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Epic Fight turns into Epic Farce
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<blockquote data-quote="Imaro" data-source="post: 4402901" data-attributes="member: 48965"><p>I don't understand how you can argue this... not only does the removal of SOD and SOSO but the math of 4e supports this as well... unless the designers are lying when they say combat is less "swingy". See in 3.5 combat there is a chance to loose big time, but also to win big time (Don't PC's get SOD and SOSO effects as well?). In a less swingy, mathematically tested situation where probability is firmly in the players corner... how can you argue it isn't safer? This coupled with the fact that there is still nothing (mechanically)that actually prevents characters from doing the 5min adventuring day means 4e is alot safer than 3.5.</p><p></p><p>EDIT: I just want to say I'm not trying to use "safer" in a negative way...I just couldn't think of a better way to express what I'm trying to get at.</p></blockquote><p></p>
[QUOTE="Imaro, post: 4402901, member: 48965"] I don't understand how you can argue this... not only does the removal of SOD and SOSO but the math of 4e supports this as well... unless the designers are lying when they say combat is less "swingy". See in 3.5 combat there is a chance to loose big time, but also to win big time (Don't PC's get SOD and SOSO effects as well?). In a less swingy, mathematically tested situation where probability is firmly in the players corner... how can you argue it isn't safer? This coupled with the fact that there is still nothing (mechanically)that actually prevents characters from doing the 5min adventuring day means 4e is alot safer than 3.5. EDIT: I just want to say I'm not trying to use "safer" in a negative way...I just couldn't think of a better way to express what I'm trying to get at. [/QUOTE]
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