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[Epic D&D] Peace No More (Full-Again)
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<blockquote data-quote="Guilt Puppy" data-source="post: 764750" data-attributes="member: 6521"><p>Arknath: The level stuff was a typo (it's been clarified)</p><p></p><p>Yet another nagging question... Age? It seems wrong to play a level 32 character that's not even middle age... I'd prefer to play a character in his late 50s, even if you treat that as a purely cosmetic change (ie ignore aging effects.) In any case, let me know where you stand on that.</p><p></p><p>"GPuppy - Two things to say.</p><p>First thing : I... HATE... YOU... (J/K) Undead happen to be my Specialty (specifically vampires/liches), so that should be a very effective character."</p><p></p><p>Nifty <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I'd hate to play this kind of character and never see a nice, climactic battle versus undead (especially hordes... I think the heart of my character concept is just the mental image of coming upon a great sea of undead, and parting the waters by the hand of Pelor <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p>Back to party history...</p><p></p><p>I think there's something to be said for the "coming out of retirement" campaign hook. Sollir's char might summon us all for reason-yet-unknown (this is based on the broadest of assumptions, as it seems like the Wizard of the party would be most likely to find out when some arcane thing goes wrong)... This assumes we haven't adventured together for a few years, which resolves two conflicting issues (A, it's odd for a bunch of really accomplished folk to randomly assemble and adventure, but B, we'll need some in-game time to get acquainted with each others' characters -- this way, we can pass that off as getting re-acquainted.)</p><p></p><p>That "catching-up" phase can also help establish some extra character history, and personality (for instance, I'll probably have spent the last few years at a monastery, growing peas.) Also gives us a unique opportunity to pre-establish some NPC relationships (ie, make Jemal's job easier <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ), as most of us will probably be well-respected within our given circles.</p><p></p><p>I think it might be useful if we each gave a general statement of our characters' motivations. For instance, mine would see the simple life as the highest aspiration -- to be neglected only to guard it from the insidious forces of evil. The beginning of every quest is marked by the dusting of cobwebs from armor -- and victory is celebrated by locking it away again. That sort of thing.</p><p></p><p>Et tu?</p></blockquote><p></p>
[QUOTE="Guilt Puppy, post: 764750, member: 6521"] Arknath: The level stuff was a typo (it's been clarified) Yet another nagging question... Age? It seems wrong to play a level 32 character that's not even middle age... I'd prefer to play a character in his late 50s, even if you treat that as a purely cosmetic change (ie ignore aging effects.) In any case, let me know where you stand on that. "GPuppy - Two things to say. First thing : I... HATE... YOU... (J/K) Undead happen to be my Specialty (specifically vampires/liches), so that should be a very effective character." Nifty :) I'd hate to play this kind of character and never see a nice, climactic battle versus undead (especially hordes... I think the heart of my character concept is just the mental image of coming upon a great sea of undead, and parting the waters by the hand of Pelor :) ) Back to party history... I think there's something to be said for the "coming out of retirement" campaign hook. Sollir's char might summon us all for reason-yet-unknown (this is based on the broadest of assumptions, as it seems like the Wizard of the party would be most likely to find out when some arcane thing goes wrong)... This assumes we haven't adventured together for a few years, which resolves two conflicting issues (A, it's odd for a bunch of really accomplished folk to randomly assemble and adventure, but B, we'll need some in-game time to get acquainted with each others' characters -- this way, we can pass that off as getting re-acquainted.) That "catching-up" phase can also help establish some extra character history, and personality (for instance, I'll probably have spent the last few years at a monastery, growing peas.) Also gives us a unique opportunity to pre-establish some NPC relationships (ie, make Jemal's job easier :) ), as most of us will probably be well-respected within our given circles. I think it might be useful if we each gave a general statement of our characters' motivations. For instance, mine would see the simple life as the highest aspiration -- to be neglected only to guard it from the insidious forces of evil. The beginning of every quest is marked by the dusting of cobwebs from armor -- and victory is celebrated by locking it away again. That sort of thing. Et tu? [/QUOTE]
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