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Epic Fight turns into Epic Farce
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<blockquote data-quote="Ginnel" data-source="post: 4404658" data-attributes="member: 66058"><p>I'm not sure how often people are going to have to explain this but in 4e </p><p> </p><p>you..are...not...safe</p><p> </p><p>we clear on that, just because one dice roll doesn't mean my whole character has just gone down the drain doesn't mean its safe, just because my character can now heal to full health for the majority of time after a fight doesn't mean its safe.</p><p>Does it mean 4e is safer than 3e? not in my experience (but then DMs tended not to use save or die effects ever).</p><p> </p><p>You can still die 3 bad saving throws before a heal you're dead, -50% of you're hits past 0 your dead. </p><p> </p><p>If you want more challenging fights in 4e throw a level 5 encounter at the 1st level party each time and you get a good chance of them dying, but a good fight and the party will win.</p><p></p><p> </p><p>Huh? what? so if a villain didn't have those properties he couldn't kill you, that seems to be what you're saying, surely thats a flaw with the system you are playing, where only save or die can kill you.</p><p> </p><p>Fair enough I like the idea of getting magical protection but this could very well equate to in 4e a normal challenging wizard but with several higher level spells, the sucessful protection negates him using that and maybe stops him recharging other powers, powers which otherwise would have decimated your party making survival hmm 5-15% likely. Getting magical protection from Miracle Max at the local city would not entertain me, unless it was a sub quest of some importence, just buying it would be utterly pointless.</p></blockquote><p></p>
[QUOTE="Ginnel, post: 4404658, member: 66058"] I'm not sure how often people are going to have to explain this but in 4e you..are...not...safe we clear on that, just because one dice roll doesn't mean my whole character has just gone down the drain doesn't mean its safe, just because my character can now heal to full health for the majority of time after a fight doesn't mean its safe. Does it mean 4e is safer than 3e? not in my experience (but then DMs tended not to use save or die effects ever). You can still die 3 bad saving throws before a heal you're dead, -50% of you're hits past 0 your dead. If you want more challenging fights in 4e throw a level 5 encounter at the 1st level party each time and you get a good chance of them dying, but a good fight and the party will win. Huh? what? so if a villain didn't have those properties he couldn't kill you, that seems to be what you're saying, surely thats a flaw with the system you are playing, where only save or die can kill you. Fair enough I like the idea of getting magical protection but this could very well equate to in 4e a normal challenging wizard but with several higher level spells, the sucessful protection negates him using that and maybe stops him recharging other powers, powers which otherwise would have decimated your party making survival hmm 5-15% likely. Getting magical protection from Miracle Max at the local city would not entertain me, unless it was a sub quest of some importence, just buying it would be utterly pointless. [/QUOTE]
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