (off the top of my head, glancing at the Divination and Scry skills):

Divine [Alignment], or [Element]

* Translate - perhaps move to Compel (telepathy)?
* Special Vision - perhaps move to Infuse or Transform?

[Time] - Divination/Questions: I would also add a feat (with Divine Mastery) for allowing the future questions past immediate future. Discern Lore/History Reading included here. I would model it after infuse skill and just make it a bonus to the appropriate knowledge. Since infuse cannot add to magical skill checks (the divination part), it would have to be done this way.
[Alignment, Element] - Dowse Simple, Specific. Requires a Search check (element) or Sense Motive check (alignment)
[Life] - Dowse Creature (living). Requires a Search check.
[Death] - Dowse Creature (other - undead, outsiders, etc.). Requires a Search check.
[Nature] - Dowse all, increased MP cost. Requires a Search check.
[Space] - Remote viewing - the extra sensory enhancements (sound, olfactory, etc.) I would model after the illusion effects, including the "negative" illusion effects for the discreet view enhancement. Maybe Search or some other skill for the skill check?
[Force] - Remote casting
 

Bayonet_Chris said:
I have been working on doing the same thing, so I'm curious as to what you came up with.

Right now I think it would be something like this (off the top of my head, glancing at the Divination and Scry skills):

Divine [Alignment], or [Element]

* Translate - perhaps move to Compel (telepathy)?
* Special Vision - perhaps move to Infuse or Transform?

[Time] - Divination/Questions: I would also add a feat (with Divine Mastery) for allowing the future questions past immediate future. Discern Lore/History Reading included here. I would model it after infuse skill and just make it a bonus to the appropriate knowledge. Since infuse cannot add to magical skill checks (the divination part), it would have to be done this way.
[Alignment, Element] - Dowse Simple, Specific. Requires a Search check (element) or Sense Motive check (alignment)
[Life] - Dowse Creature (living). Requires a Search check.
[Death] - Dowse Creature (other - undead, outsiders, etc.). Requires a Search check.
[Nature] - Dowse all, increased MP cost. Requires a Search check.
[Space] - Remote viewing - the extra sensory enhancements (sound, olfactory, etc.) I would model after the illusion effects, including the "negative" illusion effects for the discreet view enhancement. Maybe Search or some other skill for the skill check?
[Force] - Remote casting
I apologize for the delay...

Our revision looks something like this...

Divine (Alignment) - Dowse - Points you to the location of the highest concentration (Infuse can give a false positive reading).
Divine (Creature) - Dowse - Points you to the location of the highest concentration (Transform can give a false positive reading).
Divine (Element) - (Any Element on the wheel) Dowse - Points you to the location of the highest concentration (Infuse can give a false positive reading).
Divine (Space) - Can be cast for a specific Person or Thing acts as d20 Scry /Remote Viewing - Must pay for range or you only get a faint direction as per Dowse. Can also use this to enhance vision.
Divine (Time) - Can be cast on a person or object works like d20 Legend Lore. Future readings are done by comparing the chart in EoM to determine MP cost for how far into the future. **NOTE: All futures are possibilities... nothing is set in stone.

Remote Casting can be done by combining a Divine (Space) spell with whatever spell effect you want.

Translation can be done with Infuse Skill check - Speak Language

For Dispel Magic we substituted Spellcraft for the Dispel Magic check and use it as is.

This is the base of it... everything except for Dispel Magic has been taken off Skill Checks and assigned MP values. I was hoping to give the MP cost for each action but I can't get to that file right now.

Hope this helps,
William Holder
 

BSF said:
... One additional comment. Lyceian Arcana introduced Magical Calling which allows you to use as many MP for a single spell list as you have HD. I have found the feat to be useful for the times when you want to make a character that is very good at something specific without needing to bump more spell lists to get the greater usage...
It is IMHO that Magical Calling can potentially be broken... let's suppose someone takes 6 Infuse list... including Infuse Time. Later they take Infuse Specialist and Magical Calling. Any Infuse they cast will last 10 Minutes. Now a level 5 Mage/15 Fighter can act twice in every round for 10 minutes. Seems a bit potent for one feat. True it's only once a day but it's still a bit too good and something that I feel should be reserved for the most dedicated casters.

Just an observation,
William Holder
 

On a side note... I stated that Touch AC to hit was too good so we dropped it. In our latest game we added it back in however, we also added the Defensive Bonus found in Unearthed Arcana. So far it has worked out amazingly well. At the beginning of each turn a player states if they are using their Armor Bonus or their Defensive Bonus That choice last until their next turn. So far most choose their Armor but I haven't had complaints for Touch AC being too easy since now it's the player's choice.

Good gaming,
William Holder
 

Updated: Chart of General Enhancements

Since I first introduced a chart of General Enhancements it's under gone some revision. An updated General Enhancement chart is attached. For those who don't know... I basically separated Area and Range and scaled Duration to cost twice the amount of Contingency... having a spell lay in wait isn't as potent as being active. In our games we allow only one Contingency to be active on a person which takes up one of their 12 magical slots... that being said you could still cast Contingency spells on objects (Magical Traps)... or on other people ( though only one per person and it takes up one of their slots as well ).

Anyway let me know what you think,
William Holder
 

Attachments



Looks OK

Doesn't look like anything controversial. I haven't really sat down and tried to compute everything. I think something I did a while ago was figure out the "in-between" durations.

For example, in your chart 1 hour is 2 MP and 1 day is 4 MP, so 12 hours would be 3 MP. I have it somewhere, but it allows for a lot more variance in the durations.
 

Bayonet_Chris said:
Doesn't look like anything controversial...
I tried to stay true to the source, thanks for noticing.
Bayonet_Chris said:
I haven't really sat down and tried to compute everything. I think something I did a while ago was figure out the "in-between" durations.

For example, in your chart 1 hour is 2 MP and 1 day is 4 MP, so 12 hours would be 3 MP. I have it somewhere, but it allows for a lot more variance in the durations.
I think Ryan mentioned something about this before... if not I apologize in advance... I believe the in-between durations don't really matter that much. If a buff is only a few rounds it works for that fight... an hour it last for a few fights... a day is until the next morning... I fail to see why you would need anything more than that.

Thanks for the feedback Chris :)
William Holder
 

The only reason for a more granular duration chart is to avoid the large MP cost jumps in the table. Not so much on the hourly side, but definatly on the day to month to year side :)

I have an expanded chart at home, but won't be back there for a couple of weeks
 

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