Merriss von Kithen
Merriss von Kithen
Male Medium-size Humanoid (Half-elf)
Experience: 199,000/210,000
Class: Abjurer 10/Incantrix 11
Hit Dice: 10d4 plus 10 + 11d4 plus 11 (hp 105) [50 + 55]
Init: +2 (Dex +2)
Speed: 30 ft.
Armor Class:
20 (+2 Dex, +8 armor)
Touch AC: 12 (+2 Dex)
Flat-footed AC: 18 (+8 armor)
Attack (Primary): +10 melee (+11 BAB, +1 enhancement, -2 Str; quarterstaff +1)
(Secondary): +13 ranged (+11 BAB, +2 Dex; ranged touch attack (spells))
Damage: 1d6+1 (quarterstaff +1) or spell
Special Attacks: Send Away
Special Qualities: See Ethereal, Hardy Spirit, Dimension door 1/day, Instant Metamagic 4/day, Improved Metamagic, Drain Item, Constant spell effects (Superior Resistance, Improved Blindsight, Freedom of Movement), Blindsight 60’
Alignment: Lawful Good
Saves:
Fort +16 [+6 base, +1 Con, +6 resistance]
Ref +17 [+6 base, +2 Dex, +6 resistance]
Will +28 [+13 base, +4 Wis, + Iron Will, +6 resistance]
Abilities:
7 Str 7
14 Dex 14
12 Con 12
15 Int 30 (Up at 4th, 8th, 12th, 16th, 20th, Inherent +5 @ 15th, Enhancement +5)
15 Wis 19 (Enhancement +4)
14 Cha 14
Skills:
Alchemy +29
Concentration +36
Knowledge (arcana) +35
Knowledge (geography) +15
Knowledge (history) +35
Knowledge (Nobility and royalty) +13
Knowledge (the planes) +35
Knowledge (religion) +35
Scry +35
Spellcraft +37
Feats:
[Scribe Scroll]
Iron Will
Skill Focus (Spellcraft)
[Silent Spell]
Still Spell
[Reach Spell]
Chain Spell
Extend Spell
[Quicken Spell]
Spell Penetration
[Persistant Spell]
Greater Spell Penetration
[Delay Spell]
Improved Spellcasting
Languages: Common, Half-elf
Encumbrence: 16 (Light)
Possessions:
Amulet of the Arcanist (50,000gp)
Belt of Wisdom +4 (16,000gp)
Book of Roses (100,000gp)
Ioun Stone (Scarlet and Blue) +5 to Intelligence (50,000gp)
Ring of Wizardry (V) (250,000gp)
Moon Bracers +8 (84,160gp)
Staff of Ethereal Action (57,300gp)
Tome of Clear Thought +5 (137,500gp)
Permanent Superior Resistance (4,000gp)
Permanent Improved Blindsight (3,000gp)
751,960gp spent on items; 222,750gp on spells
Opposition School: Illusion
Spells
Daily preparation:
Spells: (4/7+1/7+1/6+1/6+1/10+1/6+1/5+1/5+1/5+1/3+1), (DC 20 + spell level):
0 – Mage Hand, Minor Ward, Private Conversation, Recent Occupant;
1 – Expeditious Retreat, Bouyancy Net, Magic Missile, Protection from Evil, Spider Climb, Stun Ray, Wall of Fog;
2 – Daylight, Mage Armor (Extended), Shield (Extended);
3 – Chains of Binding;
4 – Summon Monster IV;
5 –
6 – Chain Lightning;
7 – Feeblemind (Chained), Mordenkainen’s Magnificent Mansion, Otiluke’s Greater Dispelling Screen;
8 – Discern Location, Mind Blank;
9 – Duplicate, Gate, Mass Haste (Quickened), One Step Beyond, Shapechange, Summon Monster IX;
10 – Dimensional Lock (Heightened), Mass Teleport (Quickened), Mordenkainen’s Disjunction (Heightened), Simbul’s Spell Sequencer (Persistant) [{Mage Armor (Extended), Shield (Extended)}, Blaise's Iron Bead, Stoneskin];
Contingency (Extended): If Merriss drops below 25% health (26 hit points) to Celcian's monestary.
Teleport
Chain Contingency (Extended): When Merriss feels threatened.
