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[Epic D&D] Peace No More (Full-Again)
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<blockquote data-quote="Jemal" data-source="post: 764348" data-attributes="member: 9026"><p>Arknath - Unless you (Or whoever ends up playing the cohort) are planning to keep him/her COMPLETELY out of the combat, s/he'll die in the first combat encounter if s/he's lvl 15 vs CR 30+ creatures/characters. I'm not trying to tel you what to do, just warning you.</p><p></p><p>Unlike Constitution, Intelligence Increases are NOT retroactive, they begin working on Skill points when they are acrued, not before, so you'll have to keep track of which lvls you increase your int at. ALSO, only Permanent Intelligence increases (Wishes, Tomes, Lvl bonus) affect Skill points, not Temporary Magic (IE Headband of Intellect)</p><p></p><p>Wild Shape supresses magical effects from items, yes, but only for items that affect your physical being (enhancement bonuses to STR/Con/Dex, Armour, etc). Other stuff SHOULD keep working such as skill bonuses and so forth, but I'ld need examples if you wanted to know abou anything specific.</p><p></p><p>GPuppy - That was a typo, Everything that says 33 should say 32. (Equipment for lvl 32 chars, and XP half-way between 32 and 33)</p><p></p><p>Thain - Sorry, but we're full up for PCs.. </p><p></p><p>Leaders/Cohorts - Cohorts in my games are either relatives, close friends, or people who follow you for some other reason. The reason depends on the Leader, and the relationship between you is what determines how the cohort responds. The cohort is in the hands of ITS OWN player, but depending on the relationship, may take orders from the leader.. He/she will most certainly see suggestions and advice from their leader, and favours, etc. </p><p>When in doubt, Cohorts, Just keep in mind: s/he is your leader, and you are his/her follower.</p></blockquote><p></p>
[QUOTE="Jemal, post: 764348, member: 9026"] Arknath - Unless you (Or whoever ends up playing the cohort) are planning to keep him/her COMPLETELY out of the combat, s/he'll die in the first combat encounter if s/he's lvl 15 vs CR 30+ creatures/characters. I'm not trying to tel you what to do, just warning you. Unlike Constitution, Intelligence Increases are NOT retroactive, they begin working on Skill points when they are acrued, not before, so you'll have to keep track of which lvls you increase your int at. ALSO, only Permanent Intelligence increases (Wishes, Tomes, Lvl bonus) affect Skill points, not Temporary Magic (IE Headband of Intellect) Wild Shape supresses magical effects from items, yes, but only for items that affect your physical being (enhancement bonuses to STR/Con/Dex, Armour, etc). Other stuff SHOULD keep working such as skill bonuses and so forth, but I'ld need examples if you wanted to know abou anything specific. GPuppy - That was a typo, Everything that says 33 should say 32. (Equipment for lvl 32 chars, and XP half-way between 32 and 33) Thain - Sorry, but we're full up for PCs.. Leaders/Cohorts - Cohorts in my games are either relatives, close friends, or people who follow you for some other reason. The reason depends on the Leader, and the relationship between you is what determines how the cohort responds. The cohort is in the hands of ITS OWN player, but depending on the relationship, may take orders from the leader.. He/she will most certainly see suggestions and advice from their leader, and favours, etc. When in doubt, Cohorts, Just keep in mind: s/he is your leader, and you are his/her follower. [/QUOTE]
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