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EoM-R Questions Continued...
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<blockquote data-quote="Primitive Screwhead" data-source="post: 2941535" data-attributes="member: 20805"><p>The additional side effects should be primarily descriptive.. I was thinking difficult terrain because, unlike Evoke that calls up the ton of sod, you are literally moving it from one place to another.. a natural consequence...</p><p> A cloud of dust could very well hang in the area, but not have any mechanical affect. It would add to the 'realism' of the encounter as the characters could be described as coughing, hacking.. waving arms to clear the air.. If it does provide a mechanical advantage you should have to pay extra MP for it...in this case create Fog <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><strong>damage</strong></p><p>"... however this spell effects the eight squares surrounding the caster... going only 2.5' deep... so that would still be 24d8... "</p><p></p><p>Yeah, this is what happens when I spend 30 minutes carefully laying out my reasoning...<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p> The main difference in calculations is that the entire mass does not damage the critter in the single square, just the cube of dirt directly above the critter. Essentially you are dropping individual chunks of sod that deal 6D8 damage to each square within your area of effect. Adding up the entire mass is a good way to convince people to Transform: Dragon and do death from above attacks... While 'realistic', I think it would impair the fun of the game.</p><p> If you are using only 2.5 cubic feet of depth essentially half the weight, then the falling increment would be every 10', making it 3D8. I think the spell has enough power to dig up 5' worth of depth <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> I much prefer a spell that has some very cool visuals, does some very different {from Core} effects, yet would not cause a player to yell 'no fair' when used on them.</p><p> Your 'Dump the Ground on Thier Heads' spell, which probably needs a cool name to match, fits this perfectly <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> The idea of having all non-Evokes deal non-lethal damage is an interesting one...The only objection I have is a tendency to try to keep the mechanics to match across similar situations..</p><p> So, if someone drops a 150 lb boulder from 100 ft' up, it should deal 5D10, REF for half and tumbling to deflect some damage to non-lethal {the covering up critical areas}</p><p> Then, if someone else 'Create: Nature' a 150 lb boulder and teleports to drop from 100' up, it should still deal 5D10, etc...</p><p></p><p><strong>Area</strong> err... your right, it does say 'Radius'. I think I will continue to HR this to Diameter as Radius can get things pretty nasty.. I have done a Move: Death spells that just p*ssed my temporary DM off.. took a CR +4 encounter and turned it into a cakewalk.</p><p> </p><p>I can hardly image the pain of that being a 40' <em>Radius</em>!</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 2941535, member: 20805"] The additional side effects should be primarily descriptive.. I was thinking difficult terrain because, unlike Evoke that calls up the ton of sod, you are literally moving it from one place to another.. a natural consequence... A cloud of dust could very well hang in the area, but not have any mechanical affect. It would add to the 'realism' of the encounter as the characters could be described as coughing, hacking.. waving arms to clear the air.. If it does provide a mechanical advantage you should have to pay extra MP for it...in this case create Fog :) [b]damage[/b] "... however this spell effects the eight squares surrounding the caster... going only 2.5' deep... so that would still be 24d8... " Yeah, this is what happens when I spend 30 minutes carefully laying out my reasoning...:) The main difference in calculations is that the entire mass does not damage the critter in the single square, just the cube of dirt directly above the critter. Essentially you are dropping individual chunks of sod that deal 6D8 damage to each square within your area of effect. Adding up the entire mass is a good way to convince people to Transform: Dragon and do death from above attacks... While 'realistic', I think it would impair the fun of the game. If you are using only 2.5 cubic feet of depth essentially half the weight, then the falling increment would be every 10', making it 3D8. I think the spell has enough power to dig up 5' worth of depth :) I much prefer a spell that has some very cool visuals, does some very different {from Core} effects, yet would not cause a player to yell 'no fair' when used on them. Your 'Dump the Ground on Thier Heads' spell, which probably needs a cool name to match, fits this perfectly :) The idea of having all non-Evokes deal non-lethal damage is an interesting one...The only objection I have is a tendency to try to keep the mechanics to match across similar situations.. So, if someone drops a 150 lb boulder from 100 ft' up, it should deal 5D10, REF for half and tumbling to deflect some damage to non-lethal {the covering up critical areas} Then, if someone else 'Create: Nature' a 150 lb boulder and teleports to drop from 100' up, it should still deal 5D10, etc... [b]Area[/b] err... your right, it does say 'Radius'. I think I will continue to HR this to Diameter as Radius can get things pretty nasty.. I have done a Move: Death spells that just p*ssed my temporary DM off.. took a CR +4 encounter and turned it into a cakewalk. I can hardly image the pain of that being a 40' [i]Radius[/i]! [/QUOTE]
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