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Epic game: The Eye of Profane Truth (Full)


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All right, all changes made. My calc didn't add my plated skin lol. Btw, the extra feet was a foot note for myself, I didn't mean to leave it in there. Its given by the fiendish Ear.
 

Rkhet said:
Pyrex: everything checks out. You only have two 0th level and four 8th level spells memorized, though, while you could have 6 and 7.

You sure you don't want to twink the items a little, though?

One of the benefits of keeping things simple. :p

Yeah, I know, my prepped spells aren't done yet, but as they're pretty modular I wasn't as worried about getting them done before you selected characters. I'll get them straightened out tomorrow.

Yeah I probably should adjust them a bit (also tomorrow*). I still want to keep the total number of items I'll be hauling around down to a few thematic ones, but I'll likely drop the Periapt down to +8 or +10 and pick up a couple more. Almost certainly to include the Mantle of SR 40 and possibly another defensive item or two; but that's about it.

*Tomorrow, in this instance, means they'll be ready by 6pm PST. Just thought I'd clarify that given the time-zone related posts above. ;)
 

Silentspace: here's a revised version of your character sheet. I've fixed most things for you, but you missed out on some skill points, and I'll let you spend them youself.

Things I have changed, I marked with a ! sign.

Rhakzan
Black Ethergaunt (Fiend Folio p 65)
16 HD Black Ethergaunt/Assassin 10/+4 LA
Medium-Size Aberration (Extraplanar)

Str 18 (+4) [1 pts, +2 racial, +5 inherent, +2 enhancement (pale blue ioun stone)]
Dex 32 (+11) [5 pts, +8 racial, +5 inherent, +6 enhancement (boots of swiftness)]
Con 30 (+10) [5 pts, +4 racial, +5 inherent, +8 enhancement (bracers of epic health)]
Int 56 (+23) [13 pts, +20 racial, +5 inherent, +12 enhancement (headband of epic intellect), +2 levels]
Wis 30 (+10) [8 pts, +4 racial, +5 inherent, +6 enhancement (periapt of wisdom)]
Cha 32 (+11) [8 pts, +4 racial, +5 inherent, +8 enhancement (rod of epic splendor)]
+2 on ability checks (+1 competence (pale green ioun stone), +1 luck (stone of good luck))

HD: 16d8 + 10d6 + 260
!HP: 403 (8 + 135 + 260)

! assassin HD is d6.

Init: +11
Speed: 60 ft. (30 ft base, boots of swiftness)
AC: 59 (10, +11 Dex, +6 Force Armor (Greater Mage Armor), +15 Natural, +11 AC Bonus (+10 Unnamed (Wisdom), +1 Unnamed (Monk)), +5 Deflection (ring of protection), +1 Insight (dusty rose ioun stone)), !38 touch (44 incorporeal touch), 59 flat-footed
20% miss chance (mantle of great stealth)

!BAB: +17 [+12 Aberration, +5 Epic]
!Grapple: +23 [+17 bab, +4 Str, +1 competence (pale green ioun stone), +1 luck (stone of good luck)]
!Fort: +27 [+5 Aberration, +5 Epic, +1 competence (pale green ioun stone), +1 luck (stone of good luck), +5 resistance (vest of resistance), +10 Con]
!Ref: +28 [+5 Aberration, +5 Epic, +1 competence (pale green ioun stone), +1 luck (stone of good luck), +5 resistance (vest of resistance), +11 Dex]
!Will: +32 [+10 Aberration, +5 Epic, +1 competence (pale green ioun stone), +1 luck (stone of good luck), +5 resistance (vest of resistance), +10 Wis]
Evasion (Boots of Swiftness)

Affects:
disguise self (mask of lies)
nondetection (mantle of great stealth)
undetectable alignment (mask of lies)
partial concealment (mantle of great stealth): 20% miss chance

Full Attack: !removed spiked chain
!+5 Aurorum Rapier +34/+29/+24 (1d6+9/18-20)
- !Attack +34 [+17 bab, +11 Dex (weapon finesse), +1 competence (pale green ioun stone), +5 enhancement (rapier)]
- !Damage +9 [+4 Str, +5 enhancement (rapier)]

!4x(2+int) at first level, so it should be (2+13)x19

15 extra points.

!you have spent 445. 13 left. I didn't check synergy/mods... we'll worry about those when the skills actually get used.

