Epic Characters


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Tairec, Male Human Wiz20

HP 181; Init + 2; Spd 30; AC 28 (Flatfooted: 23 Touch: 20) (10+5 Dex+8 Bracers+5 Rod)

Atk +12/7 base melee, +16/11 base ranged
Light Crossbow +21/+16 (1d8+5, 19-20x2, 80’)
Dagger +14/+9 (1d4+1d6+1d6+3,19-20x2)

AL NE
SV Fort + 13, Ref + 12, Will + 19

STR 13
DEX 21 (+6 Ioun Stone)
CON 22 (+6 Ioun Stone)
INT 33 (+5 from Tome, +6 Headband)
WIS 23 (+6 Ioun Stone)
CHA 16

Skills: Alchemy + 34, Appraise + 18, Concentration + 30, Craft (Weaponsmithing) + 18, Gather Information + 6, Knowledge (arcana) + 34, Knowledge (religion) +18, Knowledge (The Planes) + 13, Knowledge (Architecture and Engineering, Geography, History, Local, Nature, Nobilty) +12 each, Scry + 12, Spellcraft + 34.

Feats: Craft Magic Arms and Armor, Craft Wand, Craft Wondrous Item, Extend Spell, Maximize Spell, Quicken Spell, Scribe Scroll, Silent Spell, Spell Focus: Evocation, Spell Mastery(13), Spell Penetration, Still Spell, Improved Familiar (Eyeball Beholderkin)

Permanent Spells: Detect Magic, Darkvision, Tongues, Read Magic

Contingencies:
Elminster’s Evasion
Casts: Teleport w/o Error, Haste
If:
Take massive damage
Magically trapped
Plane Shifted against will
Immersed in damaging substance

Item Abilities
Automatically cast heal when at 0 or less HP
Knows of all spellcasting within 60’, Spellcraft DC 15+spell level to identify spell, 1/day can counter w/dispel magic or change spell target if ID succeeds
Dimension Door 1/day
Haste 10 rnds/day
May travel physically to Astral Plane
+1 luck to saves
No food, water or air needed
May empower one lvl6 or lower spell for free

Spells (4+S/7+S/7+S/7+S/7+S/6+S/6+S/6+S/6+S/6+S)
DCs (24/25/26/27/28/29/30/31/32/33) (+2 for Evo spells)
School Evoc, Prohibited Conj

Known
0-Arcane Mark, Dancing Lights*, Daze, Detect Magic#, Detect Poison, Disrupt Undead, Flare*, Ghost Sound, Light*, Mage Hand, Mending, Open/Close, Prestidigitation, Read Magic, Resistance, Electric Jolt*+, Horizikaul’s Cough+, Silent Portal+, Launch Bolt+.
1-Know Protections, Ice Dagger*+, Speed Swim+, Shield, Identify, True Strike, Magic Missile*, Tenser’s Floating Disk, Ray of Enfeeblement, Burning Hands, Feather Fall#, Spider Climb, Nystul’s Undetectable Aura, Silent Image, Charm Person, Detect Secret Doors, Forcewave*+, Alarm
2-Gedlee’s Electric Loop*+, Darkness*#, Endurance, Mirror Image
3-Steeldance*+, Scintillating Sphere*+#, Dispel Magic#, Fly#, Haste
4-Spell Enhancer+, Detect Scrying, Improved Invisibility#, Fire Shield*, Scrying, Dimension Door
5-Ball Lightning*+, Rary’s Telepathic Bond#, Wall of Force*, Transmute Rock to Mud, Permanency, Sending*
6-Prismatic Eye*+, Greater Dispelling, Chain Lightning*#, Flesh to Stone, Planar Binding
7-Prismatic Spray*, Greater Ironguard+, Mass Teleport#, Mordenkainen’s Sword, Teleport without Error
8-Flensing*+, Spell Engine+, Horrid Wilting, Etherealness#, Binding, Symbol
9-Elminster’s Evasion#, Mordenkainen’s Dysjunction, Meteor Swarm*#, Wail of the Banshee, Time Stop, Wish, Astral projection

*- Evocation Spell (+2 DC), +-From Magic of Faerun, #-Spell Mastery

General Spell List
0-Light* x2, Silent Portal, Prestidigitation, Electric Jolt
1-Magic Missile* x2, Ice Dagger*, Feather Fall, Spider Climb, True Strike x2, Know Protections
2-Darkeness* x2, Endurance x2, Mirror Image x2, Gedlee’s Electric Loop*
3-Scintilating Sphere* x2, Dispel Magic x3, Fly x2, Steeldance*
4-Fire Sheild x2, Spell Enhancer x3, Improved Invisibility x2, Detect Scrying
5-Rary’s Telepathic Bond, Ball Lightning* x2, Wall of Force*, Transmute Rock to Mud, Silent Improved Invisibility, Quickened True Strike
6-Chain Lightning* x3, Greater Dispelling x2 Flesh to Stone x2, Extended Rary’s Telepathic Bond
7-Greater Ironguard x2, Mass Teleport x2, Mordenkainen’s Sword, Prismatic Spray*, Quickened Dispel Magic
8-Etherealness x2, Binding, Spell Engine, Flensing* x2, Extended Greater Ironguard
9-Meteor Swarm* x3, Time Stop, Wail of the Banshee, Silent Still Mass Teleport, Maximised Chain Lightning*

