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EPIC M&M: Issue 1 (IC)
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<blockquote data-quote="Calinon" data-source="post: 1291372" data-attributes="member: 13737"><p><strong>Back to the battle</strong></p><p><em>Initiative: Pooky 24; Cosmo 19; Neutron 19; Straightjacket 18; Stealer 17; MM 16; Rebound 12; Jackal 11; Amazon 10; X12 5; Johan 1</em></p><p> </p><p><strong>Straighjacket</strong></p><p>You invoke your growth, now towering over Jackal, and prepare to engulf him.</p><p> </p><p><strong>Everyone Else</strong></p><p>Straightjacket freezes in mid growth, obviously briefly trapped by the time altering cone. </p><p> </p><p><em>OOC: Straightjacket, from your point of view, there is no pause and don't worry, it's a harmless effect.</em></p><p> </p><p>A second image of Jackal appears beside the original, and it become exceedingly hard to tell the two apart.</p><p> </p><p>The air around Michelle ripples and a clear sphere of magnetic energy surrounds her and she rises into the air. She extends her arms forward towards a metal laticework table and chairs outside the cafe, and they rise slightly on a wave of magnetic energy. She throws her arms towards Jackal and the furniture hurtles at him. A chair strikes Jackal in the side and he kicks the table away. The second chair whizzes through the illusionary Jackal, crashing to the floor nearby.</p><p> </p><p><em>OOC: Michelle scores a hit against Jackal with her trip attack, having correctly guessed which was the real one, and Jackal takes a stun hit from the impact, but manages to keep his feet. The fake Jackal is still there after a momentary disruption, giving Jackal partial cover from ranged attacks. Michelle is now about 20' in the air, near the stairs. Rebound is up next, but loses his round of action in the vortex.</em></p><p> </p><p>Grandmother chuckles as Stealer creates the image. "Very well done, Kevin, but I think you forgot that our Jackal has a bloody nose right now. As for seeing in the dark, that's for you to determine, not me, deary."</p><p> </p><p>Jackal ignores Michelle and with a *snick* unfurles his claws again. With a quick slash, he's reduces X12's shirt back to shreds, moments before attempting to throw him to the ground atop Cosmo by hooking his leg behind X12's and shoving, hard! X12 realizes the tactic is to make him come into skin-to-skin contact with Cosmo and heal his unconsciousness.</p><p> </p><p><em>OOC: Jackal has been paying attention to the power descriptions of everyone. He shreds the back of X12's shirt without even scratching X12 at all, then attempts a trip of his own! X12 makes his sense motive check to determine what Jackal is planning. Jackal scores the initial hit easily thanks to his cleverness of last round, and now the two engage in opposed rolls. If X12 loses, Cosmo may just be waking up!</em></p><p> </p><p><em>Jackal will use a hero-point to re-roll the opposed check if he rolls less than 15. X12, you have a score (die roll + strenth modifier) of 18. Do you want to use a hero point to re-roll?</em></p><p> </p><p><em>After X12 decides, Amazon is up.</em></p></blockquote><p></p>
[QUOTE="Calinon, post: 1291372, member: 13737"] [b]Back to the battle[/b] [i]Initiative: Pooky 24; Cosmo 19; Neutron 19; Straightjacket 18; Stealer 17; MM 16; Rebound 12; Jackal 11; Amazon 10; X12 5; Johan 1[/i] [b]Straighjacket[/b] You invoke your growth, now towering over Jackal, and prepare to engulf him. [b]Everyone Else[/b] Straightjacket freezes in mid growth, obviously briefly trapped by the time altering cone. [i]OOC: Straightjacket, from your point of view, there is no pause and don't worry, it's a harmless effect.[/i] A second image of Jackal appears beside the original, and it become exceedingly hard to tell the two apart. The air around Michelle ripples and a clear sphere of magnetic energy surrounds her and she rises into the air. She extends her arms forward towards a metal laticework table and chairs outside the cafe, and they rise slightly on a wave of magnetic energy. She throws her arms towards Jackal and the furniture hurtles at him. A chair strikes Jackal in the side and he kicks the table away. The second chair whizzes through the illusionary Jackal, crashing to the floor nearby. [i]OOC: Michelle scores a hit against Jackal with her trip attack, having correctly guessed which was the real one, and Jackal takes a stun hit from the impact, but manages to keep his feet. The fake Jackal is still there after a momentary disruption, giving Jackal partial cover from ranged attacks. Michelle is now about 20' in the air, near the stairs. Rebound is up next, but loses his round of action in the vortex.[/i] Grandmother chuckles as Stealer creates the image. "Very well done, Kevin, but I think you forgot that our Jackal has a bloody nose right now. As for seeing in the dark, that's for you to determine, not me, deary." Jackal ignores Michelle and with a *snick* unfurles his claws again. With a quick slash, he's reduces X12's shirt back to shreds, moments before attempting to throw him to the ground atop Cosmo by hooking his leg behind X12's and shoving, hard! X12 realizes the tactic is to make him come into skin-to-skin contact with Cosmo and heal his unconsciousness. [i]OOC: Jackal has been paying attention to the power descriptions of everyone. He shreds the back of X12's shirt without even scratching X12 at all, then attempts a trip of his own! X12 makes his sense motive check to determine what Jackal is planning. Jackal scores the initial hit easily thanks to his cleverness of last round, and now the two engage in opposed rolls. If X12 loses, Cosmo may just be waking up![/i] [i]Jackal will use a hero-point to re-roll the opposed check if he rolls less than 15. X12, you have a score (die roll + strenth modifier) of 18. Do you want to use a hero point to re-roll?[/i] [i]After X12 decides, Amazon is up.[/i] [/QUOTE]
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