Skills: 443 [(2+13)x18 + (4+13)x7 + (4+14)x3]
Max Ranks: 29/14.5
Appraise +26 [1 ranks, +1 competence (pale green ioun stone), +1 luck (stone of good luck), +23 Int]
Balance +32 [0 ranks, +20 competence (boots of swiftness), +1 luck (stone of good luck), +11 Dex]
Bluff +46 [29 ranks, +5 competence (mask of lies), +1 luck (stone of good luck), +11 Cha]
Climb +25 [0 ranks, +20 competence (boots of swiftness), +1 luck (stone of good luck), +4 Str]
Concentration +41 [29 ranks, +1 competence (pale green ioun stone), +1 luck (stone of good luck), +10 Con]
Decipher Script +32 [7 ranks, +1 competence (pale green ioun stone), +1 luck (stone of good luck), +23 Int]
Diplomacy +52 [29 ranks, +1 competence (pale green ioun stone), +1 luck (stone of good luck), +11 Cha, +4 synergy (bluff), +4 synergy (sense motive), +2 synergy (knowledge-nobility and royalty)]
Disable Device +34 [7 ranks, +1 competence (pale green ioun stone), +1 luck (stone of good luck), +23 Int, +2 circumstance (masterwork thieves' tools)]
Disguise +55 [29 ranks, +1 competence (pale green ioun stone), +1 luck (stone of good luck), +11 Cha, +10 Unnamed (disguise self), +4 synergy (bluff)]
Escape Artist +20 [7 ranks, +1 competence (pale green ioun stone), +1 luck (stone of good luck), +11 Dex]
Gather Information +44 [29 ranks, +1 competence (pale green ioun stone), +1 luck (stone of good luck), +11 Cha, +2 synergy (knowledge-local)]
Handle Animal +14 [1 ranks, +1 competence (pale green ioun stone), +1 luck (stone of good luck), +11 Cha]
Hide +72 [29 ranks, +1 competence (pale green ioun stone), +1 luck (stone of good luck), +30 unnamed (mantle of great stealth), +11 Dex]
Intimidate +17 [0 ranks, +1 competence (pale green ioun stone), +1 luck (stone of good luck), +11 Cha, +4 synergy (bluff)]
Jump +25 [0 ranks, +20 competence (boots of swiftness), +1 luck (stone of good luck), +4 Str]
Knowledge-Arcana +30 [5 ranks, +1 competence (pale green ioun stone), +1 luck (stone of good luck), +23 Int]
Knowledge-Architecture and Engineering +26 [1 ranks, +1 competence (pale green ioun stone), +1 luck (stone of good luck), +23 Int]
Knowledge-Dungeoneering +26 [1 ranks, +1 competence (pale green ioun stone), +1 luck (stone of good luck), +23 Int]
Knowledge-Geography +26 [1 ranks, +1 competence (pale green ioun stone), +1 luck (stone of good luck), +23 Int]
Knowledge-History +26 [1 ranks, +1 competence (pale green ioun stone), +1 luck (stone of good luck), +23 Int]
Knowledge-Local +30 [5 ranks, +1 competence (pale green ioun stone), +1 luck (stone of good luck), +23 Int]
Knowledge-Nature +26 [1 ranks, +1 competence (pale green ioun stone), +1 luck (stone of good luck), +23 Int]
Knowledge-Nobility and Royalty +30 [5 ranks, +1 competence (pale green ioun stone), +1 luck (stone of good luck), +23 Int]
Knowledge-Religion +26 [1 ranks, +1 competence (pale green ioun stone), +1 luck (stone of good luck), +23 Int]
Knowledge-The Planes +26 [1 ranks, +1 competence (pale green ioun stone), +1 luck (stone of good luck), +23 Int]
Listen +41 [29 ranks, +1 competence (pale green ioun stone), +1 luck (stone of good luck), +10 Wis]
Move Silently +72 [29 ranks, +1 competence (pale green ioun stone), +1 luck (stone of good luck), +30 unnamed (mantle of great stealth), +11 Dex]
Open Lock +18 [3 ranks, +1 competence (pale green ioun stone), +1 luck (stone of good luck), +11 Dex, +2 circumstance (masterwork thieves' tools)]
Search +59 [29 ranks, +1 competence (pale green ioun stone), +1 luck (stone of good luck), +23 Int, +5 unnamed (lens of detection)]
Sense Motive +41 [29 ranks, +1 competence (pale green ioun stone), +1 luck (stone of good luck), +10 Wis]
Sleight of Hand +46 [29 ranks, +1 competence (pale green ioun stone), +1 luck (stone of good luck), +11 Dex, +4 synergy (bluff)]
Spellcraft +56 [29 ranks, +1 competence (pale green ioun stone), +1 luck (stone of good luck), +23 Int, +2 synergy (knowledge-arcana)]
Spot +41 [29 ranks, +1 competence (pale green ioun stone), +1 luck (stone of good luck), +10 Wis]
Tumble +33 [1 ranks, +20 competence (boots of swiftness), +1 luck (stone of good luck), +11 Dex]
Use Magic Device +32 (+34 scrolls) [19 ranks, +1 competence (pale green ioun stone), +1 luck (stone of good luck), +11 Cha, (+2 synergy (decipher script))]

