Dark Dragon
Explorer
Two of my campaigns are now at epic levels (the PCs are at level 19 to 20). After some encounters, I wondered about the low CRs of some epic monsters.
Two examples:
1) One party (a half-elf ftr4/clr12/dis3, human pal15/clr4, elf wiz15/mao4, irda wiz14/acm5, centaur drd18/dis1), well equipped and prepared for battle (but after a tough fight) is confronted with a white slaad (CR 21, ELH) and a wizard CL 17 (with almost no spells left). Nearly all spells cast by the party wizards have no or little effect (due to high SR and/or good saves, and decent fast healing ability). In melee combat, the slaad annihilated a summoned huge earth elemental as well as a summoned, animal growthed T-Rex within a few rounds, before knocking the paladin unconcious and nearly killing the druid with chaotic wounds (another special abilty, every hit of the slaad may cause additional "chaotic" damage, some d4s for some rounds, IIRC).
The party survived (but the paladin was killed), because the slaad failed a Fort save (I rolled a 1) against a Polymorph any Object.
2) I developed an encounter where the party should fight off a sirrush (CR 24, IIRC). The party consists of a mnk17/shou disciple 2, a clr17/hie2, a rog9/ftr6/dws5, a pal11/clr2/hospitaler 6, a rgr13/dws7 and a bbn1/ftr2/rgr1/drd8/shi8 (no arcane caster! About some class levels I'm not 100% sure, I don't have the stats at hand. All PCs were build with the 32-point-method). I planned to give the party the chance to prepare an ambush, but with little option to retreat to higher ground (to avoid a boring combat with firing archers and watching melee fighters....). Then I re-checked the sirrush's stats (stunning roar at an insane DC, an AC that can be penetrated only with Hunter's Mercy cast again and again, fast healing 20!, lots of attacks, power attack, DR 10 or 15/epic, nearly 900 hps, high SR, good saves...) and concluded to cancel that fight.
After all, it seems that a party and its epic foe should be of an almost equal level.
Did you make similar observations? Any ideas to handle epic fights properly?
Two examples:
1) One party (a half-elf ftr4/clr12/dis3, human pal15/clr4, elf wiz15/mao4, irda wiz14/acm5, centaur drd18/dis1), well equipped and prepared for battle (but after a tough fight) is confronted with a white slaad (CR 21, ELH) and a wizard CL 17 (with almost no spells left). Nearly all spells cast by the party wizards have no or little effect (due to high SR and/or good saves, and decent fast healing ability). In melee combat, the slaad annihilated a summoned huge earth elemental as well as a summoned, animal growthed T-Rex within a few rounds, before knocking the paladin unconcious and nearly killing the druid with chaotic wounds (another special abilty, every hit of the slaad may cause additional "chaotic" damage, some d4s for some rounds, IIRC).
The party survived (but the paladin was killed), because the slaad failed a Fort save (I rolled a 1) against a Polymorph any Object.
2) I developed an encounter where the party should fight off a sirrush (CR 24, IIRC). The party consists of a mnk17/shou disciple 2, a clr17/hie2, a rog9/ftr6/dws5, a pal11/clr2/hospitaler 6, a rgr13/dws7 and a bbn1/ftr2/rgr1/drd8/shi8 (no arcane caster! About some class levels I'm not 100% sure, I don't have the stats at hand. All PCs were build with the 32-point-method). I planned to give the party the chance to prepare an ambush, but with little option to retreat to higher ground (to avoid a boring combat with firing archers and watching melee fighters....). Then I re-checked the sirrush's stats (stunning roar at an insane DC, an AC that can be penetrated only with Hunter's Mercy cast again and again, fast healing 20!, lots of attacks, power attack, DR 10 or 15/epic, nearly 900 hps, high SR, good saves...) and concluded to cancel that fight.
After all, it seems that a party and its epic foe should be of an almost equal level.
Did you make similar observations? Any ideas to handle epic fights properly?