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Epic Fight turns into Epic Farce
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<blockquote data-quote="wally" data-source="post: 4404791" data-attributes="member: 3578"><p>Sorry, I thought you were saying that there were effects that make you roll three saves, and if you fail all then you die. Misunderstood.</p><p></p><p>If you are knocked to minus hit points, then there should be more of a danger, as you are at 'death's door.' I was refering more to how long and how difficult it is now to get you to 'death's door.'</p><p> </p><p> </p><p></p><p></p><p>To me this sounds like there is more opportunity to keeping yourself on your feet and healed than in previous editions. Some mention the overabundance of healing available in previous editions, and that 4ed limits that by limiting each individual to a certain number of healing surges, but I think that is all dependent upon your own view. </p><p> </p><p></p><p></p><p>So, from your point of view, you have seen characters reach 0 hit points more often in 4ed? I can see how this could alter your perception, but from what I have seen and heard, the experiences are opposite, especially with characters in 4ed starting with and gaining more hit points per level than I witnessed previously.</p><p> </p><p></p><p></p><p>Which is why I think people are feeling that 4ed is safer than previous editions. Sure the argument can come up that mentions that the books tried to tell you that an equivalent leveled encounter should take up to 25% of the parties resources, but that could be one character if the combat went that way. It doesn't seem to go that way in 4ed.</p><p> </p><p></p><p></p><p>Well, a fight that takes a couple of swings to kill, or a spell or two to kill isn't necessarily too bad, in my opinion. It is when it takes round after round of, 'well I did another 15 points of damage. Where's he at?' 'Another 10% gone.' That can take a long time in our time, and the perception is that it would be a long time in game time.</p><p></p><p>I think that was my perception of the end of Star Wars Episode III when they were fighting their lightsabre duel for so long. It seemed ridiculous and boring after a bit, especially when one of them standing a little higher on the ground ended the combat immediately. That should've happened right at the beginning, and things would've been so much easier to watch. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p>-wally</p></blockquote><p></p>
[QUOTE="wally, post: 4404791, member: 3578"] Sorry, I thought you were saying that there were effects that make you roll three saves, and if you fail all then you die. Misunderstood. If you are knocked to minus hit points, then there should be more of a danger, as you are at 'death's door.' I was refering more to how long and how difficult it is now to get you to 'death's door.' To me this sounds like there is more opportunity to keeping yourself on your feet and healed than in previous editions. Some mention the overabundance of healing available in previous editions, and that 4ed limits that by limiting each individual to a certain number of healing surges, but I think that is all dependent upon your own view. So, from your point of view, you have seen characters reach 0 hit points more often in 4ed? I can see how this could alter your perception, but from what I have seen and heard, the experiences are opposite, especially with characters in 4ed starting with and gaining more hit points per level than I witnessed previously. Which is why I think people are feeling that 4ed is safer than previous editions. Sure the argument can come up that mentions that the books tried to tell you that an equivalent leveled encounter should take up to 25% of the parties resources, but that could be one character if the combat went that way. It doesn't seem to go that way in 4ed. Well, a fight that takes a couple of swings to kill, or a spell or two to kill isn't necessarily too bad, in my opinion. It is when it takes round after round of, 'well I did another 15 points of damage. Where's he at?' 'Another 10% gone.' That can take a long time in our time, and the perception is that it would be a long time in game time. I think that was my perception of the end of Star Wars Episode III when they were fighting their lightsabre duel for so long. It seemed ridiculous and boring after a bit, especially when one of them standing a little higher on the ground ended the combat immediately. That should've happened right at the beginning, and things would've been so much easier to watch. :lol: -wally [/QUOTE]
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