Class/Feat Progression:
Bonus Able Learner
Bonus Exotic Weapon Proficiency Etherblade
1 black ethergaunt hd 1: silent spell
2 black ethergaunt hd 2
3 black ethergaunt hd 3: heighten spell
4 black ethergaunt hd 4
5 black ethergaunt hd 5
6 black ethergaunt hd 6: quicken spell
7 black ethergaunt hd 7
8 black ethergaunt hd 8
9 black ethergaunt hd 9: weapon finesse
10 black ethergaunt hd 10
11 black ethergaunt hd 11
12 black ethergaunt hd 12: arcane strike
13 black ethergaunt hd 13
14 black ethergaunt hd 14
15 black ethergaunt hd 15: power attack
16 black ethergaunt hd 16
17 !LA
18 LA
19 LA
20 LA
21 assassin 1
22 assassin 2: automatic silent spell (0-3)
23 assassin 3
24 assassin 4: +1 Int
25 assassin 5: automatic silent spell (4-6)
26 assassin 6
27 assassin 7
28 assassin 8: automatic silent spell (7-9), +1 Int
29 assassin 9
30 assassin 10


Racial Abilities:
Darkvision 60 ft.

!abilities are (10 + 1/2 racial HD + Cha), which means 10+8+11 = 29
!Enslave (Su): Three times per day, an ethergaunt can attempt to enslave any one living creature within 30 feet. This ability functions similarly to a dominate monster spell (caster level 16th; Will save DC 29). An enslaved creature obeys the ethergaunt's telepathic commands to the letter. The subject can attempt a new Will save every day to break free. Otherwise, the ethergaunt's control is broken only by the death of either the ethergaunt or the enslaved creature, or by a remove curse or dispel magic effect, or if the ethergaunt travels more than 1 mile from the enslaved creature or travels to a different plane from the one its thrall is on.
At any given time, an ethergaunt may have one slave per point of Charisma bonus.
!Stupefying Gaze (Su): An ethergaunt can open and close its vertically bisected mask as a free action, revealing a horifically alien morass of facial organs and orifices. On its turn, the creature decides if it wants its mask open or closed. Anyone within 30 feet of an ethergaunt with an open mask who meets the creatures' gaze must succeed on a Will saving throw (DC 29) or immediately take 1d4 points of Intelligence, Wisdom, and Charisma damage. A creature that successfully saves against this effect cannot be affected by the same ethergaunt's stupefying gaze for one day.
Ethergaunts are immune to their own gaze attacks and to those of others of their kind.
Immunity to Spells (Su): Ethergaunts may choose to ignore the effects of arcane spells, just as if the spellcaster had failed to overcome spell resistance. They have no power over divine spells, having long ago rationalized divinity out of their racial philosophy. Though powerful, this ability is somewhat limited. It applies to arcane spells of 6th level or lower for black ethergaunts.
Material Jaunt (Su): Ethergaunts dwell on the Ethereal Plane. While in their natural state of etherealness, they can perceive but not affect creatures and objects on the Material Plane. However, an ethergaunt can transport itself from the Ethereal Plane to the Material Plane as a standard action. It can remain on the Material Plane for up to 1 round per Hit Die it possesses. At the end of this time, or when the ethergaunt chooses, it becomes ethereal again. An ethergaunt must remain on the Ethereal Plane for at least 1 hour after a material jaunt before it can use the ability again.
Ethergaunts who wish to remain on the Material Plane for a longer time must use plane shift or similar magic. Most white and black ethergaunts know the plane shift spell and use it for this purpose.
Total Vision (Ex): An ethergaunt's superdeveloped brain and countless facial sensory organs allow it to discern all objects within 40 feet, even through the mask that hides its face. An ethergaunt usually does not need to make Spot or Listen checks to notice creatures within range of its total vision. A silence spell has no bearing upon an ethergaunt's total vision.

Class Abilities:
Proficiencies: crossbow, dagger, dart, rapier, sap, shortbow, shortsword, light armor.
Sneak Attack: +5d6
Death Attack: DC 43 (10 + class level + Int Mod)
Poison Use
Uncanny Dodge/Improved Uncanny Dodge
Hide in Plain Sight (Su)

Languages: Khen-zai (Ethergaunt telepathic language), Abyssal, Aquan, Auran, Celestial, Common, Draconic, Giant, Ignan, Infernal, Orc, Sylvan, Terran, Undercommon

Posessions:
+5 Aurorum Rapier [54,320 gp]
Etherblade (50 charges) [800 gp, FF]
Doubt Bomb [500 gp, FF] x10
Headband of Epic Intellect +12 [1,440,000, ELH]
Mask of Lies [17,000 gp, CAdv]
Periapt of Wisdom +6 [36,000]
Vest of Resistance +5 [25,000 gp, CAdv]
Monk's Belt [13,000]
Mantle of Great Stealth [242,000 gp, ELH]
Bracers of Epic Health +8 [640,000]
Glove of Storing [10,000]
Glove of Storing [10,000]
Ring of Rapid Healing [300,000 gp, ELH]
Ring of Protection +5 [50,000 gp]
Boots of Swiftness [256,000 gp, ELH]
Ioun Stone, Clear [4,000 gp]
Ioun Stone, Dusty Rose [5,000 gp]
Ioun Stone, Pale Blue [8,000 gp]
Ioun Stone, Pale Green [30,000 gp]
Ioun Stone, Orange [30,000 gp]
Portable Hole: [20,000 gp]