Equipment
Equiped
+3 Quick-loading crossbow
---Stores 100 +2 Bolts
+2 Frost Shocking Dagger
Ring of 9 Lives
Ring of Spell-Battle
Glove of Storing
---Stores Rod of Absorbtion
Moon Bracers +8
Boots of Speed
Headband of Int +6
Robe of Stars
Pearl of Power (2 spells)
Clear Spindle Ioun Stone
Iridescent Spindle Ioun Stone
Iridescent Blue Sphere Ioun Stone +6
Deep Red Sphere Ioun Stone +6
Pink Rhomboid Ioun Stone +6
Carried
Rod of Fury +5
Bag of Holding 4
---Contains:
---Immovable Rods x4
---Boccob's Blessed Book x2
---Fig of Wonderous Power (Griffon)
---Dearn's Insta Fortress
At Tower
3 Major Spellbooks (Metal, 200 ivory pages, major resistance (12), glamoured, levitating, spelltrapped (flesh to stone), slipcase; Hardness 8, HP 14)

Foci:
Ivory Statuette (El’s Evasion) (1500gp)
Spell Components

Funds
87416 Gp

Familiar:
Craht, Eyeball Beholderkin (Tiny Abberation); HP 59; Init +3; Sp fly 40’ (good); AC 28 (FF 25, Tch 17); Atk Rays +14 ranged touch (Eye ray), Bite +14/+9 melee (1d3-2); F/R 1x1/0; SA Touch, Eye Rays; SQ Alertness, Improved Evasion, Share Spells, Empathic Link, Speak w/ Master, SR 26, Scry 1/day, Immunities, All-around Vision, Flight; SV F 5, R 9, W 12; AB Str 6, Dex 16, Con 9, Int 16, Wis 10, Cha 10.
Skills: Hide +15, Search +6, Spot +6
Eye rays: Cause Fear (35’, DC 10), Mage Hand (5lb 15’/rnd, 35’ range), Ray of Frost (35’), Spell-ray
Immunities: Charm and command effects

Figurine of Wondrous Power:
Tai Re, Griffon (Large Beast); HD 7d10+21 (59 hp); Init +2; Speed 30’, fly 80’ (average); AC 17 (FF 15, Tch 11); Atk Bite +8 melee (2d6+4), 2 claws +3 melee (1d4+2); F/R 5x10/5; SA Pounce, Rake 1d6+2; SQ Scent; SV F 8, R7, W3; Str 18, Dex 15, Con 16, Int 5, Wis 13, Cha 8
Skills: Listen +6, Spot +11*
Summonable: 2/week for 6 hours

Notes: Spent 803,323.5 Gp, 29,041.48 Xp, Total value of goods 1,135,432 Gp

Background
Tairec is a master wizard. He knows just about anything there is to know about his craft. He has seen nearly everything in his many years of adventuring, collected many treasures and created a few as well. He is a tall human; his eyes are red and his skin almost transparent from his many years of study in his underground hideout. He cares little for how others perceive him, his only goal is to gain more magic. He doesn’t perceive as sentient creatures that he can wipe out with but a single magic missile, and doesn’t go to any great lengths to spare them when they get in the way. He gains no joy from killing them, but they are literally ants he steps on to walk down the path. He is beyond intelligent as a result of his magical items. He can see a way through every challenge without fail, and has an immense knowledge of the arcane arts. Physically, while lacking in strength Tairec makes up for that with his amazing agility and toughness. He is also extremely wise, though few consult him as a sage due to the difficulty of finding him.
At any one time Tairec has a cloud of Ioun stones orbiting his head, most of which he has improved himself to add to their ability. He has little need for weapons, but does carry a magical crossbow that never runs out of bolts and an icy electric-charged dagger with him. He also wears a variety of rings, talismans and other items to aid his own ability.
Tairec bases himself from his hidden tower, sited in a hollowed-out stalactite. This contains all of his libraries and laboratories, including a scrying chamber. It has been magically warded against scrying and teleportation, the only way in for anyone but Tairec is a portal in a spherical chamber deep underground, which requires a special password, Faeilmortdantegodenboiltoes to enter. He has programmed a spell to take him there if he omes into mortal danger.
Among all his ioun stones there can occasionally be spotted Craht, Tairec’s beholderkin familiar. It is deeply loyal to him, and often acts as a spy.
 
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Celcian Suntoucher

Aasimar 1/ Cleric of Pelor 20 (Sun and Good)
Neutral good Outsider.

