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General Tabletop Discussion
*Dungeons & Dragons
Epic Levels 21-30 (please help/give thoughts)
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<blockquote data-quote="dave2008" data-source="post: 8036203" data-attributes="member: 83242"><p>Here are some thoughts (keep in mind I am a DM not a player):</p><ul> <li data-xf-list-type="ul"><strong>Epic Expertise: </strong> The phrasing is odd and I know what you mean because of expertise, but it reads to me like you can apply the bonus to any ability check, not just the ability check for that particular skill. It is of course OP, but that is kinda the point IMO.</li> <li data-xf-list-type="ul"><strong>Improved Cunning Action:</strong> This seams potentially OP, but maybe not. All depends on how it balances against the other classes.</li> <li data-xf-list-type="ul"><strong>Improved Blindsense:</strong> I would just say that it increase the range of your blindsense feature. As worded, there is no requirement to be able to hear either.</li> <li data-xf-list-type="ul"><strong>Smooth Tongue: </strong>Maybe have it also give expertise if you already have proficiency?</li> <li data-xf-list-type="ul"><strong>Improved Uncanny Dodge:</strong> I would phrase it like: "Starting at 25th level, when an attacker that you can see hits you with an Attack, you can use your Reaction to take no damage from the attack." You have removed the requirement to see the attack. I would do one (no damage) or the other (remove the requirement to see the attack), not both.</li> <li data-xf-list-type="ul"><strong>Improved Reliable Talent:</strong> No issue, but I would have it follow the PHB wording more closely.</li> <li data-xf-list-type="ul"><strong>Epic Elusivity:</strong> This is a little clunky, but not sure what to do. The idea of the 1st sentence is fine, but it could be streamlined. Not sure about the 2nd sentence / idea. I feel like there might be a better way to achieve the same thing. Also do attackers deal extra damage when the target is hidden? Or did you mean when the attacker is hidden?</li> <li data-xf-list-type="ul"><strong>Harness Luck:</strong>I don't like this one much. Simple solution would be to let them use stroke of luck 2x per short or long rest. However, I like the idea of given it new uses as well. Some additional thoughts:<ul> <li data-xf-list-type="ul">A miss to a critical hit seems a bit much (but maybe not). How about making a hit a critical hit?</li> <li data-xf-list-type="ul">This doesn't add much as a 20 is going to normally be a success, even more so with all the skill buffs the you get from epic expertise.</li> <li data-xf-list-type="ul">The divination magic protection seems out place here. I would drop it.</li> </ul></li> </ul><p>I hope that helps.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8036203, member: 83242"] Here are some thoughts (keep in mind I am a DM not a player): [LIST] [*][B]Epic Expertise: [/B] The phrasing is odd and I know what you mean because of expertise, but it reads to me like you can apply the bonus to any ability check, not just the ability check for that particular skill. It is of course OP, but that is kinda the point IMO. [*][B]Improved Cunning Action:[/B] This seams potentially OP, but maybe not. All depends on how it balances against the other classes. [*][B]Improved Blindsense:[/B] I would just say that it increase the range of your blindsense feature. As worded, there is no requirement to be able to hear either. [*][B]Smooth Tongue: [/B]Maybe have it also give expertise if you already have proficiency? [*][B]Improved Uncanny Dodge:[/B] I would phrase it like: "Starting at 25th level, when an attacker that you can see hits you with an Attack, you can use your Reaction to take no damage from the attack." You have removed the requirement to see the attack. I would do one (no damage) or the other (remove the requirement to see the attack), not both. [*][B]Improved Reliable Talent:[/B] No issue, but I would have it follow the PHB wording more closely. [*][B]Epic Elusivity:[/B] This is a little clunky, but not sure what to do. The idea of the 1st sentence is fine, but it could be streamlined. Not sure about the 2nd sentence / idea. I feel like there might be a better way to achieve the same thing. Also do attackers deal extra damage when the target is hidden? Or did you mean when the attacker is hidden? [*][B]Harness Luck:[/B]I don't like this one much. Simple solution would be to let them use stroke of luck 2x per short or long rest. However, I like the idea of given it new uses as well. Some additional thoughts: [LIST] [*]A miss to a critical hit seems a bit much (but maybe not). How about making a hit a critical hit? [*]This doesn't add much as a 20 is going to normally be a success, even more so with all the skill buffs the you get from epic expertise. [*]The divination magic protection seems out place here. I would drop it. [/LIST] [/LIST] I hope that helps. [/QUOTE]
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