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Epic Level Spellcasting

Blacksad

Explorer
I do not like the epic spellcasting feat.

The use of the spellcraft skill allow the use of magic items that might increase the skill. So the limiting factor of epic spell seems to be their cost not their difficulty considering the gold piece value by level for PC gear. I have some of my player being merchant or country official, their resource would be great, and so their spellcasting cpacity would be formidable, wich would be fine if I played in Birthright, but this isn't the case so...

I prefer the improved spellcasting feat.

Now I do not want to throw away the seed mechanics, so I want to extend the improved spellcasting by providing higher level spell (level 5 paladin spell or level 11 Wiz), using the seed mechanic as a way to build those new spell. Now the only thing I need is to equal spell level and DC.

Theoricaly it doesn't work great for sorcerer as they do not get new spell know, so perhaps it won't fit well for everyone.

Here a way to determine the DC of different spell: take the max damage that a spellcaster can use and use metamagic to improve the spell slot it uses up to the needed level.

the metamagic feat Intensify spell maximize the damage and then double them for a slot increase of 7 level, so a level 3 spell become a level 10 spell.

It's basicaly the same thing as maximize one time and empowering two times but it also affect range etc...

empowering two time double the dice and add 4 level wich doesn't work well with those two tables :(

Table 3-22
Arcane Max Dice Max Dice
Level (Single) (Multiple)
1 5 _
2 10 5
3 10 10
4 15 10
5 15 15
6 20 15
7 20 20
8 25 20
9 25 25

Table 3-23
Divine Max Dice Max Dice
Level (Single) (Multiple)
1 1 _
2 5 5
3 10 5
4 10 10
5 15 10
6 15 15
7 20 15
8 20 20
9 25 20


Looking at the destroy and energy seed, wee see that an increase of 1d6 means +2 DC

from 3 to 7 the dice increase by +10, it's a +20 DC, so a +5DC per level from a base 19 at 10 dices. DC39

(NB: base DC29 for the destroy seed for 20 dices, less than the energy seed)

add to that a +20DC for 1 action casting time.

umh...I dislike even more this system, it is hard without magic item to throw an 8th level spell, and you have to spend a lot of skill point in spellcraft and knoweldge arcana.

First solution:
DC(25+5*spell level)?

or

Considering that wizards get 1 bonus feat every 3 levels and every character get a feat every 3 levels
so lets say that means an increase in spell level every 2 levels like normal, considering the need for some other magic or mundame feats.

The base DC for seeds is 10+the spellcraft rank of a sorcerer of the minimum level required to use the base seed, that's two time the spell level+3, most seed have a one minute casting time, add the +20DC for 1 action

Second solution:
DC(33+2*spell level)?

Barbarian method
level 2 10 dices + 4*empower= level 10 30 dices DC59
level 6 15 dices + 2*empower= level 10 30 dices DC59
level 3 10 dices + 4*empower= level 11 30 dices DC59
level 7 20 dices + 2*empower= level 11 40 dices DC79
level 4 10 dices + 4*empower= level 12 30 dices DC59
level 8 20 dices + 2*empower= level 12 40 dices DC79
level 1 05 dices + 6*empower= level 13 20 dices DC49
level 5 15 dices + 4*empower= level 13 45 dices DC89
level 9 25 dices + 2*empower= level 13 50 dices DC99
level 2 10 dices + 6*empower= level 14 40 dices DC79
level 6 15 dices + 4*empower= level 14 45 dices DC89
level 3 10 dices + 6*empower= level 15 40 dices DC79
level 7 20 dices + 4*empower= level 15 60 dices DC119
level 4 10 dices + 6*empower= level 16 40 dices DC79
level 8 20 dices + 4*empower= level 16 60 dices DC119
level 1 05 dices + 8*empower= level 17 25 dices DC69
level 5 15 dices + 6*empower= level 17 60 dices DC119
level 9 25 dices + 4*empower= level 17 75 dices DC149
level 2 10 dices + 8*empower= level 18 50 dices DC99
level 6 15 dices + 6*empower= level 18 60 dices DC119
level 3 10 dices + 8*empower= level 19 50 dices DC99
level 7 20 dices + 6*empower= level 19 80 dices DC149
level 4 10 dices + 8*empower= level 20 50 dices DC99
level 8 20 dices + 6*empower= level 20 80 dices DC149

Third solution:
DC(level*10-40)?

Among the rules would be to consider damage spell for divine caster to be one level higher, and healing spell to be 5 level higher for arcane caster.

I think I'll use the third solution

I would like to know what other think of this.

And most important, if you have a typical wizard with the standard system, including spellcraft boosting magic item and cost limitation, does it seems to you that he follow this patern in the evolution of his spell capacity?

to me a level X spell can be cast by a caster of level 2*X+1

so with the third solution I consider that a level 41 caster is able to cast spell with a DC160, curently as I see it spellcraft 44 rank, skill focus 46, epic skill focus 56, int25 63, int boosting item (+14 1'960'000 gp) 70, spellcraft boosting item (+100 2'000'000gp) 170. considering that a level 41 wizard has around 14'000'000 gp, it seems right to me.

Considering that with my way, the caster has a higher number of spell, what do you think of this?
 

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