Statistics: Total Base Item adds Level adds Tome adds Racial adds
STR: 19 13 +6
DEX: 16 10 +6
CON: 17 11 +6
INT: 16 12 +4
WIS: 29 17 +5 +5 +2
CHA: 23 16 +5 +2

Hit Points: 128 base/ 191 with vestment adds.
AC base: 28 (+11 armor/+3 Dex/+4 ring of Protection)
Touch: 17
Flatfooted: 25
Languages: Common, Celestial, Abysal, Infernal, Draconic, and Sylvan

Skills: (skills from level 1-10 with 12 Int/ after with 16 Int.)
1) Diplomacy: 24/+30
2) Knowledge Religion: 24/+27
3) Spellcraft: 24/+27
4) Concentration: 11/+14
5) Heal: 11/+14

Feats:
1) Extra Turning
2) Augment Summoning
3) Empower spell
4) Enlarge Spell
5) Extend Spell
6) Heighten Spell
7) Maximize Spell
8) EPIC Improved Spell Capacity


Magical Equipment:
+3 Cloak of Resistance (9000gp)
+3 Mitheral Full Plate (19630gp)
Rod of Splendor (25000gp)
+3 Light Mace +Ghost touch +Holy (50305gp)
+6 Belt of Giant Str (36000gp)
+6 Vestment of Health (36000gp)
+6 Gloves of Dexterity (36000gp)
Ring of Virtuous Good (250000gp)
Lantern of Revealing (30000gp)
+4 Ring of Protection (32000gp)
+5 Tome of Understanding (137500gp)
+5 Tome of Leadership (137500gp)
+4 tome of Clear thought.

Scorch: (66000gp)
Amulet of undead turning
Alignment: Neutral Good
Intelligent
INT: 17
WIS: 14
CHA: 16
EGO: 14
Speech and Telepathy

Primary powers:
1) Evasion
2) Mobility

Extraordinary Powers:
1) Telepathy 100' 2/day
2) Heal 1/day


Basic spell load out:
0 Detect Magic, Create water, Purify food and drink, Light, Detect Poison, Read Magic.
1 D: Protection from Evil, Bless, Command, Shield of Faith, Bless Water, Detect Undead, Magic Weapon, Invisibility to Undead, Random, Action.
2 D: Heat Metal, Bull’s STR, Endurance, Hold Person, Make Whole, Silence, Spiritual Weapon, Zone of Truth.
3 D: Magic Circle against Evil, Dispel Magic, Glyph of Warding, Invisibility Purge, Magic Vestments, Negative Energy Protection x2, Searing Light.
4 D: Fire Shield, Air Walk, Death ward, Dimensional Anchor, Greater Magic Weapon, Dismissal, Lesser Planer Ally, Spell Immunity.
5 D: Dispel Evil, Break Enchantment, Plane Shift, Righteous Might, Trueseeing, Empowered& Extended Bull’s SRT, Empowered& Extended Endurance x2.
6 D: Blade Barrier, Banishment, Etherialness, Greater Dispelling, Summon Monster 6, Heightened Divine Power.
7 D: Sunbeam, Dictum, Destruction, Maximized Cure Critical Wounds x3.
8 D: Sunburst, Anti-magic Field, Greater Planar Ally, Mass Heal, Summon Monster 8, Enlarged Holy Word.
9 D: Prismatic Sphere, Energy Drain, Gate, Miracle, Storm Of Vengence, Summon Monster 9.
10 Heightened Holy Word, Maximized & Empowered Flame Strike x2

Spells per day
0=6
1=D+8
2=D+7
3=D+7
4=D+7
5=D+7
6=D+5
7=D+5
8=D+5
9=D+5
10=2
 
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Name: Manveru
Age: 140
Hair: blond
Eyes: green
Height: 4’ 5’’
gender: Male
Weight: 97 Lb.

Race: elf
Aligement: LG
lvl: 21monk
Speed: 100ft

AC: 35 (10+4+9dex+8wis+4ring) touch: 35 flatfooted: -
HP: 20d8+8+176 (75% per HD: 296HP)
DR: 20/+1
SR: 31
Ini: +12

Abitlties:
Str: 25 +7 (13 + 4 tome + 6 enchant + 2)
Dex: 28 +9 (16 + 2 racial + 4 tome + 6 enchant)
Con: 26 +8 (18 –2 racial + 4 tome + 6 enchant)
Int: 16 +3 (12 + 4 tome)
Wis: 26 +8 (14 + 4 tome + 6 enchant + 3)
Cha: 16 +3 (12 +4 tome)

Saves:
F: 19 (12+8)
R: 21 (12+9)
W: 20 (12+8)

Attacks:
BaB: 16/11/6
Unarmed AB: 16/13/10/7/4

Unarmed: (as a +7 weapon, ki strike +3 and amulet of migthy fists+4)
Normal: 30/27/24/21/18 1d20+14 19-20/x2
Flurry: 28/28/25/22/19/16 1d20+14 19-20/x2

