Ok, folks -- the well of inspiration runneth dry.
The sitch: My players, at around 22d level (it's a straight-up, no-holds barred, all-sourcebooks 3.5 game), need 144,000 soul coins from a vault maintained by a Knights Templar analogue. Here are the PCs. (Warning, link not particularly safe for work.)
I need an epic bank for them to rob. Questions that seem to elude me:
1. What in the fantasy world does the job of an epic teller?
2. What does a vault even look like at those levels? Time-stasis capsules?
3. What sorts of traps do I use -- they can adapt to pretty much any environment through abuse of shapechange spells and the like.
4. What else would be in an epic bank? Epic frescoes? Fountains? Musak??? I'm running on fumes here. What would any of that look like? What descriptions would really get them going?
Any ideas or inspirations or previously published material that you can point me to would be deeply appreciated.
best,
Carpe
The sitch: My players, at around 22d level (it's a straight-up, no-holds barred, all-sourcebooks 3.5 game), need 144,000 soul coins from a vault maintained by a Knights Templar analogue. Here are the PCs. (Warning, link not particularly safe for work.)
I need an epic bank for them to rob. Questions that seem to elude me:
1. What in the fantasy world does the job of an epic teller?
2. What does a vault even look like at those levels? Time-stasis capsules?
3. What sorts of traps do I use -- they can adapt to pretty much any environment through abuse of shapechange spells and the like.
4. What else would be in an epic bank? Epic frescoes? Fountains? Musak??? I'm running on fumes here. What would any of that look like? What descriptions would really get them going?
Any ideas or inspirations or previously published material that you can point me to would be deeply appreciated.
best,
Carpe