Heward's Handy Haversack [2,000 gp]
Scroll of Greater Restoration [4,775 gp]
Scroll of Heal [1,650 gp]
Boccob's Blessed Book (with all spells) [12,500 gp]
Bottle of Air [7,250 gp]
Carpet of Flying, 5 by 5 [20,000 gp]
Dust of Disappearance [3,500 gp] x3
Gem of Seeing [75,000 gp]
Lens of Detection [3,500 gp]
Sovereign Glue [2,400 gp]
Stone of Good Luck [20,000 gp]
Universal Solvent [50 gp]
Masterwork Theive's Tools [100 gp]

Quiver of Ehlonna [1,800 gp]
Greater Metamagic Rod of Chaining [243,000 gp, CArc]
Greater Metamagic Rod of Quicken [170,000 gp]
Rod of Epic Splendor [297,400 gp, ELH]

Used:
Manual of Bodily Health +5 [137,500 gp]
Manual of Gainful Exercise +5 [137,500 gp]
Manual of Quickness of Action +5 [137,500 gp]
Tome of Clear Thought +5 [137,500 gp]
Tome of Leadership and Influence +5 [137,500 gp]
Tome of Understanding +5 [137,500 gp]

Unspent: 106,955 gp

wizard Spells Prepared (4/10/10/10/9/9/9/8/6/5, Caster Level 18 (17 black ethergaunt, +1 orange ioun stone):
0: daze, ghost sound, mage hand, prestidigtation
1: golem strike (CAdv), mage armor, magic missile, shield, 6 empty slots
2: detect thoughts, melf's acid arrow, mirror image, see invisibility, 6 empty slots
3: dispel magic, displacement, fly, vampiric touch, 6 empty slots
4: black tentacles, ice storm, otiluke's resilient sphere, phantasmal killer, 4 empty slots
5: dismissal, feeblemind, mind fog, wall of force, 5 empty slots
6: bigby's forceful hand, disintegrate x2, greater dispel magic, greater mage armor (CArc), mass suggestion, mirror image (quickened), 2 empty slots
7: finger of death, fly (quickened), greater scrying, greater teleport, plane shift, 3 empty slots
8: bigby's clenched fist, horrid wilting, moment of prescience, phantasmal killer (quickened, heightened), sunburst, 1 empty slot
9: dominate monster, feeblemind (quickened, heightened), finger of death (heightened), wail of the banshee, 1 empty slot

Assassin Spells Known (9/9/9/8, Caster Level 11 (10 assassin, +1 orange ioun stone)):
1: detect poison, feather fall, obscuring mist, true strike
2: alter self, pass without trace, spider climb, wraithstrike (CAdv)
3: deeper darkness, magic circle against good, misdirection, nondetection
4: dimension door, greater invisibility, modify memory, stop heart (BoVD)
 

Nephtys: here's yours. Fix the skills.

Moreth the Twisted

Monk1/Wizard14/Ur Priest2/Mystic Theurge8/ArchMage5

Str: 20/+5 (9 (1p) +5 (inherent) +6(enhancement))
Dex: 19/+4 (8 (0p) +5 (inherent) +6(enhancement))
Con: 24/+7 (13 (5p) +5 (inherent) +6(enhancement))
Int: 36/+13 (18 (16p) +5 (inherent) +6(enhancement) +7(level))
Wis: 28/+9 (17 (13p) +5 (inherent) +6(enhancement))
Cha: 24/+7 (13 (5p) +5 (inherent) +6(enhancement))

HP (HD): 311 (8+2d8+27d4+210)
Initiative: +4
Move: 30ft
BaB: 9 (0+2+1+4+2)
Epic attack bonus: +5
Attack:
Melee: Cold Iron, Defending, Unholy Dagger +5: 19(24) (9+5(str) +1(competence)(+5(enhancement))+5(epic))
Ranged touch: 19 (9+4(dex)+1(competence)+5(epic))
AC: 51 (10+4(dex)+9(wis)+5(deflection)+8(armour)+5(shield )+1(insight)+2(competence)+2(luck)+5(defending weapon)
Flatfooted: 42
Touch: 38

!see later table
!Fort: 26 (7 +5(epic)+7(con)+5(enhancement)+1(luck)+1(competenc e)
!Ref: 23 (7 +5(epic)+4(dex)+5(enhancement)+1(luck)+1(competenc e)
!Will: 40 (19 +5(epic)+9(wis)+5(enhancement)+1(luck)+1(competenc e)

Alignment: CE
Age: 0 (20)
Height: 5"
Weight: 100lb

Skills: Skillpoints: 445 (includes int from levels and inherent, since the character was actually created with that.)