Feats and Special Abitlties:
Unarmed strike
Stunning attack (DC 28, 21 /day)
Still mind (+2 vs enchamtent)
Slow fall (any distance)
Purity of Body
Wholeness of Body (42 HP /day)
Leap of the Clouds
Diamond Body
Abundant Step (caster level: 10)
Diamond Soul (SR: 31)
Quivering Palm (DC 28)
Timeless Body
Tongue of the Sun and Moon
Empty Body (21 rounds)
Perfect Self
Improved Evasion
Ki Strike +3
Deflect Arrows (free)
Improved Trip (free)
Eyes in the back of your Head (S&F)
Combat Reflexes
Endurance
Run
Improved Critical (unarmed)
Improved Initiative
Knock Down (S&F)
Fast Healing (Epic)

Skills: 168 points
Balance: 34(25+9)
Diplomacy: 28(25+3)
Tumble: 34(25+9)
Knowledge (Geography): 15(12+3)
Jump: 21 (13+8)
Listen: 18(10+8)
Spot: 19(11+8)

Equiptment:
All tomes/manuals +4
Gloves of Dex +6
Braces of Health +6
Headband of Wis +6
Belt of Giant Strength +6
Ring of Mage Armor (S&F)
Amulet of Mighty Fists +4 (S&F)
HHH
Googles of night
Ioun stone, iridescent clear
Ioun stone, Clear Spindle
35000 gc in gems and other valuables
 
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Merriss von Kithen

Merriss von Kithen

Male Medium-size Humanoid (Half-elf)

Experience: 199,000/210,000
Class: Abjurer 10/Incantrix 11
Hit Dice: 10d4 plus 10 + 11d4 plus 11 (hp 105) [50 + 55]
Init: +2 (Dex +2)
Speed: 30 ft.

Armor Class:

20 (+2 Dex, +8 armor)
Touch AC: 12 (+2 Dex)
Flat-footed AC: 18 (+8 armor)

Attack (Primary): +10 melee (+11 BAB, +1 enhancement, -2 Str; quarterstaff +1)
(Secondary): +13 ranged (+11 BAB, +2 Dex; ranged touch attack (spells))

Damage: 1d6+1 (quarterstaff +1) or spell

Special Attacks: Send Away
Special Qualities: See Ethereal, Hardy Spirit, Dimension door 1/day, Instant Metamagic 4/day, Improved Metamagic, Drain Item, Constant spell effects (Superior Resistance, Improved Blindsight, Freedom of Movement), Blindsight 60’

Alignment: Lawful Good
Saves:
Fort +16 [+6 base, +1 Con, +6 resistance]
Ref +17 [+6 base, +2 Dex, +6 resistance]
Will +28 [+13 base, +4 Wis, + Iron Will, +6 resistance]

Abilities:

7 Str 7
14 Dex 14
12 Con 12
15 Int 30 (Up at 4th, 8th, 12th, 16th, 20th, Inherent +5 @ 15th, Enhancement +5)
15 Wis 19 (Enhancement +4)
14 Cha 14

Skills:

Alchemy +29
Concentration +36
Knowledge (arcana) +35
Knowledge (geography) +15
Knowledge (history) +35
Knowledge (Nobility and royalty) +13
Knowledge (the planes) +35
Knowledge (religion) +35
Scry +35
Spellcraft +37

Feats:

[Scribe Scroll]
Iron Will
Skill Focus (Spellcraft)
[Silent Spell]
Still Spell
[Reach Spell]
Chain Spell
Extend Spell
[Quicken Spell]
Spell Penetration
[Persistant Spell]
Greater Spell Penetration
[Delay Spell]
Improved Spellcasting

Languages: Common, Half-elf
Encumbrence: 16 (Light)

Possessions:

Amulet of the Arcanist (50,000gp)
Belt of Wisdom +4 (16,000gp)
Book of Roses (100,000gp)
Ioun Stone (Scarlet and Blue) +5 to Intelligence (50,000gp)
Ring of Wizardry (V) (250,000gp)
Moon Bracers +8 (84,160gp)
Staff of Ethereal Action (57,300gp)
Tome of Clear Thought +5 (137,500gp)
Permanent Superior Resistance (4,000gp)
Permanent Improved Blindsight (3,000gp)
751,960gp spent on items; 222,750gp on spells

Opposition School: Illusion

Spells


Daily preparation:

Spells: (4/7+1/7+1/6+1/6+1/10+1/6+1/5+1/5+1/5+1/3+1), (DC 20 + spell level):

0 – Mage Hand, Minor Ward, Private Conversation, Recent Occupant;

1 – Expeditious Retreat, Bouyancy Net, Magic Missile, Protection from Evil, Spider Climb, Stun Ray, Wall of Fog;

2 – Daylight, Mage Armor (Extended), Shield (Extended);

