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Epic Fight turns into Epic Farce
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<blockquote data-quote="Hussar" data-source="post: 4400108" data-attributes="member: 22779"><p>Sort of. Casting a single second level spell is hardly using 20-25% of my resources is it? Not when that single spell completely negates the encounter IMO. A 6th level cleric with a light crossbow can still likely kill 2 harpies by herself. Look at the stats of a harpy.</p><p></p><p>But, that's the problem. One spell and the encounter goes from incredibly lethal to meh. What happens if you don't have the right spell on hand? Then you all die. Or, half of you fail your saves in the first round, the other half run away and half the party dies.</p><p></p><p></p><p></p><p>Is it really even a play style thing though? Is it good game design to have encounters that are 100% lethal even though the creature encountered should not be too difficult to fight? It's one thing to waltz your 3rd level bard up and swing at the dragon with a short stick. That's just begging for death. It's another to go into an encounter with the full expectation that it should be a doable encounter and losing all or some of the party through no fault of your own.</p><p></p><p>See, Imaro, the problem is, players don't generally get to choose what monsters they fight. The gambler can choose his bet, he knows his odds beforehand. He has perfect knowledge of what is in front of him. Players are often working in the dark, have little knowledge of the specific threats they may face and have massive numbers of possiblities to prepare for.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4400108, member: 22779"] Sort of. Casting a single second level spell is hardly using 20-25% of my resources is it? Not when that single spell completely negates the encounter IMO. A 6th level cleric with a light crossbow can still likely kill 2 harpies by herself. Look at the stats of a harpy. But, that's the problem. One spell and the encounter goes from incredibly lethal to meh. What happens if you don't have the right spell on hand? Then you all die. Or, half of you fail your saves in the first round, the other half run away and half the party dies. Is it really even a play style thing though? Is it good game design to have encounters that are 100% lethal even though the creature encountered should not be too difficult to fight? It's one thing to waltz your 3rd level bard up and swing at the dragon with a short stick. That's just begging for death. It's another to go into an encounter with the full expectation that it should be a doable encounter and losing all or some of the party through no fault of your own. See, Imaro, the problem is, players don't generally get to choose what monsters they fight. The gambler can choose his bet, he knows his odds beforehand. He has perfect knowledge of what is in front of him. Players are often working in the dark, have little knowledge of the specific threats they may face and have massive numbers of possiblities to prepare for. [/QUOTE]
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