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Epic Fight turns into Epic Farce
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<blockquote data-quote="Ginnel" data-source="post: 4404756" data-attributes="member: 66058"><p>no save or die != not dangerous, and its not a case of ooh this or ooh that thank you very much.</p><p> </p><p>The 3 saving throw thing is in terms of dying after you get knocked to minus hit points you start rolling a D20 each round get 9 or less 3 rounds in an encounter and your dead.</p><p> </p><p>Magic is great and powerful, is it Greater and more Powerful than everything else? Nope not at all and Good riddence to that.</p><p> </p><p> </p><p></p><p>You can heal yourself once in combat with a Second Wind, a cleric can heal their party twice per encounter, later on there are powers he can select to get more healing one every 5 levels or so. Potions can also heal you but they scale in cost to efficiency. All these (except the laterly aquired cleric powers) require healing surges to use which you have a limited amount of</p><p> </p><p></p><p>I assume you don't die after getting hit on 0 hit points so Area effects don't wipe you out, 3rd edition you weren't on 0 as much as this new edition and yes you do die on -50% hits or on 3 failed death roles.</p><p> </p><p></p><p>An equal level combat will not challenge/kill the party, a higher level encounter is common in the adventures written in this new edition.</p><p> </p><p> </p><p></p><p> Ah but its not minutes or hours its a climatic battle of probably 1minute to 2 as opposed to the battles of 12-24 seconds.</p><p> </p><p> I don't see why not levels, builds, templates say goodbye to them, I just do what I did with third looked at the characters and made up the saves hp and attacks depending on what I wanted, except this new edition the book tells me the rough figures to use in a nice little table</p></blockquote><p></p>
[QUOTE="Ginnel, post: 4404756, member: 66058"] no save or die != not dangerous, and its not a case of ooh this or ooh that thank you very much. The 3 saving throw thing is in terms of dying after you get knocked to minus hit points you start rolling a D20 each round get 9 or less 3 rounds in an encounter and your dead. Magic is great and powerful, is it Greater and more Powerful than everything else? Nope not at all and Good riddence to that. You can heal yourself once in combat with a Second Wind, a cleric can heal their party twice per encounter, later on there are powers he can select to get more healing one every 5 levels or so. Potions can also heal you but they scale in cost to efficiency. All these (except the laterly aquired cleric powers) require healing surges to use which you have a limited amount of I assume you don't die after getting hit on 0 hit points so Area effects don't wipe you out, 3rd edition you weren't on 0 as much as this new edition and yes you do die on -50% hits or on 3 failed death roles. An equal level combat will not challenge/kill the party, a higher level encounter is common in the adventures written in this new edition. Ah but its not minutes or hours its a climatic battle of probably 1minute to 2 as opposed to the battles of 12-24 seconds. I don't see why not levels, builds, templates say goodbye to them, I just do what I did with third looked at the characters and made up the saves hp and attacks depending on what I wanted, except this new edition the book tells me the rough figures to use in a nice little table [/QUOTE]
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