3 – Chains of Binding;

4 – Summon Monster IV;

5 –

6 – Chain Lightning;

7 – Feeblemind (Chained), Mordenkainen’s Magnificent Mansion, Otiluke’s Greater Dispelling Screen;

8 – Discern Location, Mind Blank;

9 – Duplicate, Gate, Mass Haste (Quickened), One Step Beyond, Shapechange, Summon Monster IX;

10 – Dimensional Lock (Heightened), Mass Teleport (Quickened), Mordenkainen’s Disjunction (Heightened), Simbul’s Spell Sequencer (Persistant) [{Mage Armor (Extended), Shield (Extended)}, Blaise's Iron Bead, Stoneskin];


Contingency (Extended): If Merriss drops below 25% health (26 hit points) to Celcian's monestary.
Teleport


Chain Contingency (Extended): When Merriss feels threatened.
Flight of the Wind (Extended)
Globe of Invulnerability
Oroster's Revenge



Spellbook I: 200 pages (86 pages blank) –

0 – Day Dream, Electric Jolt, Eyes Open, Jolt, Keep Dry, Keep Fresh, Light, Mage Hand, Mending, Minor Ward, Private Conversation, Quick Boost, Ray of Frost, Recent Occupant, Repair Minor Damage, Sample, Tongue of Angels, Tongue of Fiends;

1 – Alarm*, Blissful Sleep*, Bouyancy Net, Cobwebs, Disdain the Divine*, Dorama’s Battle Ward*, Endure Elements*, Enlarge, Erase, Expeditious Retreat, False Strike, Feather Fall, Field of Razors, Identify, Ironguts, Kauper’s Skittish Nerves, Know Protections, Mage Armor, Magic Missile, Magic Weapon, Message, Mount, Obscuring Mist, Pounding Stones, Portal Beacon, Protection from Chaos*, Protection From Evil*, Protection From Good*, Protection From Law*, Protection From Undead*, Ray of Clumsiness, Reduce, Resist Scrying, Resist Touch, Serpent’s Stare, Shield, Shocking Grasp, Spider Climb, Spirit Watch, Stun Ray, Stupor, Summon Monster I, True Strike, Wall of Fog, Wardaway;

Spellbook II: 200 pages (26 pages blank)

2 – Alter Self, Arcane Lock*, Bend Sounds*, Blazing Shield*, Bone Soften, Bull’s Grace, Bull’s Strength, Cat’s Grace, Darkness, Darkvision, Daylight, Death Armor, Detect Thoughts, Distracting Ray, Dolomar’s Force Wave, Dragonhide, Eagle’s Splendor, Endurance, Enkili’s Prank, Ethereal Bolt, Filter, Focus of the Magical Mind, Fox’s Cunning, Gaze Screen, Glitterdust, Icy Hands, Iceshards, Invigorate Item, Knock, Lion’s Charge, Mark of Air, Mark of Earth, Mark of Fire, Mark of Water, Obscure Object, Owl’s Wisdom, Portal Alarm*, Protection from Arrows*, Ray of Dizziness, Ray of Stupidity, Rend the Sovereign Soul, Resist Elements*, Rope Trick, Rune of Darkness, Safe Search, Scry Talk, See Invisibility, Shatter, Shrapnel Globe, Static Veil, Summon Monster II, Summon Swarm, Thief Ward*, Wall of Thought, Web, Whispering Wind, Wizard’s Light;

Spellbook III: 300 pages (40 pages blank)

3 – Amanuensis, Analyze Portal, Arcane Parry, Avoid Planar Effects*, Aura of Peace, Blindsight, Blink, Chains of Binding, Clairaudience/Clairvoyance, Comrade’s Immunity, Dark Mirror, Devil’s Eye, Dispel Magic*, Everlasting Wizard’s Light, Explosive Runes*, Extended Charge, Farspeaker, Fly, Foil Tracer, Force Sphere, Fuse Arms, Gaseous Form, Girralon’s Blessing, Great Knock, Greater Bend Sounds*, Greater Mage Hand, Greater Magic Weapon, Greater Sleep, Grounding, Haste, Hold Person, Improved Alarm*, Jevicca’s Just Reversal, Keen Edge, Leomund’s Tiny Hut, Lightning Bolt, Magic Circle Against Chaos*, Magic Circle Against Evil*, Magic Circle Against Good*, Magic Circle Against Law*, Manaspear, Minor Reflection, Missive Token, Mute, Mystic Regulator, Nondetection, Protection from Elements*, Phantom Steed, Ranged Blindsight, Repair Serious Damage, Reverse Arrows*, Rune of Fire, Rune of Sleep, Sandstorm, Sepia’s Snake Sigil, Scry Retaliation, Sleet Storm, Slow, Stinking Cloud, Summon Monster III, Tongues, Vangal’s Blessing, Wall of Chains, Water Breathing, Weapon of Impact;