!skill points = 4*(4+4) + 6*(4+2) + 8*(5+2) + 8*(6+2) + 7*(7+2) = 251

Minimums to meet: spellcraft 15, know(arcana) 15, bluff 6, know(planes) 5, know(religion) 8

!fix this.
Bluff (Cha):....................40 (33+7)
Concentration (Con):.......40 (33+7)
Diplomacy (Cha):............40 (33+7)
Hide (Dex):....................37 (33+4)
Knowledge (arcana) (Int):46 (33+13)
Knowledge (religion) (Int):46 (33+13)
Knowledge (the planes):..46 (33+13)
Listen (Wis):.................42 (33+9)
Move Silently (Dex):.......37 (33+4)
Perform (Oratory) (Cha):.40 (33+7)
Perform (String) (Cha):...23 (16+7)
Sense Motive (Wis):.......42 (33+9)
Spot (Wis):...................42 (33+9)
Spellcraft (Int):.............46 (33+13)

!you should have 7 languages.
Languages: Common, Celestial, Abyssal, Infernal, Auran, Ignan, Terran, Draconic, Elven, Dwarven, Goblin, Campaign specific language x2.

!Monk1/Wizard14/Ur Priest2/Mystic Theurge8/ArchMage5

1Monk Iron Will, Malign Spell Focus [BOVD]
2Wizard
3Wizard Skill Focus (Spellcraft)
4Wizard +1 int
5Wizard
6Wizard Silent Spell, Spell Focus (Evocation)
7Wizard
8Wizard +1 int
9Wizard Spell Penetration
0Wizard
1Wizard Quicken Spell
2Wizard +1 int Greater Spell Penetration
3Wizard
4Wizard
5Wizard Eschew Materials
6Ur-Priest +1 int
7Ur-Priest
8MT Improved Counterspell
9MT
0MT +1 int
EPIC
1MT Multispell
2MT
3MT
4MT +1 int, Multispell
5MT
6Archmage
7Archmage Automatic Quicken Spell (lvl 0,1,2)
8Archmage +1 int
9Archmage
0Archmage Automatic Quicken Spell (lvl 3,4)

saves:

monk 2.2.2
wizard 4.4.9
ur-priest 0.0.3
MT 1.1.3

7.7.17
+2 Iron Will

Class Abilities:
*AC bonus (Wis)
*Flurry of Blows
!*Stunning Fist 9/day, DC: Fort 34 (10+15+9)
*Summon Familiar
*Scribe Scroll
*Rebuke Undead, as 2nd lvl cleric, 10/day
*High Arcana: Mastery of Counterspelling (countered spells turned back at caster)
*High Arcana: Mastery of Elements (any element on any elemental spell)
*High Arcana: Mastery of Shaping (create spaces inside the area of a spell)
*High Arcana: Spell Power (+1 to caster level)
*High Arcana: Spell Power (+1 to caster level)

Arcane Caster level: 27+2(Spell Power)+1(Ioun Stone) , (+4 10min/day (Bead oK)), (+4against SR (feats) +2against SR (Robe otAM))
Arcane Spells:

!4 level 0 spells.
0: 6: Detect Poison, Mage Hand x2, Message, Arcane Mark, Read Magic.
1: 8: Shield, Unseen Servant, Identify, Magic Missile x3, Ray of Enfeeblement x2.
2: 7: Glitterdust, Web, Hideous Laughter x2, Scorching Ray, Mirror Image, Command Undead.
3: 7: Fireball x4, Displacement, Fly, Haste.
4: 7: Stoneskin, Black Tentacles x2, Dimension Door, Wall of Ice, Enervation x2.
5: 5: Prying Eyes, Dominate Person, Baleful Polymorph, Transmute Mud to Rock, Transmute Rock to Mud.
6: 5: Acid Fog, Contingency, Mislead, Disintegrate x2.
7: 5: Spell Turning, Greater Teleport, Greater Arcane Sight, Simulacrum, Reverse Gravity.
8: 5: Mind Blank, Prismatic Wall, Maze, Irresistable Dance, Polymorph any Object.
9: 6: Replacement Disjunction, Gate, Meteor Swarm x2, Wail of the Banshee, Shapechange.

