EPG Excerpt: Rituals


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So how does a character tell the difference between what can be affected by a Fluid Funds coffer, and what can't?

Let me rephrase that: How does a character who doesn't have access to the game books tell the difference? If he finds a finely crafted, gem studded sword that works just fine on the battlefield, how does he know whether its supposed to be a piece of (expensive) mundane equipment or an art object? Bah to uneccesary limits!
 

The ritual of Fantastic Recuperation looks to be a must-have in any player's arsenal, for sure, though I am glad to see it is at least still an hour ritual, and not in the minutes range. Nice limit on usage too, so no extended rest, then this again and again throughout the day.
 

So how does a character tell the difference between what can be affected by a Fluid Funds coffer, and what can't?

Trial and error? It is a real-world type of learning.

Let me rephrase that: How does a character who doesn't have access to the game books tell the difference? If he finds a finely crafted, gem studded sword that works just fine on the battlefield, how does he know whether its supposed to be a piece of (expensive) mundane equipment or an art object? Bah to uneccesary limits!

You do know why the mundane equipment line is there, right? 4E assumes players do not cart every single sword, piece of armor and whatnot back to town for gold. The wealth-per-level guidelines assume characters do not ever do this.

So while you might not agree with either the ritual or the wealth-guidelines, it is consistent with the rules.
 
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You do know why the mundane equipment line is there, right? 4E assumes players do not cart every single sword, piece of armor and whatnot back to town for gold. The wealth-per-level guidelines assume characters do not ever do this.

So while you might not agree with either the ritual or the wealth-guidelines, it is consistent with the rules.

It would be consistent with the rules either way; the rules are what the book says they are, that's the point of the book.

That said, I don't think it would cause wealth-by-level issues to do this with mundane gear. Past the first few levels, the amount of money from mundane gear would be a pittance compared with gold, art objects, and magic items. I think the limitation is just to avoid the bookkeeping hassle.

To make it more consistent, you could always say the spell works on nonmagical gems and precious metals - gold, silver, platinum. Of course, that means you can't convert statuary and furniture.

Personally, I wouldn't allow that particular ritual at all. It smells a little too game-ish to me; a device to ensure that "fluff" (whether treasure takes the form of coins, art objects, or what have you) remains fluff and doesn't inconvenience or affect the PCs in any way. I like the fact that the PCs sometimes have to figure out how to haul the loot back to town.
 


Better use for the coffer: Place a platinum piece in, shake it a few times, then yell "Yahtzee!" and spray copper pieces everywhere.
Nice idea! :D Unfortunately, I didn't see anything to indicate that it will downgrade coins. :(

As for the Fluid Funds Ritual, its just one of those things that I don't see much real use for. After all, the things you really need it for (statues and other large items) won't fit in a coffer anyway! (And you bet I'd haul all that mundane stuff back to town and sell it! At low levels anyway. It all adds up...)
 


(And you bet I'd haul all that mundane stuff back to town and sell it! At low levels anyway. It all adds up...)
if the DM lets you sell it. IIRC the 4E equipment chapter specifies mundane gear sells for 1/5th, if the DM lets it sell at all.

Fluid funds sounds more like Coinstar.
 

Fliud funds seems useful, but the DM in me can't quite wrap my head around its logic. Where do the coins come from? And are they even legal tender? Do they raise suspiscion in local authorities, you know that kind of thing.

I suppose it's faster than visiting the moneychanger, but it's definitely something that hurts verisimiltude.
 

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