Divine [Alignment], [Element]
sirwmholder said:
Unfortunately I can't get into detail right now... in our games we replaced the magic skills with Divine (Space, Time, Creature, Element and Alignment),,, it has worked exceptionally well. I'll try to get the full details up in the next day or two.
Good gaming,
William Holder
I have been working on doing the same thing, so I'm curious as to what you came up with.
Right now I think it would be something like this (off the top of my head, glancing at the Divination and Scry skills):
Divine [Alignment], or [Element]
* Translate - perhaps move to Compel (telepathy)?
* Special Vision - perhaps move to Infuse or Transform?
[Time] - Divination/Questions: I would also add a feat (with Divine Mastery) for allowing the future questions past immediate future. Discern Lore/History Reading included here. I would model it after infuse skill and just make it a bonus to the appropriate knowledge. Since infuse cannot add to magical skill checks (the divination part), it would have to be done this way.
[Alignment, Element] - Dowse Simple, Specific. Requires a Search check (element) or Sense Motive check (alignment)
[Life] - Dowse Creature (living). Requires a Search check.
[Death] - Dowse Creature (other - undead, outsiders, etc.). Requires a Search check.
[Nature] - Dowse all, increased MP cost. Requires a Search check.
[Space] - Remote viewing - the extra sensory enhancements (sound, olfactory, etc.) I would model after the illusion effects, including the "negative" illusion effects for the discreet view enhancement. Maybe Search or some other skill for the skill check?
[Force] - Remote casting