Divine Caster Level: 10+13+2, (+4 10min/day (Bead oK)), (+4against SR (feats) +2against SR (Robe otAM))
Divine Spells:
0: 6: Create Water, Detect Magic x4, Read Magic.
1: 8: Comprehend Languages, Deathwatch, Divine Favour x2, Endure Elements, Protection from Evil, Protection from Good, Obscuring Mist.
2: 7: Align Weapon, Consecrate, Enthrall, Find Traps, Resist Energy, Sound Burst x2.
3: 6: Bestow Curse, Contagion, Magic Circle against Good, Meld into Stone, Protection from Energy, Speak with Dead.
4: 6: Death Ward, Dimensional Anchor, Dismissal, Divine Power, Giant Vermin, Restoration.
5: 6: True Seeing, Greater Command, Disrupting Weapon, Plane Shift, Righteous Might, Spell Resistance.
6: 5: Banishment, Blade Barrier, Create Undead, Greater Dispell Magic, Heal.
7: 4: Blasphemy, Control Weather, Destruction, Greater Restoration.
8: 3: Antimagic Field, Earthquake, Greater Spell Immunity,
9: 2: Mass Heal, Miracle


Equipment:

(Used) Manuals/tomes +5 of all abilities: 825'000 gp

!Mithral Buckler of Heavy Fortification +5: 101'165 gp
Defending, Unholy, Cold Iron, Dagger +5. 128'302 gp


Rod of Absorption: 50'000 gp
Rod of Metamagic, Maximize (Greater): 121'500 gp
Rod of Metamagic, Maximize (Normal) x2: 108'000 gp
Rod of Metamagic, Maximize (Lesser) x6: 84'000 gp
Rod of Metamagic, Quicken (Greater): 170'000 gp
Rod of Security: 61'000 gp
Blessed Book: 12'500 gp
Stone of Good Luck (Luckstone): 20'000 gp
Strand of Prayer Beads x2: 51'600 gp
Cube of Force: 62'000 gp
Handy Haversack: 2'000 gp
Incense of Meditation: 4'900 gp
Mirror of Mental Prowess: 175'000 gp
Portable Hole: 20'000 gp
Lyre of Building: 13'000 gp

Ioun Stones:
Clear Spindle (Sustains creature without food or water): 4,000 gp
Dusty rose Prism (+1 insight bonus to AC): 5,000 gp
Iridescent Spindle (Sustains creature without air): 18,000 gp
Pale green Prism (+1 competence bonus on attack rolls, saves, skill checks, and ability checks): 30,000 gp
Orange Prism (+1 caster level): 30,000 gp

Pearls of Power:
1st x20: 20'000 gp
2nd x20: 80'000 gp
3rd x20: 180'000 gp
4th x10: 160'000 gp
5th x10: 250'000 gp
6th x10: 360,000 gp
7th x6: 294'000 gp
8th x6: 384'000 gp
9th x7: 567'000 gp

Head: Headband of Intellect +6: 36'000 gp
Eyes: Goggles of Night: 12'000 gp
Neck: Amulet of Health +6: 36'000 gp
Torso: Periapt of Wisdom +6: 36'000 gp
Body: Robe of the Evil Archmagi: 75'000 gp
Waist: Belt of Giant Strength +6: 36'000 gp
Shoulders: Cloak of Charisma +6: 36'000 gp
Arms: Bracers of Armour +8: 64'000 gp
Hands: Gloves of Dexterity +6: 36'000 gp
Fingers: Ring of Freedom of Movement: 40'000 gp
Fingers: Ring of Protection +5: 50'000 gp
Feet: Boots of Striding and Springing: 5'500 gp


Material Components: 30'000 gp
Spell Foci: 20'000 gp


!remaining: 95'533 gp



Appearance:
A weirdly good-looking young man. Chalk-white skin, short but tangled black hair and completely black eyes (no white). Moreth is short and appears emaciated, but is deceptively strong for his build. His clothing (all magical) is matching shades of black.

Background/Personality:
He woke up and knew pain. The sense of something lost, something missing, stolen from him and replaced with pain and hatred. He has loathed his life from the moment he awakened and all that's keeping him alive, for now, is the overwhelming desire to inflict suffering on the multiverse he loathes.
He is wise, intelligent, and quite insane. Not blubbering idiot kind of insane, but dangerous psychopath kind of insane. Most of the time he can keep his disorder under control, but it's always there jst under the surface.
Last edited by Nephtys : Yesterday at 05:42 PM.
 

Albedo: You have only 4 wizard levels, but you have included a wizard bonus feat. You'll have to fix that. I won't do yours yet because you may want to change levels around, and that messes things up.
 
