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[Epic D&D] Forgiveness is Divine (Full Again)
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<blockquote data-quote="Wrahn" data-source="post: 1026712" data-attributes="member: 9191"><p>I have read the description, it is a misunderstanding of what a Tiefling is (or rather has to be) A tiefling is listed as usually evil, just like Elves are listed as Chaotic Good. The concept was someone who had choosen to serve rather than "born" into service. (and NG, btw) If this is different in your game or it serves as a problem, I certainly will change (it isn't too big of change) in any case here is the "first draft" of the character.</p><p></p><p>Blaine Farseeker; Male Teifling; Rog3/Wiz5/Lor6/Arc10; ECL 25; Medium sized Outsider; HD 3d6+5d4+6d4+10d4+216=318; Init +8; Spd 60; AC 42 (+8 Dex, +5 Natural, +8 Armor, +5 Deflection,+4 haste, +2 Shield); touch 27; Flat footed 25; Melee Heavy Mace +21/+16 (1d8+6); Ranged +1 Frost Holy Mighty (+2strength) composite short bow +23/+18 (1d6 +1d6 frost +2d6 Holy +3); SA Spells, darkness 1/day, Impromptu sneak attack 2/day SQ Ranged Legerdemain 3/day, Lore (+17), Uncanny Dodge (dex to AC), Secret (+1 to attack), Secret (+1 to fortitude save), Secret (bonus feat), Great Lore, Darkvision 60ft, Cold Resistance 5 (30), Electrical Resistance 5 (30), Fire Resistance 5 (30) Acid Resistance (30) Sonic Resistance (30); AL NG SV Fort +24, Ref +28, Will +29; Str 23, Dex 27, Con 28, Int 32, Wis 21, Cha 21.</p><p>Skills and Feats</p><p>Appraise[6] 18, Balance[3] 14, Bluff[10] 18, Climb[3] 10, Concentration[27] 37, Craft: Drawing [7]19, Decipher Script[7]19, Diplomacy [10]20, Disable Device [7]19, Disguise[4]10, Escape Artist [7]16, Gather Information[27]33, Hide[22]33 , Jump [3]20, KS: Arcana [27]42, KS: Planes [11]23, Listen [22]30, Move Silently [22]31, Open Locks [6]15, Pick Pockets [3]14, Profession: Teacher [14]20, Scry [27]39, Search [22]34, Sense Motive [16]22, Spot [22]30, Spellcraft [27]39, Swim [3]10, Tumble [6]15, Use Magic Device[27]331. Spellcasting Prodigy (FRCS pg 38), Empower Spell, Scribe Scroll, Skill Focus (KS: Arcana), Energy Substitution: Sonic (T&B pg 40), Craft Wondrous Item, Lace Spell: Holy (BoEM1 pg6)</p><p>Chain Spell, Craft Staff, Master Staff (epic), Spell Penetration, Spell Stowaway: Time Stop (epic)</p><p>Possessions:</p><p></p><p>Manual of Bodily Health +5 (self made 25,500 xp) 6,250</p><p>Manual of Gainful Exercise +5 137,500</p><p>Manual of Quickness in Action +5 137,500</p><p>Tome of Clear Thought +5 137,500</p><p>Tome of Understanding +5 137,500</p><p>Tome of Leadership and Influence +5 137,500 </p><p></p><p>Crown of Fallen Heroes: +6 Enhancement bonus to all Stats 198,000</p><p>(36,000 for first, 72,000 for the other, self made 15,840 xp)</p><p>Portable Hole (Self made 560 xp) 7,000</p><p>Book Rod (BoEM1 pg 30) 32,000</p><p>Staff of Power (50 Charges) 200,000</p><p>Staff of Healing (50 Charges) 33,000</p><p>Staff of Life (50 Charges) 130,000</p><p>Staff of Divine Empowerment (50 Charges) 75,000</p><p>(Persistent Holy Power (20th level) 2 changes, Persistent Divine Favor (20th level) 2 charges)</p><p>Belt of Natural Armor +5 50,000</p><p>Cloak of Resistance +5 (Self made 2000 xp) 25,000</p><p>Ring of Major Elemental Resistance and Protection +5 98,000</p><p>Stone of Good Luck 10,000</p><p>Bracers of Armor +8 (self Mage 2560 xp) 32,000</p><p>Pale Green Prism Ioun Stone (Self Made 800xp) 10,000</p><p>Mithral Buckler +1 of Speed and Heavy Fortification 82,165</p><p>Amulet of the Arcanist (BoEM pg 33, Self Made 2,000xp) 25,000</p><p>Boots of Striding and Springing (self