Spellbook IV: 300 pages (75 pages blank)

4 – Accelerate Reflexes, Arcane Eye, Attune Form, Detect Scrying, Dimensional Anchor*, Fire Shield, Fire Trap*, Gird the Warrior, Grant, Heroics, Improved Blindsight, Improved Portal Alarm*, Locate Creature, Mass Darkvision, Mass Resist Elements*, Mind Over Matter, Minor Globe of Invulnerability*, Otiluke’s Dispelling Screen*, Persistant Missiles, Polymorph Other, Remove Curse, Remove Resistance, Rune of Poison*, Scramble Portal*, Scrying, Shadow Form of Lyrand, Solid Fog, Spell Wall*, Spelltrap*, Stoneskin*, Summon Monster IV, Supress Lesser, Terole’s Translator, Thief of Spells, Tirumeal’s Energy Spheres, Wall of Chaos, Wall of Evil, Wall of Fire, Wall of Good, Wall of Ice, Wall of Law, Warding Globes, Zone of Respite, Zone of Revelation, Zone of Speed;

Spellbook V: 400 pages (175 pages blank)

5 – Blaise’s Iron Bead*, Clairsentience, Contact Other Plane, Dismissal*, Dolomar’s Limited Liquification, Energy Buffer*, Fabricate, Feeblemind, Flight of the Wind, Ghostform, Lesser Planar Binding, Mana Sink*, Mind Fog, Mordenkainen’s Private Sanctum, Multiplicity, Passwall, Penetrate Resistance, Permenency, Rary's Telepathic Bond, Sending, Simbul’s Spell Matrix, Spell Magnet, Stone Shape, Summon Monster V, Superior Resistance, Telekinesis, Teleport, Teleport Trace, Wall of Force, Wall of Iron, Wall of Stone, Xorn Movement;

Spellbook VI: 500 pages (283 pages blank)

6 – Active Anti-Divination*, Analyze Dweomer, Antimagic Field*, Antimagic Fog*, Cacaphonic Shield, Call of the Saphire, Chain Lightning, Conditional Spell, Contingency, Enforcer II, Gate Seal*, Globe of Invulnerability*, Guards and Wards*, Legend Lore, Lesser Ironguard*, Make Manifest, Mass Haste, Mass True Strike, Mordenkainen’s Lucubration, Oroster’s Revenge*, Planar Binding, Repulsion*, Scry Blast, Seal Portal*, Stone to Flesh, Summon Monster VI, Taldock’s Spell Inhibitor, Teleport Redirect, Translocation Trick, True Seeing;

Spellbook VII: 500 pages (260 pages blank)

7 – Antimagic Aura*, Banishment*, Call of the Diamond, Dispel Antimagic*, Energy Immunity*, Ethereal Jaunt, Force Cage, Greater Ironguard*, Infinite Step, Invulnerability I*, Jevicca’s Fourfold Ostracism, Limited Wish, Mass Fly, Mass Teleport, Meso’s Containment*, Mordenkainen’s Magnificant Mansion, Otiluke’s Greater Dispelling Screen*, Plane Shift, Prismatic Spray, Prohibit Kind, Sequester*, Sever, Simbul’s Spell Sequencer, Spell Barrage, Spell Turning*, Spellmaster, Summon Monster VII, Teleport Without Error, Wall of Eyes, Zajimarn’s Ice Claw Prison;

Spellbook VIII: 500 pages (284 pages blank)

8 – Blackstaff, Chains of Antimagic, Clone, Dimensional Lock*, Discern Location, Etherealness, Greater Planar Binding, Mantle of Egregrious Might, Mass Manifest, Maze, Mind Blank*, Polymorph Any Object, Primal Release, Prismatic Wall*, Protection from Spells*, Rapid Journey, Spellbore*, Strength of Kadum, Summon Monster VIII, Symbol, Time Skip, Transcribe Symbol*, Trap the Soul, Wall of Antimagic*;

Spellbook IX: 500 pages (260 pages blank)

9 – Absorption*, Arcana Form, Astral Projection, Chain Contingency, Duplicate, Elminster’s Effulgent Epuration*, Foresight, Freedom*, Gate, Imprisonment*, Invulnerability III*, Mordenkainen’s Disjunction, One Step Beyond*, Prismatic Helix, Prismatic Sphere, Refuge, Shapechange, Simbul’s Spell Trigger, Summon Monster IX, Teleportation Circle, Temporal Stasis, Two Minds, Wish

*=Abjuration spell
 
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William Masterson
Human Sorcerer16/ArchMage5
Align: N

Str: 11 (11 Base)
Dex: 26 (15 Base, +5 Inherent, +6 magic)
Con: 18 (12 Base, +6 magic)
Int: 18 (16 Base, +2 Inherent)
Wis: 20 (14 Base, +6 magic)
Cha: 34 (18 Base, +5 level, +5 Inherent, +6 magic)

