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[Epic D&D] Peace No More (Full-Again)
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<blockquote data-quote="Jemal" data-source="post: 773492" data-attributes="member: 9026"><p>As some of you may know, recently my computer crashed and I've been having... difficulties. Well, good news! I took it to my uncle, the resident comp genius/tech guy, on The 14th, and he's been working on it since. We finally got it fixed, so I'm back now.</p><p></p><p>Anyways, I've noticed one or two (Dozen) questions since my last post, so I'll answer them </p><p></p><p></p><p>Calim: Your cohort lvl can be any equal to or lower than that provided by your leader, and if he's got epic leadership, then lvl 20.9999 would be acceptable (I'll start you off at 1 Xp short of lvl 21, and if you want to use that XP for item creation, etc, you can if you want, or keep it and lvl up after the first encounter/puzzle.</p><p></p><p>Witch is acceptable. For spells known/spells per day, I'ld say it's just a Sorceror with a different spell list. </p><p>For skills, 4+int mod, etc, and skill list: </p><p>Alchemy(int), Animal Empathy(cha), Concentration(Con), Craft(Int), Diplomacy(Cha), Heal(wis), Knowledge(Arcane, Religion, Nature), Listen(Wis), Perform(Cha), Profession(Wis), Scry(Int), Spellcraft(Int).</p><p></p><p>Any other suggestions or ideas for it? Anything you think SHOULD be on the skill list, or shouldn't?</p><p></p><p></p><p>Arknath - Your leadership score so far as I can tell should be 46. (32lvl+11ChaMod+2GreatPrestige+1SpecialPower). If your character keeps a low profile about their power, then it'll be no Great Prestige or Special Power mods, leaving it at 43. If you pay your followers (5 SP/lvl/week), You get the extra +1 for fairness/generosity.</p><p></p><p>As for your questions: </p><p>1) Rings WILL work for you while in other forms.</p><p>2) You wild shape into a normal version of the creature, but remember that you keep your own HD, BAB, Base Saves, Int, Wis, and Cha. The only things that become as the animal are:</p><p> STR, DEX, CON, Appearance, Size, Natural Armour, Natural Weaponry, and Extrordinary Abilities.</p><p>3) Intelligent Items in my campaigns require a Craft Intelligent Item metamagic feat, in addition to the feat for the type of item you're crafting (Staff in your case).</p><p>4) I'll allow animals from the MM, or the ELH (Legendary Animals). So long as you have no more than 64 total HD, and none of your companions has more HD than your cohort, choose away.</p><p>5) To awaken your companions, just assume that you've cast the awaken spell on them in the past (Either pay the 250 XP for each animal/tree you want to awaken, or buy that XP rod and assume you used it to use to cast it.)</p><p></p><p></p><p>GPuppy: </p><p>SR: nothing more than the Epic mantle in the ELH, unless you create it yourself or specifically hire someone to make it for you, in which case the cap would be 12+caster lvl, and the price would be worked out privately with me via E-mail. IF anyone wants to do this, e-mail me</p><p></p><p>Mantle of Pelor - hmm, I'ld rather you not do that, b/c it requires me thinking. *L* j/k.. If you e-mail me the exact stats of what you want, I'll help you out.</p><p></p><p>Yes, stacking extra items onto an ability cost double what they would normally cost, but I do have 1 change to make - the primary ability is whichever ability costs the LEAST. Which means you take the price of the least expensive ability, and then add double the price of all others. IF you want more than 4 abilities on an item, then like this: least expensive = normal. Next 3 = double. Any any over that = tripple.</p><p>This formula is only for items that AREN'T allready detailed in one of the books, b/c those are 'common' items, which are easier to come by, whereas self-styled items are more rare, and thus more expensive.</p><p></p><p></p><p>Victim (Are you the person behind both accounts or is Hammerhead someone you know?) Anyways, </p><p>Foresight: Seems pretty straightforward to me. If cast on self, I'll ad-lib the effects, assuming you act instantaneously on your 'spider sense'. If it's on someone else is when it gets tricky... I'll e-mail you when you feel the warning pulse, and you can post IC telling what you do in regards to it (I'll take into account when posting updates that the caster may not have got the e-mail yet, and work it out myself)</p><p></p><p></p><p>Sollir: I believe GOOD is the alignment everyone's assuming.. you guys may want to talk about that before you do any more character planning... If someone's posting a paladin and someone else plops down an assasin, that could cause problems. </p><p></p><p>Allright, the most important thing for you guys to do right now is decide on party alignment, THEN continue with the char creation.</p><p></p><p>SO, did I miss anything this time? Any other questions? Anything I've said that makes no sense to people other than me? etc, etc?</p></blockquote><p></p>
