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[Epic D&D] Peace No More (Full-Again)
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<blockquote data-quote="Thels" data-source="post: 1188840" data-attributes="member: 12176"><p>[code]Character Name: Alicia Snowflake</p><p>Player Name: Thels</p><p>Dungeon Master: Jemal</p><p>Race&Gender: Wood Elf Female</p><p>Class&Level: Fighter6/Sorceror6/Arcane Archer10/Eldritch Knight10</p><p>Alignment: Neutral Good</p><p>Deity: Corellon Larethian</p><p>Size: Medium</p><p>Age: 201</p><p>Height: 4'7"</p><p>Weight: 84lb</p><p>Skin: Fair White</p><p>Eyes: Large Blue</p><p>Hair: Long Blond</p><p></p><p> Base Race Level Age Inher Items Final</p><p>Strength: 18 +2 -1 +5 +6 30 (+10)</p><p>Dexterity: 18 +2 -1 +5 +6 30 (+10)</p><p>Constitution: 8 -2 -1 +5 +6 18 ( +4)</p><p>Intelligence: 8 -2 +1 +5 +6 20 ( +5)</p><p>Wisdom: 8 +1 +5 +6 22 ( +6)</p><p>Charisma: 18 +8 +1 +5 +6 38 (+14)</p><p> +1 Competence, +1 Luck Bonus to all Ability Checks</p><p></p><p>Fortitude Save: +32 (+15 Base, +6 Epic, + 4 Con, +5 Resistance, +1 Competence, +1 Luck)</p><p>Reflex Save: +32 (+ 9 Base, +6 Epic, +10 Dex, +5 Resistance, +1 Competence, +1 Luck)</p><p>Will Save: +28 (+ 9 Base, +6 Epic, + 6 Wis, +5 Resistance, +1 Competence, +1 Luck)</p><p> +2 Racial Bonus against all Enchantment spells and effects</p><p></p><p>Melee Attack: +33/+28/+23/+18 (+17/+12/+7/+2 Base, +6 Epic, +10 Str)</p><p>Ranged Attack: +33/+28/+23/+18 (+17/+12/+7/+2 Base, +6 Epic, +10 Dex)</p><p>Initiative: +14 (+ 4 Feat, +10 Dex)</p><p>Spell Resist: +40 (+40 Item)</p><p></p><p>Max Weight: 533 (Light), 1066 (Medium), 1600 (Heavy)</p><p> 1600 (Over head), 3200 (Off ground), 8000 (Push or drag)</p><p>Movement Speed: 30/x4 (Light), 20/x4 (Medium), 20/x3 (Heavy)</p><p></p><p>Armor Class: 39 (+8 Armor, +10 Dex, +5 Natural Armor, +5 Deflection, +1 Insight)</p><p>Hit Points: 291 (of 291)</p><p>Experience: 512000 (need 528000)</p><p></p><p>Languages: 2 (2 Racial)</p><p>Common</p><p>Elven</p><p></p><p>Skills: 88 (4/level)</p><p>Bluff +18 (+ 0 Ranks, +14 Cha, +3 Competence, +1 Luck)</p><p>Diplomacy +18 (+ 0 Ranks, +14 Cha, +3 Competence, +1 Luck)</p><p>Disguise +18 (+ 0 Ranks, +14 Cha, +3 Competence, +1 Luck)</p><p>Gather Info +18 (+ 0 Ranks, +14 Cha, +3 Competence, +1 Luck)</p><p>Handle Animal +23 (+ 5 Ranks, +14 Cha, +3 Competence, +1 Luck)</p><p>Hide +16 (+ 0 Ranks, +10 Dex, +5 Competence, +1 Luck)</p><p>Intimidate +18 (+ 0 Ranks, +14 Cha, +3 Competence, +1 Luck)</p><p>Listen +19 (+ 7 Ranks, +6 Wis, +1 Competence, +1 Luck, +2 Race, +2 Feat)</p><p>Move Silently +16 (+ 0 Ranks, +10 Dex, +5 Competence, +1 Luck)</p><p>Perform +18 (+ 0 Ranks, +14 Cha, +3 Competence, +1 Luck)</p><p>Ride +21 (+ 7 Ranks, +10 Dex, +1 Competence, +1 Luck, +2 Synergy)</p><p>Spellcraft +41 (+34 Ranks, +5 Int, +1 Competence, +1 Luck)</p><p>Spot +56 (+35 Ranks, +6 Wis, +10 Competence, +1 Luck, +2 Race, +2 Feat)</p><p> +59 in daylight thanks to Familiar</p><p>Search +18 (+ 0 Ranks, +5 Int, +10 Competence, +1 Luck, +2 Race)</p><p> +1 Competence, +1 Luck Bonus to all other Skill Checks</p><p></p><p>Race Abilities:</p><p>Immunity to Sleep Spells and Effects</p><p>Lowlight Vision</p><p>Weapon Proficiency: Longsword, Rapier, all Bows</p><p>Detect Secret Doors</p><p></p><p>Class Abilities:</p><p>Armor Proficiency: All</p><p>Shield Proficiency: All</p><p>Weapon Proficiency: All Simple and Martial</p><p>Summon