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Epic Fight turns into Epic Farce
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<blockquote data-quote="Bullgrit" data-source="post: 4397158" data-attributes="member: 31216"><p>Wow, I suck at communications. Not a single person responded to my actual point.</p><p></p><p>My point:</p><p>Some monsters have abilities that have an effectively infinite area of effect. (Infinite for most D&D encounters, anyway.) For examples: shadow mastiffs and harpies. When this infinite AoE is combined with an effect that in some way completely neutralizes the victims, an encounter can turn very bad, because there is a chance that *every* character will fail the save and be neutralized.</p><p></p><p>Not my point:</p><p>I was not complaining about having my character panicked. I've had worse happen to my character in this adventure -- webbed and paralyzed for a total of about 20 rounds in 4 fights.</p><p></p><p>I was not complaining about rolling a 1. That kind of thing happens all the time to me. The more cinematic the situation, the more likely I am to roll a 1. I'm used to it.</p><p></p><p>I was not complaining that the encounter wasn't fun. It was great fun, and will talk about it for years. I told the DM I had great fun "despite the strangeness that we all failed our saves."</p><p></p><p>I only mentioned the E6 aspect so it was understood why an epic-in-feel fight would include a couple of CR5 creatures with a DC13 power. In a setting where 6th level is epic level, a couple of CR5 beasties are awesome terrors.</p><p></p><p>E6 (as we're playing it -- "pure and simple"): Max level is 6. Every 5,000xp above reaching 6th level, the character gains a feat. -- The epic, terrible undead monstrosity we are against is a modified morhg. In this campaign, this creature is nigh a demi-god. Without being the DM, I'd guess it's around CR10 -- mid-range for regular 20-level D&D, but epic for E6.</p><p></p><p>Bullgrit</p></blockquote><p></p>
[QUOTE="Bullgrit, post: 4397158, member: 31216"] Wow, I suck at communications. Not a single person responded to my actual point. My point: Some monsters have abilities that have an effectively infinite area of effect. (Infinite for most D&D encounters, anyway.) For examples: shadow mastiffs and harpies. When this infinite AoE is combined with an effect that in some way completely neutralizes the victims, an encounter can turn very bad, because there is a chance that *every* character will fail the save and be neutralized. Not my point: I was not complaining about having my character panicked. I've had worse happen to my character in this adventure -- webbed and paralyzed for a total of about 20 rounds in 4 fights. I was not complaining about rolling a 1. That kind of thing happens all the time to me. The more cinematic the situation, the more likely I am to roll a 1. I'm used to it. I was not complaining that the encounter wasn't fun. It was great fun, and will talk about it for years. I told the DM I had great fun "despite the strangeness that we all failed our saves." I only mentioned the E6 aspect so it was understood why an epic-in-feel fight would include a couple of CR5 creatures with a DC13 power. In a setting where 6th level is epic level, a couple of CR5 beasties are awesome terrors. E6 (as we're playing it -- "pure and simple"): Max level is 6. Every 5,000xp above reaching 6th level, the character gains a feat. -- The epic, terrible undead monstrosity we are against is a modified morhg. In this campaign, this creature is nigh a demi-god. Without being the DM, I'd guess it's around CR10 -- mid-range for regular 20-level D&D, but epic for E6. Bullgrit [/QUOTE]
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