HP: 150 AC: 29 (22 from behind)
Saving Throws:Fort: +16 Ref: +25 Will: +25
Initiative: +8

BAB: 10/5
Melee: +10/5
Ranged: +18/13

Skills:
SpellCraft(+30/24), Concentrate(+28/24), Knowledge:Arcana(+28/24), Spot(+17/12), Diplomacy(+24/12), Scry (+28/24), Alchemy(+28/24)

Feats:
Spell Focus(Enchantment)
Spell Focus(Evocation)
Skill Focus(Spellcraft)
Enlarge Spell(+1)
Extend Spell(+1)
Extra Spell
Maximize Spell(+3)
Persistant Spell(+4)
*Evasion
*Energy Substitution(All)

Epic Feat:
Spell Knowledge

*=Virtual Feat

Languages: Common, Draconic, Celestial, Giant, 1 more

High Arcana(Spell Slot permanently Lost):
Spell Power +1(5th level)
Spell Power +2(7th level)
Spell Power +3(9th level)
Mastery of Elements (8th level)
HASTE Spell-Like Ability (5th lvl + 9th lvl for a lvl 3 6/day)

Special Abilities:
True Seeing
Detect Magic
Polymorphed
No need to breath, Eat, or Drink.
Only require 2 hrs sleep/day
Anyone striking William with a Melee attack takes 1d6+20 each of Electric, Fire, and Acid damage.
Half damage from Fire, Acid, and Electricity if saving throw fails(Or no saving throw allowed), or No damage if save is Sucsessful
(William is constantly sheathed in flames, electric sparks, and sporadic dark flashes)
Damage reduction 10/+5 vs ranged attacks (discharged after having prevented 100 pts of damage)
Immune to Magic Missiles from front
3/4 cover from front(+7 AC, +3 Reflex)
Haste 6/day as a spell-like ability, lasts 21 rounds.

Spells always on (Every day cast)
Mage Armour(lvl 1)
Polymorph Self(Lvl 4)
Persistant Protection from Arrows (Lvl 6)
Persistant Shield (Lvl 5)
3 Persistant Fire Shields(Warm, Shocking, Acid) (3 Lvl 8s)

Spells/Day(Not Used): 6/8/9/9/8/5/7/7/4/5
Spells Known: 9/5/5/4/4/4/3/3/3/5 (bonus: 2 lvl 9 for Spell Knowledge, 1 lvl X for Extra Spell)
Spell Save DC: 28/29/30/31/32/33/34/35/36/37
Evoc/Encht DC: 30/31/32/33/34/35/36/37/38/39

*=Save throw type

0 Level:
Open/Close(Tr)
Mending(Tr)
Mage Hand(Tr)
Read Magic(Uni)
Ghost Sound(Ilus)
Daze(En) *WILL negates*
Detect Poison(Div)
Dancing lights(Ilus)
Arcane Mark(uni)

1st Level:
Ventriloquism(Illus)
Shield(Abj)
Mage Armour(Con)
Magic Missile(Ev)
True Strike(Div)

2nd Level:
Web(Con) *Reflex negates*
Knock(Trans)
Rope Trick(trans)
Spectral Hand(Nec)
Protection From Arrows(Abj)

3rd Level:
Flame Arrow(Cn)*Reflex half*
Vampiric Touch(Ev)
Fireball (Ev)*Reflex half)
Haste(trans)

4th Level:
Polymoph Self(Trans)
Fire Shield(Ev)
Charm Monster(En)*Will negates*
Emotion(En)*Will negates*

5th Level:
Wall of Stone(Con)
Teleport(Tr)
Hold Monster(En)*Will negates*
Cone of Cold(Ev)*Reflex Half*

6th Level:
Disintegrate(Tran)*Fort Partial*
Ottilukes Freezing Sphere(Ev)*Reflex Half for Globe*
Greater Dispelling(Abj)

7th Level:
Greater Scrying(Div)
Delayed Blast Fireball(Ev)*Reflex Half*
Mordenkainens Sword (Trans)

8th Level:
Mass Charm(En)*Will negates*
Ottilukes Telikinetic Sphere(Ev)*Reflex Negates*
Maze (Conj)

9th Level:
Time Stop(Tran)
Meteor Swarm(Ev)*Reflex Half*
ShapeChange(Trans)
Dominate Monster(En)
Wish (Univ)

Misc Money Spent:
Read a Tome of Leadership and Influence +5(137,500), Manual of Quickness of Action +5(137,500),
and a Tome of Clear Thought +2(55,000)

Equipment:
*Intelligent Circlet of Wisdom+6 And Disguise(95,000)
Cloak of Charisma+6/Resistance+4(86,000)
Ring of Invisibility/Sustenance(25,000)
Ring of Telekinesis/Ram(92,200)
Belt of Constitution+6(36,000)
Boots of Swiftness(256,000)
Gloves of Storing(4,400)
LEFT GLOVE: Wand of Protection From Elements
RIGHT GLOVE: Rod of Absorption
Rod of Absorption(50 charges)(50,000)
2 Bottles of Wine(20)
Small Silver Mirror(20)
Finely wrought Silver Mirror (1,000 GP)
Jade Circlet (1,500 GP)
Bag of Holding 3 (7,400)

