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[Epic 20] Diablos Ex Machina
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<blockquote data-quote="Shayuri" data-source="post: 3913277" data-attributes="member: 4936"><p>For review prior to posting in RG.</p><p></p><p>Note that some elements of this are still WIP. In particular I think I have the skills wrong still.</p><p></p><p>I'm still open on Eclectic Learning...which spells to pick. Here's some I'm considering:</p><p></p><p>Greater Teleport</p><p>Greater Prying Eyes</p><p>Spell Turning</p><p>Adamantine Wings</p><p></p><p>See Invisible</p><p>Arcane Turmoil</p><p>Glitterdust</p><p></p><p>Any suggestions will be entertained... I'm most concerned with the 3rd level spell (remember nonevocation are +1 level) and the 8th level spell.</p><p></p><p>i'm also open to alternative feat loads, within some reason.</p><p></p><p>Suggestions on money spending also accepted.</p><p></p><p>[sblock=The Omega]Name: Omega</p><p>Gender: N/A </p><p>Race: Warforged</p><p>Class Warmage 20</p><p>Exp: 190k+</p><p>Alignment: Lawful Evil</p><p></p><p>Str 8 –- (0 pts) </p><p>Dex 14 –- (6 pts)</p><p>Con 18 -- (6 pts) +4 racial</p><p>Int 14 -- (6 pts)</p><p>Wis 10 -- (4 pts) -2 racial</p><p>Cha 30 -- (10 pts) -2 racial + 5 levelup + 5 inherent + 6 enhancement</p><p></p><p>Hit Points 20d6+80</p><p>AC 37 (10 + 2 dex + 9 armor + 6 shield + 5 deflection +5 natural) Touch 27, Flat 35</p><p>Init +2</p><p>BAB +10, Grap +9</p><p>Speed 20 (base 20, load 0/0, heavy armor)</p><p>Fort +15, Ref +13, Will +17</p><p></p><p>Speaks Common, Draconic, ?</p><p></p><p>Skills 92</p><p>+26 Concentration [23 ranks + 3 Con]</p><p>+7 Engineering [5 ranks + 2 Int]</p><p>+26 Intimidate [23 ranks + 3 Cha]</p><p>+11 Supernatural Lore [9 ranks + 2 Int]</p><p>+25 Knowledge: History [23 ranks + 2 Int]</p><p>+11 Spellcraft [9 ranks + 2 Int]</p><p></p><p>Feats</p><p>1 Adamantine Body (AC +4 DR 6)</p><p>3 Eschew materials</p><p>6 Spell Focus: Evocation</p><p>9 Battle Caster (Heavy)</p><p>12 Improved Fortification (Immune to crits)</p><p>15 Heighten Spell</p><p>18 Empower Spell</p><p></p><p>Racename Traits</p><p>Construct type, living subtype</p><p>immune to poison, disease, nausea, fatigue, exhaustion, effects that cause the sickened condition, and </p><p></p><p>energy drain. </p><p>Cannot heal damage naturally. </p><p>Healing spells/abilities only heal half damage. </p><p>Stasis at 0 through -10 HP. </p><p>Does not eat, sleep, or breathe. </p><p>Composite plating: +2 armor bonus, as light armor. </p><p>Light Fortification, 25% chance to avoid critical hits/sneak attacks. </p><p>Natural weapon, one slam attack for 1d4+Str.</p><p>Racial Abilities</p><p>• 4th level ability: Improved Damage Reduction, an experience warforged has learned to use it's metal </p><p></p><p>plating to absorb blows, and instinctively shifts his body to do so.</p><p>• 8th level ability: Enhanced Fortification, more time in the world has taught the warforged the places </p><p></p><p>it does not want to get struck. With a few minor modifications to it's body, along with an improved </p><p></p><p>sense of awareness, the warforged now has a 50% chance to negate a critical hit or precision based </p><p></p><p>damage.</p><p>• 12th level ability: +1 bonus to Constitution or Strength</p><p>• 16th level ability: Fluidity, by now the warforged has learned to move in a more fluid and natural </p><p></p><p>way, compensating from imperfections in it's base design. A warforged with either the Adamantine Body </p><p></p><p>or Mithral Body feat has it's armor check penalty reduced by 1 and it's max dexterity bonus increased </p><p></p><p>by 1.</p><p>A warforged without these feats has it's base land speed increased by 10 feet.</p><p>In either case, the warforged's arcane spell failure chance is reduced by 5%.</p><p>• 20th level ability: +1 bonus to Constitution or Strength</p><p></p><p></p><p>Classname Abilities</p><p>Basic Weapons plus Crossbows</p><p>Armored Mage (Medium) - Can wear Medium armor and shields and ignore Arcane Fail Chance.