Babylon Knight
First Post
Ah, kill it with fire...kill it! Bad Shemeska! Tout your wares elsewhere. We know you have a problem with statted gods, and this topic isn't about D&DG, Faiths and Pantheons or any other such book, no matter how much tied into Epic they may be, it's about the ELH and other supported themes in newer 3.5 books.
The problem people have with Epic is assuming that
A) balance flies out the window once characters hit 20+
B) the DM job's stops once the Fighter can rub shoulders with Hercules and the party Wizard exchanges notes with Merlin
C) equations such as "more of x, will solve problem y" comes into play - such as a few walls of force, where adamantine once stood - when in reality a requirement for a harder to come by/xp wise spell would pretty much make it more of a hindrance.
D) items are held out like candy...and expensive candy at that. The same mistake can be made at lower levels, but now people are complaining about "+395 godkilling swords" instead of "+3 flaming burst dragon bane bastard swords" so it has more of an impact
E) it is the boon of powergamers. While you can indeed become very powerful, when haven't you been able to not be powerful, even at level 1? Powergaming is something that starts from character creation alllllll the way until you retire your character.
F) since the gods are statted, they can/must be killed. Well, first of all, god stats are done for those who wish to have a more mechanical influence with their deities. And hey, as with everything, feel free to use it, feel free to tweak it, or just use certain aspects to bridge the gap and start having your characters be a pain in Hades's or Aegir's behind. Remember: an encounter runs how you want it, not how the players want it (as much as that might seem in opposition)
Finally, while the ELH system has a few kinks to work out, especially when it comes to some aspects of spell creation, I think it's a right step forward and you can still run a great game as long as you continue to be vigilant.
P.S. Oh, and one more thing
Treat it as whatever you will, it's your game after all, and since your players are now amongst Epic influence, who knows what could happen...perhaps a cease-fire?
The problem people have with Epic is assuming that
A) balance flies out the window once characters hit 20+
B) the DM job's stops once the Fighter can rub shoulders with Hercules and the party Wizard exchanges notes with Merlin
C) equations such as "more of x, will solve problem y" comes into play - such as a few walls of force, where adamantine once stood - when in reality a requirement for a harder to come by/xp wise spell would pretty much make it more of a hindrance.
D) items are held out like candy...and expensive candy at that. The same mistake can be made at lower levels, but now people are complaining about "+395 godkilling swords" instead of "+3 flaming burst dragon bane bastard swords" so it has more of an impact
E) it is the boon of powergamers. While you can indeed become very powerful, when haven't you been able to not be powerful, even at level 1? Powergaming is something that starts from character creation alllllll the way until you retire your character.
F) since the gods are statted, they can/must be killed. Well, first of all, god stats are done for those who wish to have a more mechanical influence with their deities. And hey, as with everything, feel free to use it, feel free to tweak it, or just use certain aspects to bridge the gap and start having your characters be a pain in Hades's or Aegir's behind. Remember: an encounter runs how you want it, not how the players want it (as much as that might seem in opposition)
Finally, while the ELH system has a few kinks to work out, especially when it comes to some aspects of spell creation, I think it's a right step forward and you can still run a great game as long as you continue to be vigilant.
P.S. Oh, and one more thing
With regards to doing a Blood War adventure path. Don't treat it as something that you can stop, or that you even want to stop. The Blood War predates the Gods, it prevents the Lower Planes from uniting, it is both a blessing and a curse for the upper planes, a sinkhole of morality and the foremost expression of evil falling in upon itself.
Treat it as whatever you will, it's your game after all, and since your players are now amongst Epic influence, who knows what could happen...perhaps a cease-fire?

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