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Epic Fight turns into Epic Farce
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<blockquote data-quote="Lanefan" data-source="post: 4402555" data-attributes="member: 29398"><p>Valid point.</p><p></p><p>With the 3e and 4e design paradigm of a 4 or 5 character party, it's easy to see how a few failed saves can ruin your day. So, to counter this, I offer a suggestion: abandon the design paradigm, and play parties of 8-10 characters. Play 2 PCs each if you like. Hire henches. And so on.</p><p></p><p>I mean, *the* archetypal adventuring party...the Fellowship of the Ring...had 9 people in it.</p><p></p><p>And a very recent example of how this can help: in my session this weekend, one of the characters pulled a stupid and ripped the covering off a wall the party already knew to be dangerous (it had a hypnotic effect on a failed save). 10 people in the room: 9 party members and a Cleric providing some high-powered help to de-consecrate the temple they were in. Of the 9 party members, each needing about a 10-16 to save depending on class, only one rolled higher than 8 and three rolled nat. 1's! And the one that saved was one of the last to roll; things were getting tense by this point! (the high-powered Cleric also saved, but she's about 80 years old and far too feeble to be hauling people out) A smaller party, with the same roll sequence, would have been doomed...</p><p></p><p>Fortunately, the place had been de-consecrated and those hypnotized were merely hypnotized (rather than converted on the spot) and it was relatively easy for the one who saved to haul the rest out of the room, whereupon they regained their senses.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 4402555, member: 29398"] Valid point. With the 3e and 4e design paradigm of a 4 or 5 character party, it's easy to see how a few failed saves can ruin your day. So, to counter this, I offer a suggestion: abandon the design paradigm, and play parties of 8-10 characters. Play 2 PCs each if you like. Hire henches. And so on. I mean, *the* archetypal adventuring party...the Fellowship of the Ring...had 9 people in it. And a very recent example of how this can help: in my session this weekend, one of the characters pulled a stupid and ripped the covering off a wall the party already knew to be dangerous (it had a hypnotic effect on a failed save). 10 people in the room: 9 party members and a Cleric providing some high-powered help to de-consecrate the temple they were in. Of the 9 party members, each needing about a 10-16 to save depending on class, only one rolled higher than 8 and three rolled nat. 1's! And the one that saved was one of the last to roll; things were getting tense by this point! (the high-powered Cleric also saved, but she's about 80 years old and far too feeble to be hauling people out) A smaller party, with the same roll sequence, would have been doomed... Fortunately, the place had been de-consecrated and those hypnotized were merely hypnotized (rather than converted on the spot) and it was relatively easy for the one who saved to haul the rest out of the room, whereupon they regained their senses. Lanefan [/QUOTE]
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