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Epic Fight turns into Epic Farce
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4404287" data-attributes="member: 710"><p>Did I? How so? Sure, the Cleric won't go down - but my Fighter is still dead! I am sitting at the table and watching a hour long combat go by. And losing a party member at the beginning is also a good way to get into a TPK - others might survive the Save or Die part, but now attrition and action economy works against them.</p><p></p><p>Or are you assuming that the Cleric can "fix" my situation? He might be able to do so if my Fighter did not die. Assuming there is a Cleric at all, and not a Druid, who has less resources available to counter such effects...</p><p></p><p></p><p></p><p>Aside from Heroes Feat and Freedom of Movement, most of what you describe is not core material. Of course, I am not limiting my games to core only, but before those sources were published, Save or Die or Save and Sit effects already existed. But you can bet that we bought any equipment and learned any spell that could help us against them.</p><p></p><p></p><p>Yes, it was. </p><p>And I think it felt "cheap". Oh, there is a spell, lets look if there is a spell that protects against it. It just doesn't feel very compelling or smart of me. Just tedious work at reading through spell lists... I remember the premature end of our Age of Worms campaign again.. A Dragon that was able to deal 2d6 (or was it more) Constitution _Drain_ with one of his attacks. After retreating, I looked through my spell lists and several rulebooks to see if my Radiant Servant of Pelor would have a way to fight that. He did not. I found spells that protected against ability damage or healed it, but I did not find a spell that I could cast _fast_ to deal with the drain. It was an "asymmetric" "rock, paper, scissors".</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4404287, member: 710"] Did I? How so? Sure, the Cleric won't go down - but my Fighter is still dead! I am sitting at the table and watching a hour long combat go by. And losing a party member at the beginning is also a good way to get into a TPK - others might survive the Save or Die part, but now attrition and action economy works against them. Or are you assuming that the Cleric can "fix" my situation? He might be able to do so if my Fighter did not die. Assuming there is a Cleric at all, and not a Druid, who has less resources available to counter such effects... Aside from Heroes Feat and Freedom of Movement, most of what you describe is not core material. Of course, I am not limiting my games to core only, but before those sources were published, Save or Die or Save and Sit effects already existed. But you can bet that we bought any equipment and learned any spell that could help us against them. Yes, it was. And I think it felt "cheap". Oh, there is a spell, lets look if there is a spell that protects against it. It just doesn't feel very compelling or smart of me. Just tedious work at reading through spell lists... I remember the premature end of our Age of Worms campaign again.. A Dragon that was able to deal 2d6 (or was it more) Constitution _Drain_ with one of his attacks. After retreating, I looked through my spell lists and several rulebooks to see if my Radiant Servant of Pelor would have a way to fight that. He did not. I found spells that protected against ability damage or healed it, but I did not find a spell that I could cast _fast_ to deal with the drain. It was an "asymmetric" "rock, paper, scissors". [/QUOTE]
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