Familiar</p><p>Enhance Arrow: +5</p><p>Imbue Arrow</p><p>Seeker Arrow 1/day</p><p>Phase Arrow 1/day</p><p>Hail of Arrows 1/day</p><p>Arrow of Death</p><p></p><p>Basic Feats:</p><p>Far Shot</p><p>Precise Shot</p><p>Rapid Shot</p><p>Improved Precise Shot</p><p>Manyshot</p><p>Leadership</p><p>Eschew Materials</p><p></p><p>Bonus Feats:</p><p>Point Blank Shot</p><p>Improved Critical: Longbow</p><p>Improved Initiative</p><p>Weapon Focus: Longbow</p><p>Weapon Specialization: Longbow</p><p></p><p>Epic Feats:</p><p>Distant Shot</p><p>Epic Leadership</p><p>Epic Weapon Focus: Longbow</p><p>Epic Weapon Specialization: Longbow</p><p></p><p>Spells Known: 9/5/5/4/4/4/3/2</p><p>Spells per Day: 6/16/16/15/15/9/9/6</p><p></p><p>Cantrips:</p><p>Acid Splash: Orb deals 1d3 acid damage.</p><p>Detect Poison: Detects poison in one creature or small object.</p><p>Detect Magic: Detects spells and magic items within 60 ft.</p><p>Read Magic: Read scrolls and spellbooks.</p><p>Light: Object shines like a torch.</p><p>Disrupt Undead: Deals 1d6 damage to one undead.</p><p>Mage Hand: 5-pound telekinesis.</p><p>Open/Close: Opens or closes small or light things.</p><p>Prestidigitation: Performs minor tricks.</p><p></p><p>1st Level Spells:</p><p>Shield: Invisible disc gives +4 to AC, blocks magic missiles.</p><p>Identify: Determines properties of magic item.</p><p>True Strike: +20 on your next attack roll.</p><p>Charm Person: Makes one person your friend.</p><p>Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).</p><p></p><p>2nd Level Spells:</p><p>Acid Arrow: Ranged touch attack; 2d4 damage for 1 round +1 round/three levels.</p><p>Web: Fills 20-ft.-radius spread with sticky spiderwebs.</p><p>See Invisibility: Reveals invisible creatures or objects.</p><p>Invisibility: Subject is invisible for 1 min./level or until it attacks.</p><p>Darkvision: See 60 ft. in total darkness.</p><p></p><p>3rd Level Spells:</p><p>Arcane Sight: Magical auras become visible to you.</p><p>Fireball: 1d6 damage per level, 20-ft. radius.</p><p>Fly: Subject flies at speed of 60 ft.</p><p>Phantom Steed: Magic horse appears for 1 hour/level.</p><p></p><p>4th Level Spells:</p><p>Secure Shelter: Creates sturdy cottage.</p><p>Locate Creature: Indicates direction to familiar creature.</p><p>Charm Monster: Makes monster believe it is your ally.</p><p>Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across.</p><p></p><p>5th Level Spells:</p><p>Cloudkill: Kills 3 HD or less; 4-6 HD save or die, 6+ HD take Con damage.</p><p>Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification.</p><p>Hold Monster: As hold person, but any creature.</p><p>Cone of Cold: 1d6/level cold damage.</p><p></p><p>6th Level Spells:</p><p>Greater Dispel Magic: As dispel magic, but +20 on check.</p><p>Greater Heroism: Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.</p><p>Disintegrate: Makes one creature or object vanish.</p><p></p><p>7th Level Spells:</p><p>Summon Monster VII: Calls extraplanar creature to fight for you.</p><p>Greater Teleport: As teleport, but no range limit and no off-target arrival.