made 100xp) 1,250</p><p>Mirror of Mental Prowess 175,000</p><p>Gem of Seeing (Self made 3,000xp) 37,500</p><p>Mighty Composite Holy Frost Shortbow +1 (strength +2) 32,52Scrolls, 10 of each level (see spell book) 131,250</p><p>Spell Component Pouch 5</p><p>Diamond dust x20 castings of Stoneskin worth 5,000</p><p>Jade Circlet 1,500</p><p>Scholars Outfit 5</p><p>Travelers Outfit 1</p><p>Theives Tools, Masterwork 100</p><p>Backpack 2</p><p>7 days trail Rations 4</p><p>500 arrows 25</p><p>Masterwork Heavy Mace 312</p><p>Excess Money 14,631</p><p></p><p>Spellbook:</p><p></p><p>1. Magic Missile, Shield, Endure Elements, True Strike, Identify, Ray of Enfeeblement, Charm Person, Comprehend Languages, Protection from Evil, Alarm, Object Lore Sight (BoEM2 pg 49), Mage Armor</p><p></p><p>2. Web, See Invisible, Blur, Alter Self, Bull’s Strength, Cat’s Grace, Endurance, Detect Thoughts, Daylight, Misdirection, Create Magic Tattoo (FRCS pg 68), Familiar Pocket (T&B pg 88)</p><p></p><p>3. Fireball, Lightning Bolt, Haste, Hold Person, Tongues, Clairsaudience/Clairvoyance, Displacement, Fly, Greater Magic Weapon, Slow, Missive Token (BoEM2 pg48), Mind Raid (R&R pg92), Veil of Lust (R&R2 pg146), Dispel Magic</p><p></p><p>4. Dimensional Anchor, Stoneskin, Polymorph Self, Polymorph Other, Fear, Confusion, Improved Invisibility, Enervation, Charm Monster, Remove Curse, Zone of Speed (BoEM pg28), Earth Reaver (SS pg65), Enhanced Senses (R&R2 pg112), Greater Magic Flow (BoEM pg20)</p><p></p><p>5. Wall of Iron, Dominate Person, Wall of Force, Passwall, Teleport, Permancy, Cloudkill, Contact Other Plane, Cone of Cold, Telekinesis, Magic Jar, Ghost form (T&B pg90)</p><p></p><p>6. Chain Lighting, Contingency, Antimagic Sphere, Analyze Dweomer, Legend Lore, Repulsion, Mass Haste, Flesh to Stone, Stone to Flesh, Disintegration, Sudden Wave (BoEM pg52), Eyebite, Greater Dispelling</p><p></p><p>7. Forcecage, Limited Wish, Delayed Blast Fireball, Finger of Death, Mordenkainen’s Magnificent Mansion, Spell Turning, Banishment, Planeshift, Teleport without Error, Shadow Walk</p><p></p><p>8. Mind Blank, Maze, Discern Location, Horrid Wilting, Polymorph Any Object, Mark of Death (BoEM pg22), Clone, Dimensional Lock (T&B pg86), Strength of Kadum (R&R pg117), Mass Charm, Summon Monster VIII, Elemental Kiss (R&R2 pg110)</p><p></p><p>9. Timestop, Wish, Shapechange, Gate, Meteor Swarm, Absorption (T&B pg85), Squamous Pulse (BoEM2 pg51), Magma Burst (BoEM pg22), Imprisonment, Power Word: Kill, Wail of the Banshee, Astral Projection, Dominate Monster, Monster Summoning IX</p><p></p><p>Spells:</p><p></p><p>Base Spell DC: 24 (26 vs. Evil)</p><p>4 / 7 / 7 / 7 / 7 / 6 / 6 / 6 / 5</p><p></p><p>0. Detect Magic, Read Magic, Prestidigitation, Detect Magic</p><p>1. Magic Missile x3, Protection from Evil, Ray of Enfeeblement, Charm Person, Empty</p><p>2. Web, Alter Self, Detect Thoughts, Create Magic Tattoo, Familiar Pocket, Daylight, Empty</p><p>3. Sonic Substituted Fireball, Fly, Dispel Magic, Slow, Displacement, Sonic Substituted Lightning Bolt, Empty</p><p>4. Polymorph Other, Improved Invisibility, Enervation, Zone Of Speed, Enhanced Senses, Dimensional Anchor, Empty</p><p>5. Ghostform, Teleport, Sonic Substituted Cone of Cold, Wall of Iron, Passwall, Empty</p><p>6. Antimagic Sphere, Repulsion, Flesh to Stone, Disintegrate, Eyebite, Empty</p><p>7. Forcecage, Delayed Blast Fireball, Spell Turning, , Finger of Death, Chained Greater Magic Weapon, Empty</p><p>8. Mind Blank, Horrid Wilting x2, Mark of Death, Maze, Empty</p><p>9. Shapechange, Gate, Timestop, Dominate Monster, Empty</p><p></p><p>Note: Has left one slot empty at each level (marked as empty) for situational spells (15 minutes to memorize)</p><p></p><p>BoEM= Book of Eldritch Might</p><p>BoEM2= Book of Eldritch Might 2</p><p>R&R= Relics and Rituals</p><p>R&R2= Relics and Rituals 2</p><p>T&M= Tome and Blood</p><p>FRCS= Forgotten Realms Campaign Setting</p></blockquote><p></p>
