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Epic Fight turns into Epic Farce
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<blockquote data-quote="Shabe" data-source="post: 4404472" data-attributes="member: 66108"><p>Ahh good old "rock, paper, scissors, nuclear bomb"</p><p> </p><p>Like Ginnel said, if a dm dropped a bomb in the room and gave the players one round to get out of the room else everyone made a fort save or died, the players would not participate in that dms game for long.</p><p> </p><p>Whats the difference between that and replacing bomb with bodak, unleashed on you by a big bad guy, because to be honest i'd stock my dungeon up with as many SoD effects as possible as a super intelligent bad guy.</p><p> </p><p>I don't feel heroic high fantasy is represented by the adventures going into the bad guys lair and then being struck dead by one spell. If characters are killed its generally a very rare occurance. </p><p> </p><p>The proliferance of monsters with SoD may have something to do with how hard it is to kill characters in other ways, which is why 4e has tried to make it possible to kill characters with "normal" damage.</p><p> </p><p>With regards to saves in 3e, in all the games we've played over the 6 years we've had perhaps 10 cloaks of resistance over 50-60 characters. Games hardly ever stopped long enough IC for characters to make items and the loot tables stopped them from occuring regularly. Solution, an unspoken contract that meant SoD didn't get used, the DMs didn't use SoD effects, and boy is it narking to have your big fight for the session killed by one effect. </p><p>We didn't go to forum boards so didn't learn what items were needed to keep us alive, and thats if the dm allowed us to make them, that anyone could make them or that characters wanted them.</p><p>The effect Saves of 10th lvl characters were anywhere between 2 and 12</p><p> </p><p>Sorry for the ramble, and i still think its important to be able to react to a situation not just being able to prempt it.</p><p>Reacting vs Prempting is equivalent to Skill vs Luck(or planning).</p></blockquote><p></p>
[QUOTE="Shabe, post: 4404472, member: 66108"] Ahh good old "rock, paper, scissors, nuclear bomb" Like Ginnel said, if a dm dropped a bomb in the room and gave the players one round to get out of the room else everyone made a fort save or died, the players would not participate in that dms game for long. Whats the difference between that and replacing bomb with bodak, unleashed on you by a big bad guy, because to be honest i'd stock my dungeon up with as many SoD effects as possible as a super intelligent bad guy. I don't feel heroic high fantasy is represented by the adventures going into the bad guys lair and then being struck dead by one spell. If characters are killed its generally a very rare occurance. The proliferance of monsters with SoD may have something to do with how hard it is to kill characters in other ways, which is why 4e has tried to make it possible to kill characters with "normal" damage. With regards to saves in 3e, in all the games we've played over the 6 years we've had perhaps 10 cloaks of resistance over 50-60 characters. Games hardly ever stopped long enough IC for characters to make items and the loot tables stopped them from occuring regularly. Solution, an unspoken contract that meant SoD didn't get used, the DMs didn't use SoD effects, and boy is it narking to have your big fight for the session killed by one effect. We didn't go to forum boards so didn't learn what items were needed to keep us alive, and thats if the dm allowed us to make them, that anyone could make them or that characters wanted them. The effect Saves of 10th lvl characters were anywhere between 2 and 12 Sorry for the ramble, and i still think its important to be able to react to a situation not just being able to prempt it. Reacting vs Prempting is equivalent to Skill vs Luck(or planning). [/QUOTE]
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