</p><p></p><p>Weapons:</p><p>+1 Speed Composite Longbow (+10 Str Bonus) of Flaming, Icy and Shocking Burst</p><p> To Hit +43/+43/+38/+33/+28, Damage 1d8+22 +1d6fire +1d6cold +1d6electricity,</p><p> +1 To Hit/Damage within 30 feet, To Hit +43/+41/+41/+36/+31/+26 with Rapid Shot,</p><p> Crit 19-20/x3 +2d10fire +2d10cold +2d10electricity, Range Sight, Mediumsized, Piercing</p><p>+5 Quarterstaff, Rod of Silver Wyrm</p><p> To Hit +38/+33/+28/+23, Damage 1d6+15, Crit 20/x2, Mediumsized, Bludgeoning</p><p></p><p>Equipment:</p><p>Explorer's Outfit</p><p>Belt of Giant Strength +6 1lb 36000gp</p><p>Boots of Great Stealth and The Winterlands 1lb 247000gp</p><p>Cloak of Charisma +6, Resistance +5,</p><p> Eyes and Epic Spell Resistance 2lb 652000gp</p><p>Gloves of Storing (each) and Dexterity +6 76000gp</p><p>- Longbow (see weapons) 3lb 201400gp</p><p>- Quarterstaff (see weapons) 4lb 1782200gp</p><p>Greater Bracers of Archery and Armor +8 1lb 114000gp</p><p>Circlet of Intellect +6, Persuasion, Telepathy,</p><p> Comprehend Languages and Read Magic 3lb 109400gp</p><p>Amulet of Natural Armor +5, Health +6 and Wisdom +6 194000gp</p><p>Ring of Wizardry I, Wizardry II and Wizardry III 170000gp</p><p>Ring of Wizardry IV and Protection +5 200000gp</p><p>Quiver</p><p>- Arrows (20) 3lb 1gp</p><p>Howard's Handy Haversack 5lb 2000gp</p><p>- Arrows (400) 60lb 20gp</p><p>- Cold Weather Outfit 7lb 8gp</p><p>- Cold Weather Outfit 7lb 8gp</p><p>- Crowbar 5lb 2gp</p><p>- Everburning Torch 1lb 110gp</p><p>- Explorer's Outfit 8lb 10gp</p><p>- Harp of Charming 5lb 7500gp</p><p>- Luckstone 20000gp</p><p>- Miner's Pick 10lb 3gp</p><p>- Pearls (20) 1000gp</p><p>- Silk Rope 5lb 10gp</p><p>- Sledge 10lb 1gp</p><p>- Tan Bag of Tricks 6300gp</p><p>Clear Spindle Ioun Stone 4000gp</p><p>Dusty Rose Prism Ioun Stone 5000gp</p><p>Dark Blue Rhomboid Ioun Stone 10000gp</p><p>Indescent Spindle Ioun Stone 18000gp</p><p>Pale Green Prism Ioun Stone 30000gp</p><p>Orange Prism Ioun Stone 30000gp</p><p></p><p>Other Expenses:</p><p>Summon Familiar (Hawk) Materials 100gp</p><p>Manual of Gainful Exercise +5 137500gp</p><p>Manual of Gainful Exercise +5, Donated to Cohort 137500gp</p><p>Manual of Quickness of Action +5 137500gp</p><p>Manual of Quickness of Action +5, Donated to Cohort 137500gp</p><p>Manual of Bodily Health +5 137500gp</p><p>Manual of Bodily Health +5, Donated to Cohort 137500gp</p><p>Tome of Clear Thought +5 137500gp</p><p>Tome of Clear Thought +5, Donated to Cohort 137500gp</p><p>Tome of Understanding +5 137500gp</p><p>Tome of Understanding +5, Donated to Cohort 137500gp</p><p>Tome of Leadership and Influence +5 137500gp</p><p>Tome of Leadership and Influence +5, Donated to Cohort 137500gp</p><p></p><p>Total Weight: 141lb</p><p>Money: 3380pp, 114gp, 119sp, 110cp[/code]</p></blockquote><p></p>
[QUOTE="Thels, post: 1188840, member: 12176"] [code]Character Name: Alicia Snowflake Player Name: Thels Dungeon Master: Jemal Race&Gender: Wood Elf Female Class&Level: Fighter6/Sorceror6/Arcane Archer10/Eldritch Knight10 Alignment: Neutral Good Deity: Corellon Larethian Size: Medium Age: 201 Height: 4'7" Weight: 84lb Skin: Fair White Eyes: Large Blue Hair: Long Blond Base Race Level Age Inher Items Final Strength: 18 +2 -1 +5 +6 30 (+10) Dexterity: 18 +2 -1 +5 +6 30 (+10) Constitution: 8 -2 -1 +5 +6 18 ( +4) Intelligence: 8 -2 +1 +5 +6 20 ( +5) Wisdom: 8 +1 +5 +6 22 ( +6) Charisma: 18 +8 +1 +5 +6 38 (+14) +1 Competence, +1 Luck Bonus to all Ability Checks Fortitude Save: +32 (+15 Base, +6 Epic, + 4 Con, +5 Resistance, +1 Competence, +1 Luck) Reflex Save: +32 (+ 9 Base, +6 Epic, +10 Dex, +5 Resistance, +1 Competence, +1 Luck) Will Save: +28 (+ 9 Base, +6 Epic, + 6 Wis, +5 Resistance, +1 Competence, +1 Luck) +2 Racial Bonus against all