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[Epic D&D] Peace No More (Full-Again)
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<blockquote data-quote="Guilt Puppy" data-source="post: 795437" data-attributes="member: 6521"><p>Submitted for your approval:</p><p></p><p><em>Holy Light of Pelor</em></p><p>Conjuration [Healing]</p><p>Components: V, S, DF</p><p>Casting Time: 1 round</p><p>Range: 300 ft.</p><p>Area: 20 ft. wide bolt to 300 ft.</p><p>Duration: Instantaneous</p><p>Saving Throw: Fortitude negates (see text)</p><p>Spell Resistance: Yes</p><p></p><p>Spellcraft DC 44 (<em>heal</em> 25 + <em>banish</em> 27, +4 for 22 max HD banished, +10 ad hoc destroys undead, +18 1-round casting time, +10 for area effect, +2 bolt, +12 300% area increase, +4 ad hoc healing ignores those banished, -10 ad hoc banish evil outsiders only, -40 ad hoc 8 turning attempts, -18 24d6 backlash) Cost to develop: 396,000 gp and 15840 XP</p><p> </p><p>This spell creates a bolt of divinely-gifted positive energy, healing those within its path and damaging undead. (The caster may designate which targets are healed.)</p><p></p><p>All creatures within the area are subject to the effects of the spell <em>heal</em> on a failed Fortitude save. In addition, effected undead in the area whose HD are one-half or less of the caster level are destroyed, instead of being reduced to 1d4 hp. Evil outsiders are ignored by the spell's healing effects, unless they are of the Undead type. </p><p></p><p>In addition, all evil outsiders in the area must succeed at a Will save or be banished (see <em>banish</em> seed.) This capacity of the spell has no effect on evil outsiders of greater than 22 HD.</p><p></p><p>In order to power this spell, the caster must sacrifice 8 turning attempts, and endure 24d6 backlash damage.</p></blockquote><p></p>
[QUOTE="Guilt Puppy, post: 795437, member: 6521"] Submitted for your approval: [i]Holy Light of Pelor[/i] Conjuration [Healing] Components: V, S, DF Casting Time: 1 round Range: 300 ft. Area: 20 ft. wide bolt to 300 ft. Duration: Instantaneous Saving Throw: Fortitude negates (see text) Spell Resistance: Yes Spellcraft DC 44 ([i]heal[/i] 25 + [i]banish[/i] 27, +4 for 22 max HD banished, +10 ad hoc destroys undead, +18 1-round casting time, +10 for area effect, +2 bolt, +12 300% area increase, +4 ad hoc healing ignores those banished, -10 ad hoc banish evil outsiders only, -40 ad hoc 8 turning attempts, -18 24d6 backlash) Cost to develop: 396,000 gp and 15840 XP This spell creates a bolt of divinely-gifted positive energy, healing those within its path and damaging undead. (The caster may designate which targets are healed.) All creatures within the area are subject to the effects of the spell [i]heal[/i] on a failed Fortitude save. In addition, effected undead in the area whose HD are one-half or less of the caster level are destroyed, instead of being reduced to 1d4 hp. Evil outsiders are ignored by the spell's healing effects, unless they are of the Undead type. In addition, all evil outsiders in the area must succeed at a Will save or be banished (see [i]banish[/i] seed.) This capacity of the spell has no effect on evil outsiders of greater than 22 HD. In order to power this spell, the caster must sacrifice 8 turning attempts, and endure 24d6 backlash damage. [/QUOTE]
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