[QUOTE="Wrahn, post: 1026712, member: 9191"] I have read the description, it is a misunderstanding of what a Tiefling is (or rather has to be) A tiefling is listed as usually evil, just like Elves are listed as Chaotic Good. The concept was someone who had choosen to serve rather than "born" into service. (and NG, btw) If this is different in your game or it serves as a problem, I certainly will change (it isn't too big of change) in any case here is the "first draft" of the character. Blaine Farseeker; Male Teifling; Rog3/Wiz5/Lor6/Arc10; ECL 25; Medium sized Outsider; HD 3d6+5d4+6d4+10d4+216=318; Init +8; Spd 60; AC 42 (+8 Dex, +5 Natural, +8 Armor, +5 Deflection,+4 haste, +2 Shield); touch 27; Flat footed 25; Melee Heavy Mace +21/+16 (1d8+6); Ranged +1 Frost Holy Mighty (+2strength) composite short bow +23/+18 (1d6 +1d6 frost +2d6 Holy +3); SA Spells, darkness 1/day, Impromptu sneak attack 2/day SQ Ranged Legerdemain 3/day, Lore (+17), Uncanny Dodge (dex to AC), Secret (+1 to attack), Secret (+1 to fortitude save), Secret (bonus feat), Great Lore, Darkvision 60ft, Cold Resistance 5 (30), Electrical Resistance 5 (30), Fire Resistance 5 (30) Acid Resistance (30) Sonic Resistance (30); AL NG SV Fort +24, Ref +28, Will +29; Str 23, Dex 27, Con 28, Int 32, Wis 21, Cha 21. Skills and Feats Appraise[6] 18, Balance[3] 14, Bluff[10] 18, Climb[3] 10, Concentration[27] 37, Craft: Drawing [7]19, Decipher Script[7]19, Diplomacy [10]20, Disable Device [7]19, Disguise[4]10, Escape Artist [7]16, Gather Information[27]33, Hide[22]33 , Jump [3]20, KS: Arcana [27]42, KS: Planes [11]23, Listen [22]30, Move Silently [22]31, Open Locks [6]15, Pick Pockets [3]14, Profession: Teacher [14]20, Scry [27]39, Search [22]34, Sense Motive [16]22, Spot [22]30, Spellcraft [27]39, Swim [3]10, Tumble [6]15, Use Magic Device[27]331. Spellcasting Prodigy (FRCS pg 38), Empower Spell, Scribe Scroll, Skill Focus (KS: Arcana), Energy Substitution: Sonic (T&B pg 40), Craft Wondrous Item, Lace Spell: Holy (BoEM1 pg6) Chain Spell, Craft Staff, Master Staff (epic), Spell Penetration, Spell Stowaway: Time Stop (epic) Possessions: Manual of Bodily Health +5 (self made 25,500 xp) 6,250 Manual of Gainful Exercise +5 137,500 Manual of Quickness in Action +5 137,500 Tome of Clear Thought +5 137,500 Tome of Understanding +5 137,500 Tome of Leadership and Influence +5 137,500 Crown of Fallen Heroes: +6 Enhancement bonus to all Stats 198,000 (36,000 for first, 72,000 for the other, self made 15,840 xp) Portable Hole (Self made 560 xp) 7,000 Book Rod (BoEM1 pg 30) 32,000 Staff of Power (50 Charges) 200,000 Staff of Healing (50 Charges) 33,000 Staff of Life (50 Charges) 130,000 Staff of Divine Empowerment (50 Charges) 75,000 (Persistent Holy Power (20th level) 2 changes, Persistent Divine Favor (20th level) 2 charges) Belt of Natural Armor +5 50,000 Cloak of Resistance +5 (Self made 2000 xp) 25,000 Ring of Major Elemental Resistance and Protection +5 98,000 Stone of Good Luck 10,000 Bracers of Armor +8 (self Mage 2560 xp) 32,000 Pale Green Prism Ioun Stone (Self Made 800xp) 10,000 Mithral Buckler +1 of Speed and Heavy Fortification 82,165 Amulet of the Arcanist (BoEM pg 33, Self Made 2,000xp) 25,000 Boots of Striding and Springing (self made 100xp) 1,250 Mirror of Mental Prowess 175,000 Gem of Seeing (Self made 3,000xp) 