Enchantment spells and effects Melee Attack: +33/+28/+23/+18 (+17/+12/+7/+2 Base, +6 Epic, +10 Str) Ranged Attack: +33/+28/+23/+18 (+17/+12/+7/+2 Base, +6 Epic, +10 Dex) Initiative: +14 (+ 4 Feat, +10 Dex) Spell Resist: +40 (+40 Item) Max Weight: 533 (Light), 1066 (Medium), 1600 (Heavy) 1600 (Over head), 3200 (Off ground), 8000 (Push or drag) Movement Speed: 30/x4 (Light), 20/x4 (Medium), 20/x3 (Heavy) Armor Class: 39 (+8 Armor, +10 Dex, +5 Natural Armor, +5 Deflection, +1 Insight) Hit Points: 291 (of 291) Experience: 512000 (need 528000) Languages: 2 (2 Racial) Common Elven Skills: 88 (4/level) Bluff +18 (+ 0 Ranks, +14 Cha, +3 Competence, +1 Luck) Diplomacy +18 (+ 0 Ranks, +14 Cha, +3 Competence, +1 Luck) Disguise +18 (+ 0 Ranks, +14 Cha, +3 Competence, +1 Luck) Gather Info +18 (+ 0 Ranks, +14 Cha, +3 Competence, +1 Luck) Handle Animal +23 (+ 5 Ranks, +14 Cha, +3 Competence, +1 Luck) Hide +16 (+ 0 Ranks, +10 Dex, +5 Competence, +1 Luck) Intimidate +18 (+ 0 Ranks, +14 Cha, +3 Competence, +1 Luck) Listen +19 (+ 7 Ranks, +6 Wis, +1 Competence, +1 Luck, +2 Race, +2 Feat) Move Silently +16 (+ 0 Ranks, +10 Dex, +5 Competence, +1 Luck) Perform +18 (+ 0 Ranks, +14 Cha, +3 Competence, +1 Luck) Ride +21 (+ 7 Ranks, +10 Dex, +1 Competence, +1 Luck, +2 Synergy) Spellcraft +41 (+34 Ranks, +5 Int, +1 Competence, +1 Luck) Spot +56 (+35 Ranks, +6 Wis, +10 Competence, +1 Luck, +2 Race, +2 Feat) +59 in daylight thanks to Familiar Search +18 (+ 0 Ranks, +5 Int, +10 Competence, +1 Luck, +2 Race) +1 Competence, +1 Luck Bonus to all other Skill Checks Race Abilities: Immunity to Sleep Spells and Effects Lowlight Vision Weapon Proficiency: Longsword, Rapier, all Bows Detect Secret Doors Class Abilities: Armor Proficiency: All Shield Proficiency: All Weapon Proficiency: All Simple and Martial Summon Familiar Enhance Arrow: +5 Imbue Arrow Seeker Arrow 1/day Phase Arrow 1/day Hail of Arrows 1/day Arrow of Death Basic Feats: Far Shot Precise Shot Rapid Shot Improved Precise Shot Manyshot Leadership Eschew Materials Bonus Feats: Point Blank Shot Improved Critical: Longbow Improved Initiative Weapon Focus: Longbow Weapon Specialization: Longbow Epic Feats: Distant Shot Epic Leadership Epic Weapon Focus: Longbow Epic Weapon Specialization: Longbow Spells Known: 9/5/5/4/4/4/3/2 Spells per Day: 6/16/16/15/15/9/9/6 Cantrips: Acid Splash: Orb deals 1d3 acid damage. Detect Poison: Detects poison in one creature or small object. Detect Magic: Detects spells and magic items within 60 ft. Read Magic: Read scrolls and spellbooks. Light: Object shines like a torch. Disrupt Undead: Deals 1d6 damage to one undead. Mage Hand: 5-pound telekinesis. Open/Close: Opens or closes small or light things. Prestidigitation: Performs minor tricks. 1st Level Spells: Shield: Invisible disc gives +4 to AC, blocks magic missiles. Identify: Determines properties of magic item. True Strike: +20 on your next attack roll. Charm Person: Makes one person your friend. Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5). 2nd Level Spells: Acid Arrow: Ranged touch attack; 2d4 damage for 1 round +1 round/three levels. Web: Fills 20-ft.-radius spread with sticky spiderwebs. See Invisibility: Reveals invisible creatures or objects. Invisibility: Subject is invisible for 1 min./level or until it attacks. Darkvision: See 60 ft. in total darkness. 