</p><p>Warmage Edge (+2) - Add 2 to the final damage of all spells that cause hit point damage.</p><p>Advanced Learning (3rd) - </p><p>Eclectic Learning (6th) - </p><p>Eclectic Learning (11th) - Repair Critical Damage (+4d8+20 dmg to constructs)</p><p>Eclectic Learning (16th) - </p><p>Sudden Empower</p><p>Sudden Enlarge</p><p>Sudden Widen</p><p>Sudden Maximize</p><p></p><p>Spellcasting (warmage CL 20, DC 20+lvl, evoc 21+lvl)</p><p>0th- Acid Splash, Disrupt Undead, Ray of Frost, Light</p><p>1st- Accuracy, Burning Hands, Chill Touch, Fist of Stone, Hail of Stone, Magic Missile, Floating Disc, Lesser Orb of Acid, Lesser Orb of Electricity, Lesser Orb of Fire, Lesser Orb of Cold, Lesser Orb of Sound, Shocking Grasp, True Strike</p><p>2nd- Blades of Fire, Continual Flame, Fire Trap, Fireburst, Flaming Sphere, Ice Knife, Acid Arrow, Pyrotechnics, Scorching Ray, Shatter, Whirling Blade</p><p>3rd- Fire Shield, Fireball, Flame Arrow, Gust of Wind, Ice Storm, Lightning Bolt, Poison, Ring of </p><p>Blades, Sleet Storm, Stinking Cloud</p><p>4th- Blast of Flame, Contagion, Black Tentacles, Orb of Acid, Orb of Cold, Orb of Electricity, Orb of Fire, Orb of Force, Orb of Sound, Phantasmal Killer, Shout, Wall of Fire</p><p>5th- Arc of Lightning, Cloudkill, Cone of Cold, Mass Fire Shield, Greater Fireburst, Flamestrike, </p><p>Prismatic Ray</p><p>6th- Acid Fog, Blade Barrier, Chain Lightning, Circle of Death, Disintegrate, Fire Seeds, Freezing Sphere, Tenser's Transformation</p><p>7th- Delayed Fireball, Earthquake, Finger of Death, Firestorm, Mord Sword, Prismatic Spray, Sunbeam, Wave of Exhaustion</p><p>8th- Horrid Wilting, Incendiary Cloud, Polar Ray, Prismatic Wall, Scintillating Pattern, Greater Shout, Sunburst</p><p>9th- Elemental Swarm, Implosion, Meteor Swarm, Prismatic Sphere, Wail of the Banshee, Weird</p><p></p><p>Equipment 38,500</p><p></p><p>Armor</p><p>Black Iron Skin, +9 AC, DR 6/-, ACP: -4, Max Dex: +2, 311k</p><p>- +5 Death Ward Adamantine Chassis of Ghost Ward, 49k</p><p>- Greater Energy Resistance (Cold, Fire), 132k</p><p>- Improved Energy Resistance (Acid, Electricity, Sonic), 126k</p><p>- Landing, 4k</p><p></p><p>Repulsor Plate, +6 AC, ACP 0, 64k</p><p>- +5 Arrow Deflecting Ghost Ward Mithril Buckler</p><p></p><p>Weapons</p><p></p><p></p><p>Gear</p><p>Ring of Protection +5, 50,000</p><p>Ring of Free Action, 40,000</p><p>Amulet of Natural Armor +5, 50,000</p><p>Vest of Resistance +5, 25,000</p><p>Cloak of Charisma +6, 36k</p><p>Belt of the Wide Earth, 8k</p><p></p><p>Tome of Cha +5, 137,500</p><p></p><p>Background</p><p></p><p></p><p>Personality</p><p></p><p></p><p></p><p>Appearance </p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 3913277, member: 4936"] For review prior to posting in RG. Note that some elements of this are still WIP. In particular I think I have the skills wrong still. I'm still open on Eclectic Learning...which spells to pick. Here's some I'm considering: Greater Teleport Greater Prying Eyes Spell Turning Adamantine Wings See Invisible Arcane Turmoil Glitterdust Any suggestions will be entertained... I'm most concerned with the 3rd level spell (remember nonevocation are +1 level) and the 8th level spell. i'm also open to alternative feat loads, within some reason. Suggestions on money spending also accepted. [sblock=The Omega]Name: Omega Gender: N/A Race: Warforged Class Warmage 20 Exp: 190k+ Alignment: Lawful Evil Str 8 –- (0 pts) Dex 14 –- (6 pts) Con 18 -- (6 pts) +4 racial Int 14 -- (6 pts) Wis 10 -- (4 pts) -2 racial Cha 30 -- (10 pts) -2 racial + 5 levelup + 5 inherent + 6 enhancement Hit Points 20d6+80 AC 37 (10 + 2 dex + 9 armor + 6 shield + 5 deflection +5 natural) Touch 27, Flat 35 Init +2 BAB +10, Grap +9 Speed 20 (base 20, load 0/0, heavy armor) Fort +15, Ref +13, Will +17 Speaks Common, Draconic, ? Skills 92 +26 Concentration [23 ranks + 3 Con] +7 Engineering [5 ranks + 2 Int] +26 Intimidate [23 ranks + 3 Cha] +11 Supernatural Lore [9 ranks + 2 Int] +25 Knowledge: History [23 ranks + 2 Int] +11 Spellcraft [9 ranks + 2 Int] Feats 1 Adamantine Body (AC +4 DR 6) 3 Eschew materials 6 Spell Focus: Evocation 9 Battle Caster (Heavy) 12 