Last edited:

Moreth the Twisted

Monk1/Wizard14/Ur Priest2/Mystic Theurge8/ArchMage5

Str: 20/+5 (9 (1p) +5 (inherent) +6(enhancement))
Dex: 19/+4 (8 (0p) +5 (inherent) +6(enhancement))
Con: 24/+7 (13 (5p) +5 (inherent) +6(enhancement))
Int: 36/+13 (18 (16p) +5 (inherent) +6(enhancement) +7(level))
Wis: 28/+9 (17 (13p) +5 (inherent) +6(enhancement))
Cha: 24/+7 (13 (5p) +5 (inherent) +6(enhancement))

HP (HD): 311 (8+2d8+27d4+210)
Initiative: +4
Move: 30ft
BaB: 9 (0+2+1+4+2)
Epic attack bonus: +5
Attack:
Melee: Cold Iron, Defending, Unholy Dagger +5: 19(24) (9+5(str) +1(competence)(+5(enhancement))+5(epic))
Ranged touch: 19 (9+4(dex)+1(competence)+5(epic))
AC: 51 (10+4(dex)+9(wis)+5(deflection)+8(armour)+5(shield )+1(insight)+2(competence)+2(luck)+5(defending weapon)
Flatfooted: 42
Touch: 38

Alignment: CE
Age: 0 (20)
Height: 5"
Weight: 100lb

!skill points = 4*(4+4) + 6*(4+2) + 8*(5+2) + 8*(6+2) + 7*(7+2) = 251

Minimums to meet: spellcraft 15, know(arcana) 15, bluff 6, know(planes) 5, know(religion) 8

Bluff (Cha):....................27 (20+7)
Concentration (Con):.......40 (33+7)
Diplomacy (Cha):............40 (33+7)
Knowledge (arcana) (Int):46 (33+13)
Knowledge (religion) (Int):46 (33+13)
Knowledge (the planes):..46 (33+13)
Spot (Wis):...................42 (33+9)
Spellcraft (Int):.............46 (33+13)

Languages: Common, Celestial, Abyssal, Infernal, Auran, Ignan, Terran, Draconic.

Monk1/Wizard14/Ur Priest2/Mystic Theurge8/ArchMage5

1Monk Iron Will, Malign Spell Focus [BOVD]
2Wizard
3Wizard Skill Focus (Spellcraft)
4Wizard +1 int
5Wizard
6Wizard Silent Spell, Spell Focus (Evocation)
7Wizard
8Wizard +1 int
9Wizard Spell Penetration
0Wizard
1Wizard Quicken Spell
2Wizard +1 int Greater Spell Penetration
3Wizard
4Wizard
5Wizard Eschew Materials
6Ur-Priest +1 int
7Ur-Priest
8MT Improved Counterspell
9MT
0MT +1 int
EPIC
1MT Multispell
2MT
3MT
4MT +1 int, Multispell
5MT
6Archmage
7Archmage Automatic Quicken Spell (lvl 0,1,2)
8Archmage +1 int
9Archmage
0Archmage Automatic Quicken Spell (lvl 3,4)

saves:

monk 2.2.2
wizard 4.4.9
ur-priest 0.0.3
MT 1.1.3

Base Saves: 7.7.17
+2 Iron Will

Modified Saves:
Fort: 26 (7 +5(epic)+7(con)+5(enhancement)+1(luck)+1(competence)
Ref: 23 (7 +5(epic)+4(dex)+5(enhancement)+1(luck)+1(competence)
Will: 40 (17 +5(epic)+9(wis)+5(enhancement)+1(luck)+1(competence)+2(Iron Will)

Class Abilities:
*AC bonus (Wis)
*Flurry of Blows
*Stunning Fist 9/day, DC: Fort 34 (10+15+9)
*Summon Familiar
*Scribe Scroll
*Rebuke Undead, as 2nd lvl cleric, 10/day
*High Arcana: Mastery of Counterspelling (countered spells turned back at caster)
*High Arcana: Mastery of Elements (any element on any elemental spell)
*High Arcana: Mastery of Shaping (create spaces inside the area of a spell)
*High Arcana: Spell Power (+1 to caster level)
*High Arcana: Spell Power (+1 to caster level)

Arcane Caster level: 30 (34(B o karma), SR 36 (40(B o karma)).
27+2(Spell Power)+1(Ioun Stone) , (+4 10min/day (B o Karma)), (+4against SR (feats) +2against SR (Robe otAM))
Arcane Spells:

0: 4: Detect Poison, Mage Hand, Message, Arcane Mark.
1: 8: Shield, Unseen Servant, Identify, Magic Missile x3, Ray of Enfeeblement x2.
2: 7: Glitterdust, Web, Hideous Laughter x2, Scorching Ray, Mirror Image, Command Undead.
3: 7: Fireball x4, Displacement, Fly, Haste.
4: 7: Stoneskin, Black Tentacles x2, Dimension Door, Wall of Ice, Enervation x2.
5: 5: Prying Eyes, Dominate Person, Baleful Polymorph, Transmute Mud to Rock, Transmute Rock to Mud.
6: 5: Acid Fog, Contingency, Mislead, Disintegrate x2.
7: 5: Spell Turning, Greater Teleport, Greater Arcane Sight, Simulacrum, Reverse Gravity.
8: 5: Mind Blank, Prismatic Wall, Maze, Irresistable Dance, Polymorph any Object.
9: 6: Replacement Disjunction, Gate, Meteor Swarm x2, Wail of the Banshee, Shapechange.

