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[Epic D&D] Peace No More (Full-Again)
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<blockquote data-quote="Jemal" data-source="post: 797844" data-attributes="member: 9026"><p>Possible names for the spell:</p><p>"Stream of Life"</p><p>"Path of Light"</p><p>"Holy Might of [insert patron deity here]"</p><p>"Hallelujah" (Maybe not for a name, but it might be a good Verbal component...)</p><p>"Bolt of Reckoning"</p><p>"Judgement Beam"</p><p></p><p>And for the effects...</p><p></p><p>HEAL doesn't affect Evil Outsiders (Ad-hoc +4) instead of the "only designated targets are affected".</p><p>Problem with that is you'll heal any enemies that aren't either Undead or Evil Outsiders. OR: </p><p>Healing applies only to specific targets (Ad-hoc +10).</p><p>This way, the Banishing aspect affects everyone (Evil Outsiders), and the Healing only affects Designated Targets within the blast. (I think this way would be more in line with the 'flavour' of the spell... Allies healed, evil outsiders banished, undead destroyed/damaged). </p><p></p><p>And for the saving throws: </p><p>Undead would save vs the Heal spell,</p><p>Evil Outsiders would save vs the Banish spell.</p><p>Neither would be affected by the other one (Evil outsiders can't be Healed, Undead can't be Banished).</p><p></p><p>How's that sound? The only problem I see is with Evil Undead Outsiders... no wait... First will save or be 'Healed'. If they make the save (Or survive the 'Healing'), they have to make another save or be Banished. TADA.</p></blockquote><p></p>
[QUOTE="Jemal, post: 797844, member: 9026"] Possible names for the spell: "Stream of Life" "Path of Light" "Holy Might of [insert patron deity here]" "Hallelujah" (Maybe not for a name, but it might be a good Verbal component...) "Bolt of Reckoning" "Judgement Beam" And for the effects... HEAL doesn't affect Evil Outsiders (Ad-hoc +4) instead of the "only designated targets are affected". Problem with that is you'll heal any enemies that aren't either Undead or Evil Outsiders. OR: Healing applies only to specific targets (Ad-hoc +10). This way, the Banishing aspect affects everyone (Evil Outsiders), and the Healing only affects Designated Targets within the blast. (I think this way would be more in line with the 'flavour' of the spell... Allies healed, evil outsiders banished, undead destroyed/damaged). And for the saving throws: Undead would save vs the Heal spell, Evil Outsiders would save vs the Banish spell. Neither would be affected by the other one (Evil outsiders can't be Healed, Undead can't be Banished). How's that sound? The only problem I see is with Evil Undead Outsiders... no wait... First will save or be 'Healed'. If they make the save (Or survive the 'Healing'), they have to make another save or be Banished. TADA. [/QUOTE]
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