Improved Fortification (Immune to crits) 15 Heighten Spell 18 Empower Spell Racename Traits Construct type, living subtype immune to poison, disease, nausea, fatigue, exhaustion, effects that cause the sickened condition, and energy drain. Cannot heal damage naturally. Healing spells/abilities only heal half damage. Stasis at 0 through -10 HP. Does not eat, sleep, or breathe. Composite plating: +2 armor bonus, as light armor. Light Fortification, 25% chance to avoid critical hits/sneak attacks. Natural weapon, one slam attack for 1d4+Str. Racial Abilities • 4th level ability: Improved Damage Reduction, an experience warforged has learned to use it's metal plating to absorb blows, and instinctively shifts his body to do so. • 8th level ability: Enhanced Fortification, more time in the world has taught the warforged the places it does not want to get struck. With a few minor modifications to it's body, along with an improved sense of awareness, the warforged now has a 50% chance to negate a critical hit or precision based damage. • 12th level ability: +1 bonus to Constitution or Strength • 16th level ability: Fluidity, by now the warforged has learned to move in a more fluid and natural way, compensating from imperfections in it's base design. A warforged with either the Adamantine Body or Mithral Body feat has it's armor check penalty reduced by 1 and it's max dexterity bonus increased by 1. A warforged without these feats has it's base land speed increased by 10 feet. In either case, the warforged's arcane spell failure chance is reduced by 5%. • 20th level ability: +1 bonus to Constitution or Strength Classname Abilities Basic Weapons plus Crossbows Armored Mage (Medium) - Can wear Medium armor and shields and ignore Arcane Fail Chance. Warmage Edge (+2) - Add 2 to the final damage of all spells that cause hit point damage. Advanced Learning (3rd) - Eclectic Learning (6th) - Eclectic Learning (11th) - Repair Critical Damage (+4d8+20 dmg to constructs) Eclectic Learning (16th) - Sudden Empower Sudden Enlarge Sudden Widen Sudden Maximize Spellcasting (warmage CL 20, DC 20+lvl, evoc 21+lvl) 0th- Acid Splash, Disrupt Undead, Ray of Frost, Light 1st- Accuracy, Burning Hands, Chill Touch, Fist of Stone, Hail of Stone, Magic Missile, Floating Disc, Lesser Orb of Acid, Lesser Orb of Electricity, Lesser Orb of Fire, Lesser Orb of Cold, Lesser Orb of Sound, Shocking Grasp, True Strike 2nd- Blades of Fire, Continual Flame, Fire Trap, Fireburst, Flaming Sphere, Ice Knife, Acid Arrow, Pyrotechnics, Scorching Ray, Shatter, Whirling Blade 3rd- Fire Shield, Fireball, Flame Arrow, Gust of Wind, Ice Storm, Lightning Bolt, Poison, Ring of Blades, Sleet Storm, Stinking Cloud 4th- Blast of Flame, Contagion, Black Tentacles, Orb of Acid, Orb of Cold, Orb of Electricity, Orb of Fire, Orb of Force, Orb of Sound, Phantasmal Killer, Shout, Wall of Fire 5th- Arc of Lightning, Cloudkill, Cone of Cold, Mass Fire Shield, Greater Fireburst, Flamestrike, Prismatic Ray 6th- Acid Fog, Blade Barrier, Chain Lightning, Circle of Death, Disintegrate, Fire Seeds, Freezing Sphere, Tenser's Transformation 7th- Delayed Fireball, Earthquake, Finger of Death, Firestorm, Mord Sword, Prismatic Spray, Sunbeam, Wave of Exhaustion 8th- Horrid Wilting, Incendiary Cloud, Polar Ray, Prismatic Wall, Scintillating Pattern, Greater Shout, Sunburst 9th- Elemental Swarm, Implosion, Meteor Swarm, Prismatic Sphere, Wail of the Banshee, Weird Equipment 38,500 Armor Black Iron Skin, +9 AC, DR 6/-, ACP: -4, Max Dex: +2, 311k - +5 Death Ward Adamantine Chassis of Ghost Ward, 49k - Greater Energy Resistance (Cold, Fire), 132k - Improved Energy Resistance (Acid, Electricity, Sonic), 126k - Landing, 4k Repulsor Plate, +6 AC, ACP 0, 64k - +5 Arrow Deflecting Ghost Ward Mithril Buckler Weapons Gear Ring of Protection +5, 50,000 Ring of Free Action, 40,000 Amulet of Natural Armor +5, 50,000 Vest of Resistance +5, 25,000 Cloak of Charisma +6, 36k Belt of the Wide Earth, 8k Tome of Cha +5, 137,500 Background Personality Appearance [/sblock] [/QUOTE]
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