[QUOTE="Jemal, post: 773492, member: 9026"] As some of you may know, recently my computer crashed and I've been having... difficulties. Well, good news! I took it to my uncle, the resident comp genius/tech guy, on The 14th, and he's been working on it since. We finally got it fixed, so I'm back now. Anyways, I've noticed one or two (Dozen) questions since my last post, so I'll answer them Calim: Your cohort lvl can be any equal to or lower than that provided by your leader, and if he's got epic leadership, then lvl 20.9999 would be acceptable (I'll start you off at 1 Xp short of lvl 21, and if you want to use that XP for item creation, etc, you can if you want, or keep it and lvl up after the first encounter/puzzle. Witch is acceptable. For spells known/spells per day, I'ld say it's just a Sorceror with a different spell list. For skills, 4+int mod, etc, and skill list: Alchemy(int), Animal Empathy(cha), Concentration(Con), Craft(Int), Diplomacy(Cha), Heal(wis), Knowledge(Arcane, Religion, Nature), Listen(Wis), Perform(Cha), Profession(Wis), Scry(Int), Spellcraft(Int). Any other suggestions or ideas for it? Anything you think SHOULD be on the skill list, or shouldn't? Arknath - Your leadership score so far as I can tell should be 46. (32lvl+11ChaMod+2GreatPrestige+1SpecialPower). If your character keeps a low profile about their power, then it'll be no Great Prestige or Special Power mods, leaving it at 43. If you pay your followers (5 SP/lvl/week), You get the extra +1 for fairness/generosity. As for your questions: 1) Rings WILL work for you while in other forms. 2) You wild shape into a normal version of the creature, but remember that you keep your own HD, BAB, Base Saves, Int, Wis, and Cha. The only things that become as the animal are: STR, DEX, CON, Appearance, Size, Natural Armour, Natural Weaponry, and Extrordinary Abilities. 3) Intelligent Items in my campaigns require a Craft Intelligent Item metamagic feat, in addition to the feat for the type of item you're crafting (Staff in your case). 4) I'll allow animals from the MM, or the ELH (Legendary Animals). So long as you have no more than 64 total HD, and none of your companions has more HD than your cohort, choose away. 5) To awaken your companions, just assume that you've cast the awaken spell on them in the past (Either pay the 250 XP for each animal/tree you want to awaken, or buy that XP rod and assume you used it to use to cast it.) GPuppy: SR: nothing more than the Epic mantle in the ELH, unless you create it yourself or specifically hire someone to make it for you, in which case the cap would be 12+caster lvl, and the price would be worked out privately with me via E-mail. IF anyone wants to do this, e-mail me Mantle of Pelor - hmm, I'ld rather you not do that, b/c it requires me thinking. *L* j/k.. If you e-mail me the exact stats of what you want, I'll help you out. Yes, stacking extra items onto an ability cost double what they would normally cost, but I do have 1 change to make - the primary ability is whichever ability costs the LEAST. Which means you take the price of the least expensive ability, and then add double the price of all others. IF you want more than 4 abilities on an item, then like this: least expensive = normal. Next 3 = double. Any any over that = tripple. This formula is only for items that AREN'T allready detailed in one of the books, b/c those are 'common' items, which are easier to come by, whereas self-styled items are more rare, and thus more expensive. Victim (Are you the person behind both accounts or is Hammerhead someone you know?) Anyways, Foresight: Seems pretty straightforward to me. If cast on self, I'll ad-lib the effects, assuming you act instantaneously on your 'spider sense'. If it's on someone else is when it gets tricky... I'll e-mail you when you feel the warning pulse, and you can post IC telling what you do in regards to it (I'll take into account when posting updates that the caster may not have got the e-mail yet, and work it out myself) Sollir: I believe GOOD is the alignment everyone's assuming.. you guys may want to talk about that before you do any more character planning... If someone's posting a paladin and someone else plops down an assasin, that could cause problems. Allright, the most important thing for you guys to do right now is decide on party alignment, THEN continue with the char creation. SO, did I miss anything this time? Any other questions? Anything I've said that makes no sense to people other than me? etc, etc? [/QUOTE]
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