8,440 GP

*=Intelligent Circlet of Wisdom: (Also works as Hat of Disguise)
Speech, Telepathy, Int: 18 Wis: 16 Cha: 12 Alignment: LG
Languages: Common, Gnome, Goblin, Halfling, Terran
Primary Abilities: Wielder doesn't need to breath, Detect Magic At Will, Wielder has Evasion
Extraordinary Ability: True Seeing at will
EGO: 20

Familiar: Nevmor (Weasel, rests on shoulder or in pack)
HD: 21d8 HP: 75 AC: 25
INT: 16, Saves: Fort: +6, Ref: +8, Will: +15
Alertness, Improved Evasion, Share Spells, Empathic Link, Touch, Speak with master, Speak with
animals of its type, Spell Resistance(26), Scry on Familiar, Familiar Spell(Teleport)
 
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Rask Delvedeep
Dwarven Male
Barbarian 17/Fighter 4
Chaotic Good
Age: 72
Height: 4' 11"
Weight: 274 lbs
Eyes: sapphire
Hair: Dark Brown

STR: 18/27 natural [+8] (+4 level points +5 tome) +6 item. Total: 33 [+11]
DEX: 14/19 natural [+4] (+5 Tome) +6 item. Total: 24 [+7]
CON: 16/23 [+6] (+2 racial modifier +5 Tome) +6 item. Total: 29 [+9]
INT: 14 [+2] (13+1 level point)
WIS: 12 [+1]
CHR: 10 [+0] (12 -2 racial modifier)

AC: 34 (touch: 19, Flat: 30) [all modifiers already added in]
HP: 308 normal (+42 from item) TOTAL: 350
INIT: +11 [all modifiers added in]
BAB: +22/+18/+12/+8
FORT: +23 [all modifiers added in]
REF: +13 [all modifiers added in]
WILL: +10 [all modifiers added in]

Attacks:
Throwing axe: +31/+26/+21/+16
Damage: d6+11

Logbow: +27/+22/+17/+12
Damage: d8

My greatsword: +37/+32/+27/+22
Damage: 2d6+1d10 (frost)+21 (add 2d6 more damage against evil things)

Skills: (ranks)
Bluff +7 (7)
Climb +16 (7) [all modifiers added in]
Intimidate +16 (15)
Jump +16 (7) [all modifiers added in]
Knowledge [nature] +10 (8)
Listen +14 (13)
Speak [Elven]
Literacy
Search +14 (9) [all modifiers added in]
spot +15 (14)
Swim +15 (6) [all modifiers added in]
Wilderness lore +11 (10)

Feats:
Improved Crit: Great Sword
Power attack
Cleave
Great Cleave
quick draw
track
weapon focus: Great Sword
blind-fight
sunder
improved initiative
EPIC: Dire Charge

Important class features:
Light, Medium, and Heavy armor proficiency
shield proficiency
Weapon Specialization: Great Sword
greater rage 5x/day
Fast movement
Damage reduction (3)
Uncanny Dodge

Languages:
Common
Dwarven
Goblin
Undercommon
Elven

Equipment:
+5 Mitheral Breastplate (light armor, DEX mod +5, armor check -1) Enhanced with Ghost touch, Ease and Light Frotification [104,350gp] [ghost touch= armor will add to touch AC vs. undead/etherial attacks/Ease= can sleep in armor without fatigue/Lt. Fort= 25% chance to stop "back stab" extra damage.]
Mask of Fangs [30,000 gp] (from Savage Species. Can enthrall 12 hd or lower animals)
+5 Bracers of natural armor [50,000gp]
+5 ring of protection [50,000gp]
+5 tome of STR [137,500gp]
+5 tome of DEX [137,500gp]
+5 tome of CON [137,500gp]
Boots of striding and springing [12,000gp]
Ring of Major Electricity resistance [24,000gp] (first 30 pints of electrical damage taken per round is negated)
Keen, Holy, +5 Greatsword of shocking burst [112,000gp]
Goggles of Following [2000gp] (+2 to tracking)
Amulet of health (+6 con)
belt of giant strength (+6 strength)
Gloves of Dexterity (+6 Dex)
2 heward's Handy Haversack
Bedroll
5 sunrods
flint and steel
grappling hook
100' of silk rope
10 days of rations
2 waterskins
2 whetstones
spyglass
2 gallons of Ale
loaf of bread
bottle of fine wine
light horse
10 days of animal feed
20 arrows
longbow
2 saddlebags
winter blanket
tent
2 throwing axes

PP: 9,040
GP: 471
SP: 33
CP: 13
 
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