Thresher said:
to try something new I play some 3E, transfer her over and it all goes to sh*t.
Its not my fault, I took the feats, skills and equipment I thought could as closely match the origional 2E character, I even had 3 more levels of fighter, but that got dicked over too in the conversion along with all my inates.
I think your mistake was trying to do a systemic conversion rather than a stylistic one. The mechanics are radically different between 2e and 3e so what was a rational decision in 2e is laughable at 3e. It's like going to a parallel universe where the rules of physics are close, but just enough different to make some things work way differently.
I'll be honest though, any race that earned a +2ECL would have definitely have received an XP "cost" in 2E in any of my games. If you already did that, make sure you aren't being double penalized.
You should almost have described the character to someone else who rebuilt the character for you so your closeness to the old rules didn't get in the way. (i.e. "But I
never cast delayed blast fireball, only classic fireball! It's not worth it to bother with DLB!")
Fighter levels aren't as important in 3e as they were in 2e since 1st level gives all the proficiencies, but that extra feat is nice. PrCs weren't available in 2e so you should consider them heavily as alternatives to fighter levels, possibly spellsword, arcane archer, or duelist depending on how you spent your 2e fighter proficiencies. Now if your group had done the conversion without having the Epic book, you are forgiven, but your GM should allow you to reconvert because the rules shift can completely screw a caster. Alternately see if Savage Species reclassified your race's ECL.
Now my character just sucks, can't fight anything my level, cant support with direct damage and I really, really hate it.
You can, but probably not without a mental thought-train rail change. Use non-save spells like Enervation (-d4 to attacks, saves, etc) and Otiluke's Freezing Orb (ray form-20d6 cold) combined with true strike if your RAB sucks. Toss Greater Dispellings (you should drop 25-75% of the opponent's magical defenses for 1-4 rounds including magic armor bonuses), summon in beasties as flankers, and work those buff spells.
Pick up Greater Spell penetration to make up for your lost caster levels and go for epic improved metamagic and spell slots. The sorceror will likely go for manyspell & 3x autoquicken to be a gatling gun, you should become a howitzer. (improved metamagic x3 + 6xadmixtured fireball =70d6 for 1 9th level slot).
3e is a game with plateaus and you're on one while the others are on another. Don't worry, it'll shift. Oh, and don't bother with Epic spells. They suck until about 50th level. Learn to love your metamagicks; they will be your friend.