37,500 Mighty Composite Holy Frost Shortbow +1 (strength +2) 32,52Scrolls, 10 of each level (see spell book) 131,250 Spell Component Pouch 5 Diamond dust x20 castings of Stoneskin worth 5,000 Jade Circlet 1,500 Scholars Outfit 5 Travelers Outfit 1 Theives Tools, Masterwork 100 Backpack 2 7 days trail Rations 4 500 arrows 25 Masterwork Heavy Mace 312 Excess Money 14,631 Spellbook: 1. Magic Missile, Shield, Endure Elements, True Strike, Identify, Ray of Enfeeblement, Charm Person, Comprehend Languages, Protection from Evil, Alarm, Object Lore Sight (BoEM2 pg 49), Mage Armor 2. Web, See Invisible, Blur, Alter Self, Bull’s Strength, Cat’s Grace, Endurance, Detect Thoughts, Daylight, Misdirection, Create Magic Tattoo (FRCS pg 68), Familiar Pocket (T&B pg 88) 3. Fireball, Lightning Bolt, Haste, Hold Person, Tongues, Clairsaudience/Clairvoyance, Displacement, Fly, Greater Magic Weapon, Slow, Missive Token (BoEM2 pg48), Mind Raid (R&R pg92), Veil of Lust (R&R2 pg146), Dispel Magic 4. Dimensional Anchor, Stoneskin, Polymorph Self, Polymorph Other, Fear, Confusion, Improved Invisibility, Enervation, Charm Monster, Remove Curse, Zone of Speed (BoEM pg28), Earth Reaver (SS pg65), Enhanced Senses (R&R2 pg112), Greater Magic Flow (BoEM pg20) 5. Wall of Iron, Dominate Person, Wall of Force, Passwall, Teleport, Permancy, Cloudkill, Contact Other Plane, Cone of Cold, Telekinesis, Magic Jar, Ghost form (T&B pg90) 6. Chain Lighting, Contingency, Antimagic Sphere, Analyze Dweomer, Legend Lore, Repulsion, Mass Haste, Flesh to Stone, Stone to Flesh, Disintegration, Sudden Wave (BoEM pg52), Eyebite, Greater Dispelling 7. Forcecage, Limited Wish, Delayed Blast Fireball, Finger of Death, Mordenkainen’s Magnificent Mansion, Spell Turning, Banishment, Planeshift, Teleport without Error, Shadow Walk 8. Mind Blank, Maze, Discern Location, Horrid Wilting, Polymorph Any Object, Mark of Death (BoEM pg22), Clone, Dimensional Lock (T&B pg86), Strength of Kadum (R&R pg117), Mass Charm, Summon Monster VIII, Elemental Kiss (R&R2 pg110) 9. Timestop, Wish, Shapechange, Gate, Meteor Swarm, Absorption (T&B pg85), Squamous Pulse (BoEM2 pg51), Magma Burst (BoEM pg22), Imprisonment, Power Word: Kill, Wail of the Banshee, Astral Projection, Dominate Monster, Monster Summoning IX Spells: Base Spell DC: 24 (26 vs. Evil) 4 / 7 / 7 / 7 / 7 / 6 / 6 / 6 / 5 0. Detect Magic, Read Magic, Prestidigitation, Detect Magic 1. Magic Missile x3, Protection from Evil, Ray of Enfeeblement, Charm Person, Empty 2. Web, Alter Self, Detect Thoughts, Create Magic Tattoo, Familiar Pocket, Daylight, Empty 3. Sonic Substituted Fireball, Fly, Dispel Magic, Slow, Displacement, Sonic Substituted Lightning Bolt, Empty 4. Polymorph Other, Improved Invisibility, Enervation, Zone Of Speed, Enhanced Senses, Dimensional Anchor, Empty 5. Ghostform, Teleport, Sonic Substituted Cone of Cold, Wall of Iron, Passwall, Empty 6. Antimagic Sphere, Repulsion, Flesh to Stone, Disintegrate, Eyebite, Empty 7. Forcecage, Delayed Blast Fireball, Spell Turning, , Finger of Death, Chained Greater Magic Weapon, Empty 8. Mind Blank, Horrid Wilting x2, Mark of Death, Maze, Empty 9. Shapechange, Gate, Timestop, Dominate Monster, Empty Note: Has left one slot empty at each level (marked as empty) for situational spells (15 minutes to memorize) BoEM= Book of Eldritch Might BoEM2= Book of Eldritch Might 2 R&R= Relics and Rituals R&R2= Relics and Rituals 2 T&M= Tome and Blood FRCS= Forgotten Realms Campaign Setting [/QUOTE]
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[Epic D&D] Forgiveness is Divine (Full Again)
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