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Epic Fight turns into Epic Farce
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<blockquote data-quote="Imaro" data-source="post: 4400133" data-attributes="member: 48965"><p>I really think it is a playstyle thing, in fact very similar to the 1st level characters in 3.5 vs. 1st level characters in 4e. Some people enjoy the swingy nature of combat in low-level 3.5. They enjoy having the ability to kill an Orc with a single blow and get a rush that their character is in real danger every time the DM rolls the dice against them... some people don't and feel that type of swinginess holds no attraction for them. Personally I find that at times it can be fun to know that alot hinges on a particular roll, but I'm also ready and willing to accept the consequences if I fail.</p><p></p><p>No, players don't get to choose... but a good DM should know his players. I have a player who used to play Barbarians and Fighters exclusively in 3.5. He didn't care about power discrepancy, or numerous options...He played to do massive damage and kill things, and didn't want to be tied up in numerous decisions or tactical planning to do it. </p><p></p><p>When we started playing 4e, he showed up for a few sessions then basically dropped out. Watching him play in 4e I kinda expected this as he was a casual gamer, and as such didn't mind if his character died... and loved taking the big risks to get big payoffs... 4e just doesn't work like that. Adding to his irritation was that now as a fighter in 4e he had to choose each round between 4 to 5 powers, remember to mark, couldn't take a Kobold (non-minion) down in one blow, etc. He enjoyed the risk factors and suddenly they were all gone and complexity had jumped quite a few levels. His playstyle just doesn't sink up to what he wanted (or was use to) with D&D. He's not right or wrong, but I see where he's coming from.</p></blockquote><p></p>
[QUOTE="Imaro, post: 4400133, member: 48965"] I really think it is a playstyle thing, in fact very similar to the 1st level characters in 3.5 vs. 1st level characters in 4e. Some people enjoy the swingy nature of combat in low-level 3.5. They enjoy having the ability to kill an Orc with a single blow and get a rush that their character is in real danger every time the DM rolls the dice against them... some people don't and feel that type of swinginess holds no attraction for them. Personally I find that at times it can be fun to know that alot hinges on a particular roll, but I'm also ready and willing to accept the consequences if I fail. No, players don't get to choose... but a good DM should know his players. I have a player who used to play Barbarians and Fighters exclusively in 3.5. He didn't care about power discrepancy, or numerous options...He played to do massive damage and kill things, and didn't want to be tied up in numerous decisions or tactical planning to do it. When we started playing 4e, he showed up for a few sessions then basically dropped out. Watching him play in 4e I kinda expected this as he was a casual gamer, and as such didn't mind if his character died... and loved taking the big risks to get big payoffs... 4e just doesn't work like that. Adding to his irritation was that now as a fighter in 4e he had to choose each round between 4 to 5 powers, remember to mark, couldn't take a Kobold (non-minion) down in one blow, etc. He enjoyed the risk factors and suddenly they were all gone and complexity had jumped quite a few levels. His playstyle just doesn't sink up to what he wanted (or was use to) with D&D. He's not right or wrong, but I see where he's coming from. [/QUOTE]
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