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[Epic D&D] Peace No More (Full-Again)
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<blockquote data-quote="Guilt Puppy" data-source="post: 773942" data-attributes="member: 6521"><p>Here's the character sheet thus far... Still need word on the Mantle of Pelor, and also need to work out an Epic Spell (which makes me realize, I need to cut my gp costs some)...</p><p></p><p>Brother Eigan the Pale</p><p></p><p>Male Human</p><p>Age: 60</p><p></p><p>Experience: 512,000/528,000</p><p>Class: Clr 32</p><p>Hit Dice: 32d8+160 (307 hp)</p><p></p><p>Init: +8 (+8 Dex)</p><p>Speed: 60 ft. (30 ft. w/o Boots)</p><p></p><p>Armor Class: 55 (10 +8 Dex +7 Armor Shield +10 Enhancement +5 </p><p></p><p>Deflection +5 Natural +10 Quarterstaff*)</p><p>Touch AC: 48</p><p>Flat-footed: 37</p><p></p><p>* Defending feature of Quarterstaff is assumed to be used unless </p><p></p><p>attacking, or stated otherwise.</p><p></p><p>Attack:</p><p>Quarterstaff: (-5 AC; other head used for defense)</p><p>- +30/+25/+20 (+15 Base +6 Epic +3 Str +5 Enhancement +1 </p><p>Competence)</p><p>- 1d6+9 damage (+4 Str-and-Half +5 Enhancement)</p><p></p><p>Quarterstaff versus Evil Undead: (-5 AC; other head used for </p><p>defense)</p><p>- +32/+27/+22 (+15 Base +6 Epic +3 Str +7 Enhancement +1 </p><p>Competence)</p><p>- 3d6+11 damage (+4 Str-and-Half +7 Enhancement +2d6 Holy)</p><p></p><p>Special Attacks: Turn Undead (24/day), Greater Turning (1/day: </p><p>Domain), Level check versus SR (+38), Haste (3/day, 20 rounds: </p><p>Boots; and 10 chosen rounds: Gloves), Fly (1/day: Armor)</p><p></p><p>Special Qualities: Fast Healing 3 (Ring), SR 52 (Mantle), Evasion (Boots)</p><p></p><p>Alignment: Neutral Good</p><p></p><p>Saves:</p><p>Fortitude: +29 (+12 Base +6 Epic +5 Con +5 Resistance +1 Competence)</p><p>Reflex: +26 (+6 Base +6 Epic +8 Dex +5 Resistance +1 Competence)</p><p>Will: +42 (+12 Base +6 Epic +14 Wis +5 Resistance +1 Competence +4 Feat)</p><p></p><p>Abilities:</p><p>STR 16 (8 -3 Age +5 Inherent +6 Enhancement)</p><p>DEX 26 (14 -3 Age +4 Level +5 Inherent +6 Enhancement)</p><p>CON 20 (12 -3 Age +5 Inherent +6 Enhancement)</p><p>INT 28 (14 +2 Age +1 Feat +5 Inherent +6 Enhancement)</p><p>WIS 38 (18 +2 Age +3 Level +5 Inherent +10 Enhancement)</p><p>CHA 36 (18 +2 Age +1 Level +5 Inherent +10 Enhancement)</p><p></p><p>Skills: (Notes on Int: 14 for twenty levels, 20-21 from 21 to start of 32nd level, from feat, Tome, and age... Skill points: 211)</p><p>- Concentration +40, 35 ranks</p><p>- Diplomacy +48, 35 ranks</p><p>- Heal +49, 35 ranks</p><p>- Knowledge (Agriculture) +15, 6 ranks (cc - cost 12)</p><p>- Knowledge (Religion) +44, 35 ranks</p><p>- Knowledge (Undead) +21, 12 ranks (cc - cost 24)</p><p>- Spellcraft +44, 35 ranks</p><p>(Armor check penalty: -3)</p><p></p><p>Feats: </p><p>- Non-Epic: Expertise, Combat Casting, Extra Turning x 2, Spell Focus (Conjuration), Spell Penetration, Greater Spell Penetration, Greater Spell Focus (Conjuration)</p><p>- Epic: Epic Spell Penetration, Great Intelligence, Improved Combat Casting, Epic Will</p><p>- Epic Cleric: Epic Spellcasting, Positive Energy Aura, Epic Spell </p><p>Focus (Conjuration), Planar Turning</p><p></p><p>Languages: Common, Celestial, Infernal</p><p></p><p>Equipment:</p><p>+5 Holy Undeadbane Defending/+5 Defending Quarterstaff, 298.6k</p><p>+5 Celestial Armor of Light Fortification 100.3k</p><p>+5 Animated Large Steel Shield 49.16k</p><p>Boots of Swiftness 256k</p><p>Manuals x6 825k</p><p>Bracers of Health +6 36k</p><p>Robe of Charisma +10 1000k</p><p>Periapt of Wisdom +10 1000k</p><p>Headband of Intellect +6 36k</p><p>Ring of Sustenance 2.5k</p><p>Ring of Rapid Healing 300k</p><p>Vestments of Natural Armor +5 50k</p><p>Gloves of Speed (as Boots of) 8k</p><p>Pale Green Ioun Stone 20k</p><p>Mantle of Pelor 1174k*</p><p></p><p>Gold remaining: 514.44k</p><p></p><p>Mantle of Pelor does: (price estimate per feature)</p><p>Holy Aura (250k)</p><p>SR 52 (800k)</p><p>+5 Resistance to Saves (18k; Holy Aura gives +4)</p><p>+5 Deflection to AC (36k; Holy Aura gives +4)</p><p>Caster Level: 40; Total price: 1,174,000 GP</p><p></p><p>Spells normally Memorized:</p><p>(Domains: Sun and Healing)</p><p>0 (6) - Create Water, Detect Magic(4), Detect Poison</p><p></p><p>1 (9+1) - Bless Water, Comprehend Languages, Detect Evil, Detect Undead, Divine Favor, Entropic Shield, Invisibility to Undead, </p><p>Remove Fear, Sanctuary + Cure Light Wounds*</p><p></p><p>2 (9+1) - Animal Messenger, Consecrate, Hold Person(2), Lesser </p><p>Restoration, Remove Paralysis(2), Silence, Spiritual Weapon + Cure Moderate Wounds*</p><p></p><p>3 (8+1) - Daylight, Invisibility Purge, Locate Object, Magic </p><p>Circle against Evil, Negative Energy Protection, Searing Light, </p><p>Speak with Dead, Water Walk + Cure Serous wounds*</p><p></p><p>4 (8+1) - Air Walk, Death Ward, Dimensional Anchor, Dismissal, </p><p>Divination, Neutralize Poison, Status, Tongues + Cure Critical </p><p>Wounds*</p><p></p><p>5 (8+1) - Break Enchantment, Commune, Dispel Evil, Hallow, Healing Circle*, Plane Shift, Raise Dead, True Seeing + Healing Circle*</p><p></p><p>6 (7+1) - Banishment, Etherealness, Quest, Heal(2)*, Wind Walk, </p><p>Word of Recall + Heal*</p><p></p><p>7 (6+1) - Control Weather, Destruction, Greater Restoration, Holy </p><p>Word, Repulsion, Resurrection + Sunbeam</p><p></p><p>8 (6+1) - Antimagic Field, Earthquake, Greater Planar Ally, Holy </p><p>Aura, Mass Heal(2)* + Mass Heal*</p><p></p><p>9 (6+1) - Gate, Implosion, Miracle, Soul Bind, Storm of </p><p>Vengeance*, True Resurrection + True Resurrection</p><p></p><p>Save DCs:</p><p>0: 24</p><p>1: 25</p><p>2: 26</p><p>3: 27</p><p>4: 28</p><p>5: 29</p><p>6: 30</p><p>7: 31</p><p>8: 32</p><p>9: 33</p><p>Epic: 34</p><p>*Conjuration: +6 to save DC</p></blockquote><p></p>
[QUOTE="Guilt Puppy, post: 773942, member: 6521"] Here's the character sheet thus far... Still need word on the Mantle of Pelor, and also need to work out an Epic Spell (which makes me realize, I need to cut my gp costs some)... Brother Eigan the Pale Male Human Age: 60 Experience: 512,000/528,000 Class: Clr 32 Hit Dice: 32d8+160 (307 hp) Init: +8 (+8 Dex) Speed: 60 ft. (30 ft. w/o Boots) Armor Class: 55 (10 +8 Dex +7 Armor Shield +10 Enhancement +5 Deflection +5 Natural +10 Quarterstaff*) Touch AC: 48 Flat-footed: 37 * Defending feature of Quarterstaff is assumed to be used unless attacking, or stated otherwise. Attack: Quarterstaff: (-5 AC; other head used for defense) - +30/+25/+20 (+15 Base +6 Epic +3 Str +5 Enhancement +1 Competence) - 1d6+9 damage (+4 Str-and-Half +5 Enhancement) Quarterstaff versus Evil Undead: (-5 AC; other head used for defense) - +32/+27/+22 (+15 Base +6 Epic +3 Str +7 Enhancement +1 Competence) - 3d6+11 damage (+4 Str-and-Half +7 Enhancement +2d6 Holy) Special Attacks: Turn Undead (24/day), Greater Turning (1/day: Domain), Level check versus SR (+38), Haste (3/day, 20 rounds: Boots; and 10 chosen rounds: Gloves), Fly (1/day: Armor) Special Qualities: Fast Healing 3 (Ring), SR 52 (Mantle), Evasion (Boots) Alignment: Neutral Good Saves: Fortitude: +29 (+12 Base +6 Epic +5 Con +5 Resistance +1 Competence) Reflex: +26 (+6 Base +6 Epic +8 Dex +5 Resistance +1 Competence) Will: +42 (+12 Base +6 Epic +14 Wis +5 Resistance +1 Competence +4 Feat) Abilities: STR 16 (8 -3 Age +5 Inherent +6 Enhancement) DEX 26 (14 -3 Age +4 Level +5 Inherent +6 Enhancement) CON 20 (12 -3 Age +5 Inherent +6 Enhancement) INT 28 (14 +2 Age +1 Feat +5 Inherent +6 Enhancement) WIS 38 (18 +2 Age +3 Level +5 Inherent +10 Enhancement) CHA 36 (18 +2 Age +1 Level +5 Inherent +10 Enhancement) Skills: (Notes on Int: 14 for twenty levels, 20-21 from 21 to start of 32nd level, from feat, Tome, and age... Skill points: 211) - Concentration +40, 35 ranks - Diplomacy +48, 35 ranks - Heal +49, 35 ranks - Knowledge (Agriculture) +15, 6 ranks (cc - cost 12) - Knowledge (Religion) +44, 35 ranks - Knowledge (Undead) +21, 12 ranks (cc - cost 24) - Spellcraft +44, 35 ranks (Armor check penalty: -3) Feats: - Non-Epic: Expertise, Combat Casting, Extra Turning x 2, Spell Focus (Conjuration), Spell Penetration, Greater Spell Penetration, Greater Spell Focus (Conjuration) - Epic: Epic Spell Penetration, Great Intelligence, Improved Combat Casting, Epic Will - Epic Cleric: Epic Spellcasting, Positive Energy Aura, Epic Spell Focus (Conjuration), Planar Turning Languages: Common, Celestial, Infernal Equipment: +5 Holy Undeadbane Defending/+5 Defending Quarterstaff, 298.6k +5 Celestial Armor of Light Fortification 100.3k +5 Animated Large Steel Shield 49.16k Boots of Swiftness 256k Manuals x6 825k Bracers of Health +6 36k Robe of Charisma +10 1000k Periapt of Wisdom +10 1000k Headband of Intellect +6 36k Ring of Sustenance 2.5k Ring of Rapid Healing 300k Vestments of Natural Armor +5 50k Gloves of Speed (as Boots of) 8k Pale Green Ioun Stone 20k Mantle of Pelor 1174k* Gold remaining: 514.44k Mantle of Pelor does: (price estimate per feature) Holy Aura (250k) SR 52 (800k) +5 Resistance to Saves (18k; Holy Aura gives +4) +5 Deflection to AC (36k; Holy Aura gives +4) Caster Level: 40; Total price: 1,174,000 GP Spells normally Memorized: (Domains: Sun and Healing) 0 (6) - Create Water, Detect Magic(4), Detect Poison 1 (9+1) - Bless Water, Comprehend Languages, Detect Evil, Detect Undead, Divine Favor, Entropic Shield, Invisibility to Undead, Remove Fear, Sanctuary + Cure Light Wounds* 2 (9+1) - Animal Messenger, Consecrate, Hold Person(2), Lesser Restoration, Remove Paralysis(2), Silence, Spiritual Weapon + Cure Moderate Wounds* 3 (8+1) - Daylight, Invisibility Purge, Locate Object, Magic Circle against Evil, Negative Energy Protection, Searing Light, Speak with Dead, Water Walk + Cure Serous wounds* 4 (8+1) - Air Walk, Death Ward, Dimensional Anchor, Dismissal, Divination, Neutralize Poison, Status, Tongues + Cure Critical Wounds* 5 (8+1) - Break Enchantment, Commune, Dispel Evil, Hallow, Healing Circle*, Plane Shift, Raise Dead, True Seeing + Healing Circle* 6 (7+1) - Banishment, Etherealness, Quest, Heal(2)*, Wind Walk, Word of Recall + Heal* 7 (6+1) - Control Weather, Destruction, Greater Restoration, Holy Word, Repulsion, Resurrection + Sunbeam 8 (6+1) - Antimagic Field, Earthquake, Greater Planar Ally, Holy Aura, Mass Heal(2)* + Mass Heal* 9 (6+1) - Gate, Implosion, Miracle, Soul Bind, Storm of Vengeance*, True Resurrection + True Resurrection Save DCs: 0: 24 1: 25 2: 26 3: 27 4: 28 5: 29 6: 30 7: 31 8: 32 9: 33 Epic: 34 *Conjuration: +6 to save DC [/QUOTE]
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