Epic Level more popular than Psionics?

Ah, kill it with fire...kill it! Bad Shemeska! Tout your wares elsewhere. We know you have a problem with statted gods, and this topic isn't about D&DG, Faiths and Pantheons or any other such book, no matter how much tied into Epic they may be, it's about the ELH and other supported themes in newer 3.5 books.

The problem people have with Epic is assuming that

A) balance flies out the window once characters hit 20+
B) the DM job's stops once the Fighter can rub shoulders with Hercules and the party Wizard exchanges notes with Merlin
C) equations such as "more of x, will solve problem y" comes into play - such as a few walls of force, where adamantine once stood - when in reality a requirement for a harder to come by/xp wise spell would pretty much make it more of a hindrance.
D) items are held out like candy...and expensive candy at that. The same mistake can be made at lower levels, but now people are complaining about "+395 godkilling swords" instead of "+3 flaming burst dragon bane bastard swords" so it has more of an impact
E) it is the boon of powergamers. While you can indeed become very powerful, when haven't you been able to not be powerful, even at level 1? Powergaming is something that starts from character creation alllllll the way until you retire your character.
F) since the gods are statted, they can/must be killed. Well, first of all, god stats are done for those who wish to have a more mechanical influence with their deities. And hey, as with everything, feel free to use it, feel free to tweak it, or just use certain aspects to bridge the gap and start having your characters be a pain in Hades's or Aegir's behind. Remember: an encounter runs how you want it, not how the players want it (as much as that might seem in opposition)

Finally, while the ELH system has a few kinks to work out, especially when it comes to some aspects of spell creation, I think it's a right step forward and you can still run a great game as long as you continue to be vigilant.

P.S. Oh, and one more thing

With regards to doing a Blood War adventure path. Don't treat it as something that you can stop, or that you even want to stop. The Blood War predates the Gods, it prevents the Lower Planes from uniting, it is both a blessing and a curse for the upper planes, a sinkhole of morality and the foremost expression of evil falling in upon itself.

Treat it as whatever you will, it's your game after all, and since your players are now amongst Epic influence, who knows what could happen...perhaps a cease-fire? :lol:
 
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I played in only one game that reached epic levels, took a dwarf from a 1st level softie (if you can call dwarves that) to a 24th level killing machine. We had loads of fun. Our group does not follow the experience tables in the DMG BTW. So we play for a while and the DM says 'OK, it is time to level up'. We do not do many combats and there were many sessions that passed on without rolling a single dice. However all the combats we had were memorable.

In the current campaign I am playing a 16th level psion (got him there from 5th level), and all I can say is the guy is so powerful for our style of play (one, maybe two combats per session) that he is a gamebreaker. I like the character and the concept really much but the sheer amount of power he wields troubles me more than the DM. I outshine every player in every situation, be it combat, sneaking, utility functions... So we decided after we are through with this campaign (which will happen in 2 maybe 3 sessions) we will ban psionics from all future games.

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Crothian said:
That's kind of my point. I imagine epic is more popular since there is basically no support of adventures for it.

I think one of the last Monkeygod modules was epic as well.
Part III of the Drow War is epic level as well.

But you're right, there is not much out there.
 

MerricB said:
I wait with bated (and baited) breath for Psion's response...

Why?

I don't have access to statistics and can't really control what other people like. But when it comes down to it, players who enjoy all classes can enjoy Epic Level. My own players have stated a desire to play their current PCs to epic level.

Too bad ELH is not the slickest supplement. It needs just as much improvement as psionics enjoyed under the 3.0->3.5 transition.
 

Both the epic and psionics cap systems leave something to be desired, IMO. The psionics is too filled with new age crystal waving, while the epic rules make the break from 20th to 21st too static. I +6 sword is put into a completely different category than a +5 sword for no good reason. Meanwhile, you still can't have PCs as the origins of artifacts.

Edit: Of the two, I make more use of psionics, but consider ELH to be closer to an "ideal". It needs tweaks, the XPH needs an overhaul to get rid if psicrystals, crawling tatoos, ecto-snot, silly bells, etc. I'd gladly look at adventures dedicated to either, but would rather see more illustrations of ELH adventures, since balancing adventures at that level is a bit tricky.
 
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I'm a big fan of both epic and psionics. However, at this point I'm much more interested in epic material, as it is in bad need of an update. I find the Expanded Psionics Handbook to be excellent, and more than sufficient for running psionics at this time.

As for adventures, I'd also prefer epic over psionic (not that I'd mind a combo). I can easily include psionic characters and creatures in any adventure, but developing an epic adventure takes alot of work.
 

Shade said:
As for adventures, I'd also prefer epic over psionic (not that I'd mind a combo). I can easily include psionic characters and creatures in any adventure, but developing an epic adventure takes alot of work.

Precisely.
 


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