3rd Level Spells: Arcane Sight: Magical auras become visible to you. Fireball: 1d6 damage per level, 20-ft. radius. Fly: Subject flies at speed of 60 ft. Phantom Steed: Magic horse appears for 1 hour/level. 4th Level Spells: Secure Shelter: Creates sturdy cottage. Locate Creature: Indicates direction to familiar creature. Charm Monster: Makes monster believe it is your ally. Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across. 5th Level Spells: Cloudkill: Kills 3 HD or less; 4-6 HD save or die, 6+ HD take Con damage. Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification. Hold Monster: As hold person, but any creature. Cone of Cold: 1d6/level cold damage. 6th Level Spells: Greater Dispel Magic: As dispel magic, but +20 on check. Greater Heroism: Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. Disintegrate: Makes one creature or object vanish. 7th Level Spells: Summon Monster VII: Calls extraplanar creature to fight for you. Greater Teleport: As teleport, but no range limit and no off-target arrival. Weapons: +1 Speed Composite Longbow (+10 Str Bonus) of Flaming, Icy and Shocking Burst To Hit +43/+43/+38/+33/+28, Damage 1d8+22 +1d6fire +1d6cold +1d6electricity, +1 To Hit/Damage within 30 feet, To Hit +43/+41/+41/+36/+31/+26 with Rapid Shot, Crit 19-20/x3 +2d10fire +2d10cold +2d10electricity, Range Sight, Mediumsized, Piercing +5 Quarterstaff, Rod of Silver Wyrm To Hit +38/+33/+28/+23, Damage 1d6+15, Crit 20/x2, Mediumsized, Bludgeoning Equipment: Explorer's Outfit Belt of Giant Strength +6 1lb 36000gp Boots of Great Stealth and The Winterlands 1lb 247000gp Cloak of Charisma +6, Resistance +5, Eyes and Epic Spell Resistance 2lb 652000gp Gloves of Storing (each) and Dexterity +6 76000gp - Longbow (see weapons) 3lb 201400gp - Quarterstaff (see weapons) 4lb 1782200gp Greater Bracers of Archery and Armor +8 1lb 114000gp Circlet of Intellect +6, Persuasion, Telepathy, Comprehend Languages and Read Magic 3lb 109400gp Amulet of Natural Armor +5, Health +6 and Wisdom +6 194000gp Ring of Wizardry I, Wizardry II and Wizardry III 170000gp Ring of Wizardry IV and Protection +5 200000gp Quiver - Arrows (20) 3lb 1gp Howard's Handy Haversack 5lb 2000gp - Arrows (400) 60lb 20gp - Cold Weather Outfit 7lb 8gp - Cold Weather Outfit 7lb 8gp - Crowbar 5lb 2gp - Everburning Torch 1lb 110gp - Explorer's Outfit 8lb 10gp - Harp of Charming 5lb 7500gp - Luckstone 20000gp - Miner's Pick 10lb 3gp - Pearls (20) 1000gp - Silk Rope 5lb 10gp - Sledge 10lb 1gp - Tan Bag of Tricks 6300gp Clear Spindle Ioun Stone 4000gp Dusty Rose Prism Ioun Stone 5000gp Dark Blue Rhomboid Ioun Stone 10000gp Indescent Spindle Ioun Stone 18000gp Pale Green Prism Ioun Stone 30000gp Orange Prism Ioun Stone 30000gp Other Expenses: Summon Familiar (Hawk) Materials 100gp Manual of Gainful Exercise +5 137500gp Manual of Gainful Exercise +5, Donated to Cohort 137500gp Manual of Quickness of Action +5 137500gp Manual of Quickness of Action +5, Donated to Cohort 137500gp Manual of Bodily Health +5 137500gp Manual of Bodily Health +5, Donated to Cohort 137500gp Tome of Clear Thought +5 137500gp Tome of Clear Thought +5, Donated to Cohort 137500gp Tome of Understanding +5 137500gp Tome of Understanding +5, Donated to Cohort 137500gp Tome of Leadership and Influence +5 137500gp Tome of Leadership and Influence +5, Donated to Cohort 137500gp Total Weight: 141lb Money: 3380pp, 114gp, 119sp, 110cp[/code] [/QUOTE]
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