Divine Caster Level:
2+8+(14+5)/2+1=19
(+4 10min/day (Bead oK)), (+4against SR (feats) +2against SR (Robe otAM))

Divine Spells:
0: 6: Create Water, Detect Magic x4, Read Magic.
1: 8: Comprehend Languages, Deathwatch, Divine Favour x2, Endure Elements, Protection from Evil, Protection from Good, Obscuring Mist.
2: 7: Align Weapon, Consecrate, Enthrall, Find Traps, Resist Energy, Sound Burst x2.
3: 6: Bestow Curse, Contagion, Magic Circle against Good, Meld into Stone, Protection from Energy, Speak with Dead.
4: 6: Death Ward, Dimensional Anchor, Dismissal, Divine Power, Giant Vermin, Restoration.
5: 6: True Seeing, Greater Command, Disrupting Weapon, Plane Shift, Righteous Might, Spell Resistance.
6: 5: Banishment, Blade Barrier, Create Undead, Greater Dispell Magic, Heal.
7: 4: Blasphemy, Control Weather, Destruction, Greater Restoration.
8: 3: Antimagic Field, Earthquake, Greater Spell Immunity,
9: 2: Mass Heal, Miracle


Equipment:

(Used) Manuals/tomes +5 of all abilities: 825'000 gp

Mithral Buckler of Heavy Fortification +5: 101'165 gp
Defending, Unholy, Cold Iron, Dagger +5. 128'302 gp


Rod of Absorption: 50'000 gp
Rod of Metamagic, Maximize (Greater): 121'500 gp
Rod of Metamagic, Maximize (Normal) x2: 108'000 gp
Rod of Metamagic, Maximize (Lesser) x6: 84'000 gp
Rod of Metamagic, Quicken (Greater): 170'000 gp
Rod of Security: 61'000 gp
Blessed Book: 12'500 gp
Stone of Good Luck (Luckstone): 20'000 gp
Strand of Prayer Beads x2: 51'600 gp
Cube of Force: 62'000 gp
Handy Haversack: 2'000 gp
Incense of Meditation: 4'900 gp
Mirror of Mental Prowess: 175'000 gp
Portable Hole: 20'000 gp
Lyre of Building: 13'000 gp

Ioun Stones:
Clear Spindle (Sustains creature without food or water): 4,000 gp
Dusty rose Prism (+1 insight bonus to AC): 5,000 gp
Iridescent Spindle (Sustains creature without air): 18,000 gp
Pale green Prism (+1 competence bonus on attack rolls, saves, skill checks, and ability checks): 30,000 gp
Orange Prism (+1 caster level): 30,000 gp

Pearls of Power:
1st x20: 20'000 gp
2nd x20: 80'000 gp
3rd x20: 180'000 gp
4th x10: 160'000 gp
5th x10: 250'000 gp
6th x10: 360,000 gp
7th x6: 294'000 gp
8th x6: 384'000 gp
9th x7: 567'000 gp

Head: Headband of Intellect +6: 36'000 gp
Eyes: Goggles of Night: 12'000 gp
Neck: Amulet of Health +6: 36'000 gp
Torso: Periapt of Wisdom +6: 36'000 gp
Body: Robe of the Evil Archmagi: 75'000 gp
Waist: Belt of Giant Strength +6: 36'000 gp
Shoulders: Cloak of Charisma +6: 36'000 gp
Arms: Bracers of Armour +8: 64'000 gp
Hands: Gloves of Dexterity +6: 36'000 gp
Fingers: Ring of Freedom of Movement: 40'000 gp
Fingers: Ring of Protection +5: 50'000 gp
Feet: Boots of Striding and Springing: 5'500 gp


Material Components: 30'000 gp
Spell Foci: 20'000 gp


remaining: 95'533 gp



Appearance:
A weirdly good-looking young man. Chalk-white skin, short but tangled black hair and completely black eyes (no white). Moreth is short and appears emaciated, but is deceptively strong for his build. His clothing (all magical) is matching shades of black.

Background/Personality:
He woke up and knew pain. The sense of something lost, something missing, stolen from him and replaced with pain and hatred. He has loathed his life from the moment he awakened and all that's keeping him alive, for now, is the overwhelming desire to inflict suffering on the multiverse he loathes.
He is wise, intelligent, and quite insane. Not blubbering idiot kind of insane, but dangerous psychopath kind of insane. Most of the time he can keep his disorder under control, but it's always there jst under the surface.
 
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Oops. I meant seven languages other than Common.

Your ur-priest base caster level should be:

2 Ur-priest + 8 MT + (14 Wizard + 5 Archmage)/2 = 19, +1 ioun stone. Spell Power from Archmage only applies to Wizard.

Other than that, you're good to go.
 
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Into the Woods

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