Flight of the Wind (Extended)
Globe of Invulnerability
Oroster's Revenge
Spellbook I: 200 pages (86 pages blank) –
0 – Day Dream, Electric Jolt, Eyes Open, Jolt, Keep Dry, Keep Fresh, Light, Mage Hand, Mending, Minor Ward, Private Conversation, Quick Boost, Ray of Frost, Recent Occupant, Repair Minor Damage, Sample, Tongue of Angels, Tongue of Fiends;
1 – Alarm*, Blissful Sleep*, Bouyancy Net, Cobwebs, Disdain the Divine*, Dorama’s Battle Ward*, Endure Elements*, Enlarge, Erase, Expeditious Retreat, False Strike, Feather Fall, Field of Razors, Identify, Ironguts, Kauper’s Skittish Nerves, Know Protections, Mage Armor, Magic Missile, Magic Weapon, Message, Mount, Obscuring Mist, Pounding Stones, Portal Beacon, Protection from Chaos*, Protection From Evil*, Protection From Good*, Protection From Law*, Protection From Undead*, Ray of Clumsiness, Reduce, Resist Scrying, Resist Touch, Serpent’s Stare, Shield, Shocking Grasp, Spider Climb, Spirit Watch, Stun Ray, Stupor, Summon Monster I, True Strike, Wall of Fog, Wardaway;
Spellbook II: 200 pages (26 pages blank)
2 – Alter Self, Arcane Lock*, Bend Sounds*, Blazing Shield*, Bone Soften, Bull’s Grace, Bull’s Strength, Cat’s Grace, Darkness, Darkvision, Daylight, Death Armor, Detect Thoughts, Distracting Ray, Dolomar’s Force Wave, Dragonhide, Eagle’s Splendor, Endurance, Enkili’s Prank, Ethereal Bolt, Filter, Focus of the Magical Mind, Fox’s Cunning, Gaze Screen, Glitterdust, Icy Hands, Iceshards, Invigorate Item, Knock, Lion’s Charge, Mark of Air, Mark of Earth, Mark of Fire, Mark of Water, Obscure Object, Owl’s Wisdom, Portal Alarm*, Protection from Arrows*, Ray of Dizziness, Ray of Stupidity, Rend the Sovereign Soul, Resist Elements*, Rope Trick, Rune of Darkness, Safe Search, Scry Talk, See Invisibility, Shatter, Shrapnel Globe, Static Veil, Summon Monster II, Summon Swarm, Thief Ward*, Wall of Thought, Web, Whispering Wind, Wizard’s Light;
Spellbook III: 300 pages (40 pages blank)
3 – Amanuensis, Analyze Portal, Arcane Parry, Avoid Planar Effects*, Aura of Peace, Blindsight, Blink, Chains of Binding, Clairaudience/Clairvoyance, Comrade’s Immunity, Dark Mirror, Devil’s Eye, Dispel Magic*, Everlasting Wizard’s Light, Explosive Runes*, Extended Charge, Farspeaker, Fly, Foil Tracer, Force Sphere, Fuse Arms, Gaseous Form, Girralon’s Blessing, Great Knock, Greater Bend Sounds*, Greater Mage Hand, Greater Magic Weapon, Greater Sleep, Grounding, Haste, Hold Person, Improved Alarm*, Jevicca’s Just Reversal, Keen Edge, Leomund’s Tiny Hut, Lightning Bolt, Magic Circle Against Chaos*, Magic Circle Against Evil*, Magic Circle Against Good*, Magic Circle Against Law*, Manaspear, Minor Reflection, Missive Token, Mute, Mystic Regulator, Nondetection, Protection from Elements*, Phantom Steed, Ranged Blindsight, Repair Serious Damage, Reverse Arrows*, Rune of Fire, Rune of Sleep, Sandstorm, Sepia’s Snake Sigil, Scry Retaliation, Sleet Storm, Slow, Stinking Cloud, Summon Monster III, Tongues, Vangal’s Blessing, Wall of Chains, Water Breathing, Weapon of Impact;
Spellbook IV: 300 pages (75 pages blank)
