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Epic Fight turns into Epic Farce
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4406325" data-attributes="member: 710"><p>Well, I am not ashamed. </p><p></p><p></p><p>I don't really get what you are talking about here.</p><p></p><p></p><p></p><p>And how good is it for the story to have protagonists die randomly in combat? And possibly have them resurrected on a regular basis? Doesn't sound like the typical stories I read, but admittedly, I'm not such a big fantasy reader. Death in Terry Prattchett's Discworld novels is a nice guy, but most people still stay dead there. Secondary characters die, and stay dead, too.</p><p>In Buffy, the main character technically died two times in 7 seasons, and her coming back from the Death was a major story point, not a throw-away line. </p><p>In Battlestar Galactica, many people die, but they are not protagonists, just "side-kicks" and allies. And they stay dead, too. Exception of course are the Cylons, who have a handy resurrection technology - and that again is a major plot point.</p><p></p><p>Okay, but that is only death. There are other "save or sit" effects.</p><p>How many stories do you know where the PCs are overcome by magical effects and can't act for a major part of the time? </p><p></p><p>Heck, even the story of Medusa (I just read the "cliff notes" on Wikipedia) hasn't the protagonist turn into stone. In fact, he is helped by several allies to ensure he can avoid looking at her and turning to stone. </p><p>In the mythology of the Medusa, there was only one, not dozens or hundreds of them that you might meet if you go around the wrong corner. </p><p></p><p>Now, if you tell me you use all those Save or Die effects the same way - as a major plot point, with enough possibilities for the PCs to prepare themselves against it (at least if they try), then SoD effects are okay. They don't actually happen to the PCs, but they could if they were too incompetent. That's a little like those doomsday scenarios that PCs have to avoid - the evil cultists won't destroy the sun if the PCs do their job.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4406325, member: 710"] Well, I am not ashamed. I don't really get what you are talking about here. And how good is it for the story to have protagonists die randomly in combat? And possibly have them resurrected on a regular basis? Doesn't sound like the typical stories I read, but admittedly, I'm not such a big fantasy reader. Death in Terry Prattchett's Discworld novels is a nice guy, but most people still stay dead there. Secondary characters die, and stay dead, too. In Buffy, the main character technically died two times in 7 seasons, and her coming back from the Death was a major story point, not a throw-away line. In Battlestar Galactica, many people die, but they are not protagonists, just "side-kicks" and allies. And they stay dead, too. Exception of course are the Cylons, who have a handy resurrection technology - and that again is a major plot point. Okay, but that is only death. There are other "save or sit" effects. How many stories do you know where the PCs are overcome by magical effects and can't act for a major part of the time? Heck, even the story of Medusa (I just read the "cliff notes" on Wikipedia) hasn't the protagonist turn into stone. In fact, he is helped by several allies to ensure he can avoid looking at her and turning to stone. In the mythology of the Medusa, there was only one, not dozens or hundreds of them that you might meet if you go around the wrong corner. Now, if you tell me you use all those Save or Die effects the same way - as a major plot point, with enough possibilities for the PCs to prepare themselves against it (at least if they try), then SoD effects are okay. They don't actually happen to the PCs, but they could if they were too incompetent. That's a little like those doomsday scenarios that PCs have to avoid - the evil cultists won't destroy the sun if the PCs do their job. [/QUOTE]
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