4 – Accelerate Reflexes, Arcane Eye, Attune Form, Detect Scrying, Dimensional Anchor*, Fire Shield, Fire Trap*, Gird the Warrior, Grant, Heroics, Improved Blindsight, Improved Portal Alarm*, Locate Creature, Mass Darkvision, Mass Resist Elements*, Mind Over Matter, Minor Globe of Invulnerability*, Otiluke’s Dispelling Screen*, Persistant Missiles, Polymorph Other, Remove Curse, Remove Resistance, Rune of Poison*, Scramble Portal*, Scrying, Shadow Form of Lyrand, Solid Fog, Spell Wall*, Spelltrap*, Stoneskin*, Summon Monster IV, Supress Lesser, Terole’s Translator, Thief of Spells, Tirumeal’s Energy Spheres, Wall of Chaos, Wall of Evil, Wall of Fire, Wall of Good, Wall of Ice, Wall of Law, Warding Globes, Zone of Respite, Zone of Revelation, Zone of Speed;
Spellbook V: 400 pages (175 pages blank)
5 – Blaise’s Iron Bead*, Clairsentience, Contact Other Plane, Dismissal*, Dolomar’s Limited Liquification, Energy Buffer*, Fabricate, Feeblemind, Flight of the Wind, Ghostform, Lesser Planar Binding, Mana Sink*, Mind Fog, Mordenkainen’s Private Sanctum, Multiplicity, Passwall, Penetrate Resistance, Permenency, Rary's Telepathic Bond, Sending, Simbul’s Spell Matrix, Spell Magnet, Stone Shape, Summon Monster V, Superior Resistance, Telekinesis, Teleport, Teleport Trace, Wall of Force, Wall of Iron, Wall of Stone, Xorn Movement;
Spellbook VI: 500 pages (283 pages blank)
6 – Active Anti-Divination*, Analyze Dweomer, Antimagic Field*, Antimagic Fog*, Cacaphonic Shield, Call of the Saphire, Chain Lightning, Conditional Spell, Contingency, Enforcer II, Gate Seal*, Globe of Invulnerability*, Guards and Wards*, Legend Lore, Lesser Ironguard*, Make Manifest, Mass Haste, Mass True Strike, Mordenkainen’s Lucubration, Oroster’s Revenge*, Planar Binding, Repulsion*, Scry Blast, Seal Portal*, Stone to Flesh, Summon Monster VI, Taldock’s Spell Inhibitor, Teleport Redirect, Translocation Trick, True Seeing;
Spellbook VII: 500 pages (260 pages blank)
7 – Antimagic Aura*, Banishment*, Call of the Diamond, Dispel Antimagic*, Energy Immunity*, Ethereal Jaunt, Force Cage, Greater Ironguard*, Infinite Step, Invulnerability I*, Jevicca’s Fourfold Ostracism, Limited Wish, Mass Fly, Mass Teleport, Meso’s Containment*, Mordenkainen’s Magnificant Mansion, Otiluke’s Greater Dispelling Screen*, Plane Shift, Prismatic Spray, Prohibit Kind, Sequester*, Sever, Simbul’s Spell Sequencer, Spell Barrage, Spell Turning*, Spellmaster, Summon Monster VII, Teleport Without Error, Wall of Eyes, Zajimarn’s Ice Claw Prison;
Spellbook VIII: 500 pages (284 pages blank)
8 – Blackstaff, Chains of Antimagic, Clone, Dimensional Lock*, Discern Location, Etherealness, Greater Planar Binding, Mantle of Egregrious Might, Mass Manifest, Maze, Mind Blank*, Polymorph Any Object, Primal Release, Prismatic Wall*, Protection from Spells*, Rapid Journey, Spellbore*, Strength of Kadum, Summon Monster VIII, Symbol, Time Skip, Transcribe Symbol*, Trap the Soul, Wall of Antimagic*;
Spellbook IX: 500 pages (260 pages blank)
9 – Absorption*, Arcana Form, Astral Projection, Chain Contingency, Duplicate, Elminster’s Effulgent Epuration*, Foresight, Freedom*, Gate, Imprisonment*, Invulnerability III*, Mordenkainen’s Disjunction, One Step Beyond*, Prismatic Helix, Prismatic Sphere, Refuge, Shapechange, Simbul’s Spell Trigger, Summon Monster IX, Teleportation Circle, Temporal Stasis, Two Minds, Wish
*=Abjuration spell